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72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#ifndef LAB_INTRO_H
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#define LAB_INTRO_H
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namespace Lab {
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class Intro {
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public:
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Intro(LabEngine *vm);
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~Intro();
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/**
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* Does the introduction sequence for Labyrinth.
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*/
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void play();
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private:
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/**
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* Goes through, and responds to all the intuition messages currently in the
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* message queue.
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*/
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void introEatMessages();
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/**
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* Reads in a picture.
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*/
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void doPictText(const Common::String filename, bool isScreen = false);
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/**
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* Does a one second delay, but checks the music while doing it.
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*/
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void musicDelay();
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void nReadPict(const Common::String filename, bool playOnce = true);
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LabEngine *_vm;
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bool _quitIntro, _introDoBlack;
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TextFont *_font;
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};
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} // End of namespace Lab
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#endif // LAB_INTRO_H
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