.. |
actor.cpp
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Further work on separating M4 specific scene code into the m4_scene.cpp file
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2010-03-14 05:39:47 +00:00 |
actor.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
animation.cpp
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Lots of action related fields added; scroll over default action is now displayed on-screen
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2010-07-23 09:49:40 +00:00 |
animation.h
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Lots of action related fields added; scroll over default action is now displayed on-screen
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2010-07-23 09:49:40 +00:00 |
assets.cpp
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M4: Converted all printf's to debug
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2010-11-02 00:51:12 +00:00 |
assets.h
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Added support for idle character animations
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2010-07-06 11:33:09 +00:00 |
burger_data.h
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
compression.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
compression.h
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Fix warning, whitespace
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2010-05-31 12:38:15 +00:00 |
console.cpp
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GUI: Add GCC_PRINTF to GUI::Debugger::DebugPrintf & fix resulting warnings
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2010-11-01 16:03:35 +00:00 |
console.h
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In progress work implementing the animation player
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2010-05-31 12:10:30 +00:00 |
converse.cpp
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M4: Convert last few printfs to debug
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2010-11-02 09:50:29 +00:00 |
converse.h
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Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
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2010-03-07 05:06:58 +00:00 |
detection.cpp
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AdvancedDetector: Add new parameter directoryGlobs.
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2010-06-15 10:59:23 +00:00 |
dialogs.cpp
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M4: Fixed code analysis warnings - bug #3087845
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2010-10-15 15:05:23 +00:00 |
dialogs.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
events.cpp
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M4: Converted all printf's to debug
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2010-11-02 00:51:12 +00:00 |
events.h
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
font.cpp
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M4: Converted all printf's to debug
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2010-11-02 00:51:12 +00:00 |
font.h
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Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage
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2010-06-29 10:40:24 +00:00 |
globals.cpp
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M4: Remove redundant fflush calls
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2010-11-02 09:50:14 +00:00 |
globals.h
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M4: Added function pointers to the the script engine data map list
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2010-11-02 00:15:18 +00:00 |
graphics.cpp
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M4: Remove redundant fflush calls
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2010-11-02 09:50:14 +00:00 |
graphics.h
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Added support for horizontally flipped foreground sprites, which are indicated by setting the high bit of frame numbers
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2010-07-04 00:38:16 +00:00 |
gui.cpp
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Changed the font system to allow for multiple fonts to be loaded simultaneously
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2010-05-25 10:46:56 +00:00 |
gui.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
hotspot.cpp
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M4: Converted all printf's to debug
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2010-11-02 00:51:12 +00:00 |
hotspot.h
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M4: Implemented lots of support code for pre-action handling
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2010-07-24 05:56:06 +00:00 |
m4_menus.cpp
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Further work on separating the scene logic for MADS and M4
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2010-01-31 00:42:47 +00:00 |
m4_menus.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
m4_scene.cpp
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M4: Converted all printf's to debug
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2010-11-02 00:51:12 +00:00 |
m4_scene.h
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Lots of action related fields added; scroll over default action is now displayed on-screen
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2010-07-23 09:49:40 +00:00 |
m4_views.cpp
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Fix warning, whitespace
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2010-05-31 12:38:15 +00:00 |
m4_views.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
m4.cpp
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M4: Remove redundant fflush calls
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2010-11-02 09:50:14 +00:00 |
m4.h
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M4: Converted all printf's to debug
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2010-11-02 00:51:12 +00:00 |
mads_anim.cpp
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M4: Converted all printf's to debug
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2010-11-02 00:51:12 +00:00 |
mads_anim.h
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Added code to properly detect when an animation sequence is complete
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2010-06-29 11:51:05 +00:00 |
mads_logic.cpp
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M4: Added function pointers to the the script engine data map list
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2010-11-02 00:15:18 +00:00 |
mads_logic.h
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M4: Implementation of script engine
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2010-08-25 06:42:54 +00:00 |
mads_menus.cpp
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M4: Converted all printf's to debug
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2010-11-02 00:51:12 +00:00 |
mads_menus.h
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M4: Implemented lots of support code for pre-action handling
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2010-07-24 05:56:06 +00:00 |
mads_player.cpp
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M4: Further work done on the setup and starting of actions
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2010-07-29 11:04:54 +00:00 |
mads_player.h
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Implemented path-finding logic for accurate player movement
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2010-07-16 13:15:18 +00:00 |
mads_scene.cpp
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M4: Added function pointers to the the script engine data map list
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2010-11-02 00:15:18 +00:00 |
mads_scene.h
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M4: Added function pointers to the the script engine data map list
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2010-11-02 00:15:18 +00:00 |
mads_views.cpp
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M4: NULL terminate after a strncpy
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2010-09-18 12:08:59 +00:00 |
mads_views.h
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M4: Further work done on the setup and starting of actions
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2010-07-29 11:04:54 +00:00 |
midi.cpp
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Applied fix for checking unallocated channels for All Notes Off MIDI command
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2010-06-12 23:53:26 +00:00 |
midi.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
module.mk
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Adding the beginnings of a player control class, as well as various changes to the other classes to support it
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2010-07-03 11:50:42 +00:00 |
rails.cpp
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M4: Converted all printf's to debug
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2010-11-02 00:51:12 +00:00 |
rails.h
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Preliminary implementation of lots of code related to player movement
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2010-07-14 11:55:15 +00:00 |
resource.cpp
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M4: Converted all printf's to debug
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2010-11-02 00:51:12 +00:00 |
resource.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
saveload.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
saveload.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
scene.cpp
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M4: Implementation of script engine
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2010-08-25 06:42:54 +00:00 |
scene.h
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M4: Implementation of script engine
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2010-08-25 06:42:54 +00:00 |
script.cpp
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M4: Remove redundant fflush calls
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2010-11-02 09:50:14 +00:00 |
script.h
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M4: Converted all printf's to debug
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2010-11-02 00:51:12 +00:00 |
scripttab.h
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Initial import of the work in progress M4 engine
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2008-04-20 14:47:37 +00:00 |
sound.cpp
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M4: Converted all printf's to debug
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2010-11-02 00:51:12 +00:00 |
sound.h
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
sprite.cpp
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Added extra validation for sprite decoding
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2010-06-26 00:36:43 +00:00 |
sprite.h
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Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index
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2010-06-20 07:04:58 +00:00 |
staticres.cpp
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Added framework for displaying game dialogs
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2010-03-21 10:51:11 +00:00 |
staticres.h
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Added framework for displaying game dialogs
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2010-03-21 10:51:11 +00:00 |
viewmgr.cpp
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Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs
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2010-03-24 11:49:26 +00:00 |
viewmgr.h
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Initial conversion of the AnimviewView class to use the expanded MadsAnimation class, rather than the older AAFile skeleton class
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2010-06-07 09:19:42 +00:00 |
woodscript.cpp
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M4: Remove redundant fflush calls
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2010-11-02 09:50:14 +00:00 |
woodscript.h
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Further work on separating M4 specific scene code into the m4_scene.cpp file
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2010-03-14 05:39:47 +00:00 |
ws_machine.cpp
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M4: Remove redundant fflush calls
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2010-11-02 09:50:14 +00:00 |
ws_sequence.cpp
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M4: Remove redundant fflush calls
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2010-11-02 09:50:14 +00:00 |