scummvm/engines/gob/minigames/geisha/mouth.h
2012-06-05 16:19:19 +02:00

76 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GOB_MINIGAMES_GEISHA_MOUTH_H
#define GOB_MINIGAMES_GEISHA_MOUTH_H
#include "gob/aniobject.h"
namespace Gob {
namespace Geisha {
/** A kissing/biting mouth in Geisha's "Penetration" minigame. */
class Mouth : public ANIObject {
public:
Mouth(const ANIFile &ani, const CMPFile &cmp,
uint16 mouthAnim, uint16 mouthSprite, uint16 floorSprite);
~Mouth();
/** Advance the animation to the next frame. */
void advance();
/** Active the mouth's animation. */
void activate();
/** Is the mouth deactivated? */
bool isDeactivated() const;
/** Set the current position. */
void setPosition(int16 x, int16 y);
/** Draw the current frame onto the surface and return the affected rectangle. */
bool draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
/** Draw the current frame from the surface and return the affected rectangle. */
bool clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
private:
static const int kFloorCount = 2;
enum State {
kStateDeactivated,
kStateActivated,
kStateDead
};
ANIObject *_sprite;
ANIObject *_floor[kFloorCount];
State _state;
};
} // End of namespace Geisha
} // End of namespace Gob
#endif // GOB_MINIGAMES_GEISHA_MOUTH_H