mirror of
https://github.com/libretro/scummvm.git
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97 lines
2.9 KiB
C++
97 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Disable printf override in common/forbidden.h to avoid
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// clashes with pspdebug.h from the PSP SDK.
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// That header file uses
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// __attribute__((format(printf,1,2)));
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// which gets messed up by our override mechanism; this could
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// be avoided by either changing the PSP SDK to use the equally
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// legal and valid
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// __attribute__((format(__printf__,1,2)));
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// or by refining our printf override to use a varadic macro
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// (which then wouldn't be portable, though).
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// Anyway, for now we just disable the printf override globally
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// for the PSP port
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#define FORBIDDEN_SYMBOL_EXCEPTION_printf
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#include "common/scummsys.h"
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#if defined (__PSP__)
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#include <pspthreadman.h>
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#include "common/scummsys.h"
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#include "common/timer.h"
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#include "backends/platform/psp/thread.h"
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#include "backends/timer/psp/timer.h"
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//#define __PSP_DEBUG_FUNCS__ /* For debugging function calls */
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//#define __PSP_DEBUG_PRINT__ /* For debug printouts */
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#include "backends/platform/psp/trace.h"
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bool PspTimer::start() {
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DEBUG_ENTER_FUNC();
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if (!_interval || !_callback)
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return false;
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_threadId = sceKernelCreateThread("timerThread", thread, PRIORITY_TIMER_THREAD, STACK_TIMER_THREAD, THREAD_ATTR_USER, 0);
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if (_threadId < 0) { // error
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PSP_ERROR("failed to create timer thread. Error code %d\n", _threadId);
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return false;
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}
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PspTimer *_this = this; // trick to get into context when the thread starts
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_init = true;
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if (sceKernelStartThread(_threadId, sizeof(uint32 *), &_this) < 0) {
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PSP_ERROR("failed to start thread %d\n", _threadId);
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return false;
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}
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PSP_DEBUG_PRINT("created timer thread[%x]\n", _threadId);
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return true;
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}
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int PspTimer::thread(SceSize, void *__this) {
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DEBUG_ENTER_FUNC();
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PspTimer *_this = *(PspTimer **)__this; // get our this for the context
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_this->timerThread();
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return 0;
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};
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void PspTimer::timerThread() {
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DEBUG_ENTER_FUNC();
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while (_init) {
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sceKernelDelayThread(_interval);
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PSP_DEBUG_PRINT("calling callback!\n");
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_callback();
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}
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};
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#endif /* __PSP__ */
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