mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 11:46:54 +00:00
206 lines
7.0 KiB
C++
206 lines
7.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifndef GRAPHICS_CURSORMAN_H
|
|
#define GRAPHICS_CURSORMAN_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/stack.h"
|
|
#include "common/singleton.h"
|
|
#include "graphics/pixelformat.h"
|
|
|
|
namespace Graphics {
|
|
|
|
class CursorManager : public Common::Singleton<CursorManager> {
|
|
public:
|
|
/** Query whether the mouse cursor is visible. */
|
|
bool isVisible();
|
|
|
|
/**
|
|
* Show or hide the mouse cursor.
|
|
*
|
|
* This function does not call OSystem::updateScreen, when visible is true.
|
|
* This fact might result in a non visible mouse cursor if the caller does
|
|
* not call OSystem::updateScreen itself after a showMouse(true) call.
|
|
*
|
|
* TODO: We might want to reconsider this behavior, it might be confusing
|
|
* for the user to call OSystem::updateScreen separately, on the other
|
|
* hand OSystem::updateScreen might as well display unwanted changes on
|
|
* the screen. Another alternative would be to let the backend worry
|
|
* about this on OSystem::showMouse call.
|
|
*
|
|
* @see OSystem::showMouse.
|
|
*/
|
|
bool showMouse(bool visible);
|
|
|
|
/**
|
|
* Push a new cursor onto the stack, and set it in the backend. A local
|
|
* copy will be made of the cursor data, so the original buffer can be
|
|
* safely freed afterwards.
|
|
*
|
|
* @param buf the new cursor data
|
|
* @param w the width
|
|
* @param h the height
|
|
* @param hotspotX the hotspot X coordinate
|
|
* @param hotspotY the hotspot Y coordinate
|
|
* @param keycolor the color value for the transparent color. This may not exceed
|
|
* the maximum color value as defined by format.
|
|
* @param targetScale the scale for which the cursor is designed
|
|
* @param format a pointer to the pixel format which the cursor graphic uses,
|
|
* CLUT8 will be used if this is NULL or not specified.
|
|
* @note It is ok for the buffer to be a NULL pointer. It is sometimes
|
|
* useful to push a "dummy" cursor and modify it later. The
|
|
* cursor will be added to the stack, but not to the backend.
|
|
*/
|
|
void pushCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int targetScale = 1, const Graphics::PixelFormat *format = NULL);
|
|
|
|
/**
|
|
* Pop a cursor from the stack, and restore the previous one to the
|
|
* backend. If there is no previous cursor, the cursor is hidden.
|
|
*/
|
|
void popCursor();
|
|
|
|
/**
|
|
* Replace the current cursor on the stack. If the stack is empty, the
|
|
* cursor is pushed instead. It's a slightly more optimized way of
|
|
* popping the old cursor before pushing the new one.
|
|
*
|
|
* @param buf the new cursor data
|
|
* @param w the width
|
|
* @param h the height
|
|
* @param hotspotX the hotspot X coordinate
|
|
* @param hotspotY the hotspot Y coordinate
|
|
* @param keycolor the color value for the transparent color. This may not exceed
|
|
* the maximum color value as defined by format.
|
|
* @param targetScale the scale for which the cursor is designed
|
|
* @param format a pointer to the pixel format which the cursor graphic uses,
|
|
* CLUT8 will be used if this is NULL or not specified.
|
|
*/
|
|
void replaceCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int targetScale = 1, const Graphics::PixelFormat *format = NULL);
|
|
|
|
/**
|
|
* Pop all of the cursors and cursor palettes from their respective stacks.
|
|
* The purpose is to ensure that all unecessary cursors are removed from the
|
|
* stack when returning to the launcher from an engine.
|
|
*
|
|
*/
|
|
void popAllCursors();
|
|
|
|
/**
|
|
* Test whether cursor palettes are supported.
|
|
*
|
|
* This is just an convenience wrapper for checking for
|
|
* OSystem::kFeatureCursorPalette to be supported by OSystem.
|
|
*
|
|
* @see OSystem::kFeatureCursorPalette
|
|
* @see OSystem::hasFeature
|
|
*/
|
|
bool supportsCursorPalettes();
|
|
|
|
/**
|
|
* Enable/Disable the current cursor palette.
|
|
*
|
|
* @param disable
|
|
*/
|
|
void disableCursorPalette(bool disable);
|
|
|
|
/**
|
|
* Push a new cursor palette onto the stack, and set it in the backend.
|
|
* The palette entries from 'start' till (start+num-1) will be replaced
|
|
* so a full palette updated is accomplished via start=0, num=256.
|
|
*
|
|
* The palette data is specified in the same interleaved RGB format as
|
|
* used by all backends.
|
|
*
|
|
* @param colors the new palette data, in interleaved RGB format
|
|
* @param start the first palette entry to be updated
|
|
* @param num the number of palette entries to be updated
|
|
*
|
|
* @note If num is zero, the cursor palette is disabled.
|
|
*/
|
|
void pushCursorPalette(const byte *colors, uint start, uint num);
|
|
|
|
/**
|
|
* Pop a cursor palette from the stack, and restore the previous one to
|
|
* the backend. If there is no previous palette, the cursor palette is
|
|
* disabled instead.
|
|
*/
|
|
void popCursorPalette();
|
|
|
|
/**
|
|
* Replace the current cursor palette on the stack. If the stack is
|
|
* empty, the palette is pushed instead. It's a slightly more optimized
|
|
* way of popping the old palette before pushing the new one.
|
|
*
|
|
* @param colors the new palette data, in interleaved RGB format
|
|
* @param start the first palette entry to be updated
|
|
* @param num the number of palette entries to be updated
|
|
*
|
|
* @note If num is zero, the cursor palette is disabled.
|
|
*/
|
|
void replaceCursorPalette(const byte *colors, uint start, uint num);
|
|
|
|
private:
|
|
friend class Common::Singleton<SingletonBaseType>;
|
|
// Even though this is basically the default constructor we implement it
|
|
// ourselves, so it is private and thus there is no way to create this class
|
|
// except from the Singleton code.
|
|
CursorManager() {}
|
|
~CursorManager();
|
|
|
|
struct Cursor {
|
|
byte *_data;
|
|
bool _visible;
|
|
uint _width;
|
|
uint _height;
|
|
int _hotspotX;
|
|
int _hotspotY;
|
|
uint32 _keycolor;
|
|
Graphics::PixelFormat _format;
|
|
int _targetScale;
|
|
|
|
uint _size;
|
|
|
|
Cursor(const byte *data, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int targetScale = 1, const Graphics::PixelFormat *format = NULL);
|
|
~Cursor();
|
|
};
|
|
|
|
struct Palette {
|
|
byte *_data;
|
|
uint _start;
|
|
uint _num;
|
|
uint _size;
|
|
|
|
bool _disabled;
|
|
|
|
Palette(const byte *colors, uint start, uint num);
|
|
~Palette();
|
|
};
|
|
Common::Stack<Cursor *> _cursorStack;
|
|
Common::Stack<Palette *> _cursorPaletteStack;
|
|
};
|
|
|
|
} // End of namespace Graphics
|
|
|
|
#define CursorMan (::Graphics::CursorManager::instance())
|
|
|
|
#endif
|