mirror of
https://github.com/libretro/scummvm.git
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88913c0139
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
343 lines
9.8 KiB
C++
343 lines
9.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "common/file.h"
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#include "common/str.h"
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#include "common/stream.h"
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#include "common/textconsole.h"
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#include "common/winexe_ne.h"
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#include "common/winexe_pe.h"
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#include "graphics/surface.h"
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#include "graphics/fonts/winfont.h"
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namespace Graphics {
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WinFont::WinFont() {
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_glyphs = 0;
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close();
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}
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WinFont::~WinFont() {
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close();
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}
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void WinFont::close() {
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_pixHeight = 0;
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_maxWidth = 0;
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_firstChar = 0;
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_lastChar = 0;
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_defaultChar = 0;
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_glyphCount = 0;
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delete[] _glyphs;
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_glyphs = 0;
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}
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// Reads a null-terminated string
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static Common::String readString(Common::SeekableReadStream &stream) {
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Common::String string;
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char c = stream.readByte();
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while (c && stream.pos() < stream.size()) {
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string += c;
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c = stream.readByte();
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}
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return string;
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}
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static WinFontDirEntry readDirEntry(Common::SeekableReadStream &stream) {
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WinFontDirEntry entry;
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stream.skip(68); // Useless
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entry.points = stream.readUint16LE();
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stream.skip(43); // Useless (for now, maybe not in the future)
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readString(stream);
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entry.faceName = readString(stream);
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return entry;
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}
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bool WinFont::loadFromFON(const Common::String &fileName, const WinFontDirEntry &dirEntry) {
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// First try loading via the NE code
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if (loadFromNE(fileName, dirEntry))
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return true;
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// Then try loading via the PE code
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return loadFromPE(fileName, dirEntry);
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}
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bool WinFont::loadFromNE(const Common::String &fileName, const WinFontDirEntry &dirEntry) {
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Common::NEResources exe;
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if (!exe.loadFromEXE(fileName))
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return false;
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// Let's pull out the font directory
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Common::SeekableReadStream *fontDirectory = exe.getResource(Common::kNEFontDir, Common::String("FONTDIR"));
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if (!fontDirectory) {
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warning("No font directory in '%s'", fileName.c_str());
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return false;
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}
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uint32 fontId = getFontIndex(*fontDirectory, dirEntry);
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delete fontDirectory;
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// Couldn't match the face name
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if (fontId == 0xffffffff) {
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warning("Could not find face '%s' in '%s'", dirEntry.faceName.c_str(), fileName.c_str());
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return false;
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}
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// Actually go get our font now...
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Common::SeekableReadStream *fontStream = exe.getResource(Common::kNEFont, fontId);
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if (!fontStream) {
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warning("Could not find font %d in %s", fontId, fileName.c_str());
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return false;
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}
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bool ok = loadFromFNT(*fontStream);
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delete fontStream;
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return ok;
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}
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bool WinFont::loadFromPE(const Common::String &fileName, const WinFontDirEntry &dirEntry) {
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Common::PEResources exe;
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if (!exe.loadFromEXE(fileName))
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return false;
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// Let's pull out the font directory
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Common::SeekableReadStream *fontDirectory = exe.getResource(Common::kPEFontDir, Common::String("FONTDIR"));
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if (!fontDirectory) {
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warning("No font directory in '%s'", fileName.c_str());
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return false;
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}
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uint32 fontId = getFontIndex(*fontDirectory, dirEntry);
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delete fontDirectory;
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// Couldn't match the face name
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if (fontId == 0xffffffff) {
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warning("Could not find face '%s' in '%s'", dirEntry.faceName.c_str(), fileName.c_str());
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return false;
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}
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// Actually go get our font now...
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Common::SeekableReadStream *fontStream = exe.getResource(Common::kPEFont, fontId);
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if (!fontStream) {
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warning("Could not find font %d in %s", fontId, fileName.c_str());
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return false;
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}
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bool ok = loadFromFNT(*fontStream);
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delete fontStream;
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return ok;
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}
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uint32 WinFont::getFontIndex(Common::SeekableReadStream &stream, const WinFontDirEntry &dirEntry) {
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uint16 numFonts = stream.readUint16LE();
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// Probably not possible, so this is really a sanity check
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if (numFonts == 0) {
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warning("No fonts in exe");
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return 0xffffffff;
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}
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// Scour the directory for our matching name
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for (uint16 i = 0; i < numFonts; i++) {
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uint16 id = stream.readUint16LE();
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// Use the first name when empty
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if (dirEntry.faceName.empty())
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return id;
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WinFontDirEntry entry = readDirEntry(stream);
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if (dirEntry.faceName.equalsIgnoreCase(entry.faceName) && dirEntry.points == entry.points) // Match!
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return id;
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}
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return 0xffffffff;
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}
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bool WinFont::loadFromFNT(const Common::String &fileName) {
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Common::File file;
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return file.open(fileName) && loadFromFNT(file);
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}
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char WinFont::indexToCharacter(uint16 index) const {
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// Use a space for the sentinel value
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if (index == _glyphCount - 1)
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return ' ';
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return index + _firstChar;
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}
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uint16 WinFont::characterToIndex(byte character) const {
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// Go to the default character if we didn't find a mapping
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if (character < _firstChar || character > _lastChar)
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character = _defaultChar;
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return character - _firstChar;
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}
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int WinFont::getCharWidth(byte chr) const {
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return _glyphs[characterToIndex(chr)].charWidth;
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}
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bool WinFont::loadFromFNT(Common::SeekableReadStream &stream) {
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uint16 version = stream.readUint16LE();
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// We'll accept Win1, Win2, and Win3 fonts
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if (version != 0x100 && version != 0x200 && version != 0x300) {
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warning("Bad FNT version %04x", version);
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return false;
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}
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/* uint32 size = */ stream.readUint32LE();
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stream.skip(60); // Copyright info
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uint16 fontType = stream.readUint16LE();
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/* uint16 points = */ stream.readUint16LE();
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/* uint16 vertRes = */ stream.readUint16LE();
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/* uint16 horizRes = */ stream.readUint16LE();
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/* uint16 ascent = */ stream.readUint16LE();
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/* uint16 internalLeading = */ stream.readUint16LE();
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/* uint16 externalLeading = */ stream.readUint16LE();
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/* byte italic = */ stream.readByte();
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/* byte underline = */ stream.readByte();
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/* byte strikeOut = */ stream.readByte();
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/* uint16 weight = */ stream.readUint16LE();
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/* byte charSet = */ stream.readByte();
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uint16 pixWidth = stream.readUint16LE();
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_pixHeight = stream.readUint16LE();
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/* byte pitchAndFamily = */ stream.readByte();
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/* uint16 avgWidth = */ stream.readUint16LE();
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_maxWidth = stream.readUint16LE();
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_firstChar = stream.readByte();
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_lastChar = stream.readByte();
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_defaultChar = stream.readByte();
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/* byte breakChar = */ stream.readByte();
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/* uint16 widthBytes = */ stream.readUint16LE();
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/* uint32 device = */ stream.readUint32LE();
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/* uint32 face = */ stream.readUint32LE();
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/* uint32 bitsPointer = */ stream.readUint32LE();
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uint32 bitsOffset = stream.readUint32LE();
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/* byte reserved = */ stream.readByte();
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if (version == 0x100) {
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// Seems Win1 has an extra byte?
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stream.readByte();
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} else if (version == 0x300) {
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// For Windows 3.0, Microsoft added 6 new fields. All of which are
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// guaranteed to be 0. Which leads to the question: Why add these at all?
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/* uint32 flags = */ stream.readUint32LE();
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/* uint16 aSpace = */ stream.readUint16LE();
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/* uint16 bSpace = */ stream.readUint16LE();
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/* uint16 cSpace = */ stream.readUint16LE();
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/* uint32 colorPointer = */ stream.readUint32LE();
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stream.skip(16); // Reserved
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}
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// Begin loading in the glyphs
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_glyphCount = (_lastChar - _firstChar) + 2;
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_glyphs = new GlyphEntry[_glyphCount];
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for (uint16 i = 0; i < _glyphCount; i++) {
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_glyphs[i].charWidth = stream.readUint16LE();
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// Use the default if present
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if (pixWidth)
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_glyphs[i].charWidth = pixWidth;
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_glyphs[i].offset = (version == 0x300) ? stream.readUint32LE() : stream.readUint16LE();
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// Seems the offsets in the Win1 font format are based on bitsOffset
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if (version == 0x100)
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_glyphs[i].offset += bitsOffset;
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}
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// TODO: Currently only raster fonts are supported!
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if (fontType & 1) {
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warning("Vector FNT files not supported yet");
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return false;
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}
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// Read in the bitmaps for the raster images
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for (uint16 i = 0; i < _glyphCount - 1; i++) {
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stream.seek(_glyphs[i].offset);
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_glyphs[i].bitmap = new byte[_pixHeight * _glyphs[i].charWidth];
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// Calculate the amount of columns
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byte colCount = (_glyphs[i].charWidth + 7) / 8;
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for (uint16 j = 0; j < colCount; j++) {
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for (uint16 k = 0; k < _pixHeight; k++) {
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byte x = stream.readByte();
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uint offset = j * 8 + k * _glyphs[i].charWidth;
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for (byte l = 0; l < 8 && j * 8 + l < _glyphs[i].charWidth; l++)
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_glyphs[i].bitmap[offset + l] = (x & (1 << (7 - l))) ? 1 : 0;
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}
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}
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#if 0
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// Debug print
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debug("Character %02x '%c' at %08x", indexToCharacter(i), indexToCharacter(i), _glyphs[i].offset);
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for (uint16 j = 0; j < _pixHeight; j++) {
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for (uint16 k = 0; k < _glyphs[i].charWidth; k++)
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debugN("%c", _glyphs[i].bitmap[k + j * _glyphs[i].charWidth] ? 'X' : ' ');
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debugN("\n");
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}
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#endif
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}
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return true;
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}
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void WinFont::drawChar(Surface *dst, byte chr, int x, int y, uint32 color) const {
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assert(dst);
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assert(dst->format.bytesPerPixel == 1 || dst->format.bytesPerPixel == 2 || dst->format.bytesPerPixel == 4);
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assert(_glyphs);
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GlyphEntry &glyph = _glyphs[characterToIndex(chr)];
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for (uint16 i = 0; i < _pixHeight; i++) {
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for (uint16 j = 0; j < glyph.charWidth; j++) {
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if (glyph.bitmap[j + i * glyph.charWidth]) {
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if (dst->format.bytesPerPixel == 1)
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*((byte *)dst->getBasePtr(x + j, y + i)) = color;
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else if (dst->format.bytesPerPixel == 2)
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*((uint16 *)dst->getBasePtr(x + j, y + i)) = color;
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else if (dst->format.bytesPerPixel == 4)
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*((uint32 *)dst->getBasePtr(x + j, y + i)) = color;
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}
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}
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}
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}
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} // End of namespace Graphics
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