scummvm/engines/xeen/dialogs_party.cpp

274 lines
8.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "xeen/dialogs_char_info.h"
#include "xeen/dialogs_party.h"
#include "xeen/character.h"
#include "xeen/events.h"
#include "xeen/party.h"
#include "xeen/xeen.h"
namespace Xeen {
void PartyDialog::show(XeenEngine *vm) {
PartyDialog *dlg = new PartyDialog(vm);
dlg->execute();
delete dlg;
}
void PartyDialog::execute() {
EventsManager &events = *_vm->_events;
Map &map = *_vm->_map;
Party &party = *_vm->_party;
Screen &screen = *_vm->_screen;
bool modeFlag = false;
int startingChar = 0;
loadButtons();
setupBackground();
while (!_vm->shouldQuit()) {
_vm->_mode = MODE_1;
Common::Array<int> xeenSideChars;
party.loadActiveParty();
// Build up a list of characters on the same Xeen side being loaded
for (int i = 0; i < XEEN_TOTAL_CHARACTERS; ++i) {
Character &player = party._roster[i];
if (player._name.empty() || player._xeenSide != (map._loadDarkSide ? 1 : 0))
continue;
xeenSideChars.push_back(i);
}
Window &w = screen._windows[11];
w.open();
setupFaces(startingChar, xeenSideChars, false);
w.writeString(_displayText);
w.drawList(&_faceDrawStructs[0], 4);
_iconSprites.draw(w, 0, Common::Point(16, 100));
_iconSprites.draw(w, 2, Common::Point(52, 100));
_iconSprites.draw(w, 4, Common::Point(87, 100));
_iconSprites.draw(w, 6, Common::Point(122, 100));
_iconSprites.draw(w, 8, Common::Point(157, 100));
_iconSprites.draw(w, 10, Common::Point(192, 100));
screen.loadPalette("mm4.pal");
if (modeFlag) {
screen._windows[0].update();
events.setCursor(0);
screen.fadeIn(4);
} else {
if (_vm->getGameID() == GType_DarkSide) {
screen.fadeOut(4);
screen._windows[0].update();
}
doScroll(_vm, false, false);
events.setCursor(0);
if (_vm->getGameID() == GType_DarkSide) {
screen.fadeIn(4);
}
}
bool breakFlag = false;
while (!_vm->shouldQuit() && !breakFlag) {
events.pollEventsAndWait();
checkEvents(_vm);
switch (_buttonValue) {
case Common::KEYCODE_ESCAPE:
case Common::KEYCODE_SPACE:
case Common::KEYCODE_e:
case Common::KEYCODE_x:
if (party._partyCount == 0) {
ErrorScroll::show(_vm, NO_ONE_TO_ADVENTURE_WITH);
} else {
if (_vm->_mode != MODE_0) {
for (int idx = 4; idx >= 0; --idx) {
events.updateGameCounter();
screen.frameWindow(idx);
w.update();
while (events.timeElapsed() < 1)
events.pollEventsAndWait();
}
}
w.close();
party._realPartyCount = party._partyCount;
party._mazeId = party._priorMazeId;
party.copyPartyToRoster();
_vm->_saves->writeCharFile();
return;
}
break;
case Common::KEYCODE_F1:
case Common::KEYCODE_F2:
case Common::KEYCODE_F3:
case Common::KEYCODE_F4:
case Common::KEYCODE_F5:
case Common::KEYCODE_F6:
// Show character info
_buttonValue -= Common::KEYCODE_F1;
if (_buttonValue < party._partyCount)
CharacterInfo::show(_vm, _buttonValue);
break;
case Common::KEYCODE_1:
case Common::KEYCODE_2:
case Common::KEYCODE_3:
case Common::KEYCODE_4:
_buttonValue -= Common::KEYCODE_1 - 7;
// TODO
break;
case Common::KEYCODE_c:
if (xeenSideChars.size() == 24) {
ErrorScroll::show(_vm, YOUR_ROSTER_IS_FULL);
} else {
screen.fadeOut(4);
w.close();
party.copyPartyToRoster();
_vm->_saves->writeCharFile();
screen.fadeOut(4);
modeFlag = true;
breakFlag = true;
}
break;
case Common::KEYCODE_d:
break;
case Common::KEYCODE_r:
if (party._partyCount > 0) {
// TODO
}
break;
case Common::KEYCODE_UP:
case Common::KEYCODE_KP8:
if (startingChar > 0) {
startingChar -= 4;
startingCharChanged(xeenSideChars, startingChar);
}
// TODO
break;
case Common::KEYCODE_DOWN:
case Common::KEYCODE_KP2:
// TODO
break;
default:
break;
}
}
}
}
void PartyDialog::loadButtons() {
_iconSprites.load("inn.icn");
addButton(Common::Rect(16, 100, 40, 120), Common::KEYCODE_UP, &_iconSprites);
addButton(Common::Rect(52, 100, 76, 120), Common::KEYCODE_DOWN, &_iconSprites);
addButton(Common::Rect(87, 100, 111, 120), Common::KEYCODE_d, &_iconSprites);
addButton(Common::Rect(122, 100, 146, 120), Common::KEYCODE_r, &_iconSprites);
addButton(Common::Rect(157, 100, 181, 120), Common::KEYCODE_c, &_iconSprites);
addButton(Common::Rect(192, 100, 116, 120), Common::KEYCODE_x, &_iconSprites);
addButton(Common::Rect(0, 0, 0, 0), Common::KEYCODE_ESCAPE, &_iconSprites, false);
addButton(Common::Rect(16, 16, 48, 48), Common::KEYCODE_1, &_iconSprites, false);
addButton(Common::Rect(117, 16, 149, 48), Common::KEYCODE_2, &_iconSprites, false);
addButton(Common::Rect(59, 59, 91, 91), Common::KEYCODE_3, &_iconSprites, false);
addButton(Common::Rect(117, 59, 151, 91), Common::KEYCODE_4, &_iconSprites, false);
}
void PartyDialog::initDrawStructs() {
_faceDrawStructs[0] = DrawStruct(0, 0, 0);
_faceDrawStructs[1] = DrawStruct(0, 101, 0);
_faceDrawStructs[2] = DrawStruct(0, 0, 43);
_faceDrawStructs[3] = DrawStruct(0, 101, 43);
}
void PartyDialog::setupBackground() {
_vm->_screen->loadBackground("back.raw");
_vm->_interface->assembleBorder();
}
/**
* Sets up the faces for display in the party dialog
*/
void PartyDialog::setupFaces(int firstDisplayChar, Common::Array<int> xeenSideChars, bool updateFlag) {
Party &party = *_vm->_party;
Common::String charNames[4];
Common::String charRaces[4];
Common::String charSex[4];
Common::String charClasses[4];
int posIndex;
int charId;
for (posIndex = 0; posIndex < 4; ++posIndex) {
charId = (firstDisplayChar + posIndex) >= (int)xeenSideChars.size() ? -1 :
xeenSideChars[firstDisplayChar + posIndex];
bool isInParty = party.isInParty(charId);
if (charId == -1) {
while ((int)_buttons.size() >(7 + posIndex))
_buttons.remove_at(_buttons.size() - 1);
break;
}
Common::Rect &b = _buttons[7 + posIndex]._bounds;
b.moveTo((posIndex & 1) ? 117 : 16, b.top);
Character &ps = party._roster[xeenSideChars[firstDisplayChar + posIndex]];
charNames[posIndex] = isInParty ? IN_PARTY : ps._name;
charRaces[posIndex] = RACE_NAMES[ps._race];
charSex[posIndex] = SEX_NAMES[ps._sex];
charClasses[posIndex] = CLASS_NAMES[ps._class];
}
drawParty(updateFlag);
// Set up the sprite set to use for each face
for (int posIndex = 0; posIndex < 4; ++posIndex) {
if ((firstDisplayChar + posIndex) >= (int)xeenSideChars.size())
_faceDrawStructs[posIndex]._sprites = nullptr;
else
_faceDrawStructs[posIndex]._sprites = party._roster[posIndex]._faceSprites;
}
_displayText = Common::String::format(PARTY_DETAILS,
charNames[0].c_str(), charRaces[0].c_str(), charSex[0].c_str(), charClasses[0].c_str(),
charNames[1].c_str(), charRaces[1].c_str(), charSex[1].c_str(), charClasses[1].c_str(),
charNames[2].c_str(), charRaces[2].c_str(), charSex[2].c_str(), charClasses[2].c_str(),
charNames[3].c_str(), charRaces[3].c_str(), charSex[3].c_str(), charClasses[3].c_str()
);
}
void PartyDialog::startingCharChanged(Common::Array<int> &charList, int firstDisplayChar) {
Party &party = *_vm->_party;
// TODO
}
} // End of namespace Xeen