mirror of
https://github.com/libretro/scummvm.git
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357 lines
8.6 KiB
C++
357 lines
8.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "engines/util.h"
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#include "graphics/scaler.h"
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#include "graphics/thumbnail.h"
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#include "xeen/xeen.h"
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#include "xeen/dialogs_options.h"
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#include "xeen/files.h"
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#include "xeen/resources.h"
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namespace Xeen {
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XeenEngine::XeenEngine(OSystem *syst, const XeenGameDescription *gameDesc)
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: Engine(syst), _gameDescription(gameDesc), _randomSource("Xeen") {
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_combat = nullptr;
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_debugger = nullptr;
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_events = nullptr;
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_files = nullptr;
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_interface = nullptr;
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_map = nullptr;
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_party = nullptr;
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_resources = nullptr;
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_saves = nullptr;
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_screen = nullptr;
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_scripts = nullptr;
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_sound = nullptr;
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_spells = nullptr;
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_town = nullptr;
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_eventData = nullptr;
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_quitMode = 0;
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_dangerSenseAllowed = false;
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_noDirectionSense = false;
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_moveMonsters = false;
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_mode = MODE_0;
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_openDoor = 0;
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_startupWindowActive = false;
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}
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XeenEngine::~XeenEngine() {
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delete _combat;
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delete _debugger;
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delete _events;
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delete _interface;
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delete _map;
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delete _party;
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delete _saves;
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delete _screen;
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delete _scripts;
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delete _sound;
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delete _spells;
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delete _town;
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delete _eventData;
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delete _resources;
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delete _files;
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}
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void XeenEngine::initialize() {
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// Set up debug channels
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DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level");
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DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
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DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
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DebugMan.addDebugChannel(kDebugSound, "sound", "Sound and Music handling");
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// Create sub-objects of the engine
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_files = new FileManager(this);
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_resources = new Resources();
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_combat = new Combat(this);
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_debugger = new Debugger(this);
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_events = new EventsManager(this);
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_interface = new Interface(this);
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_map = new Map(this);
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_party = new Party(this);
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_saves = new SavesManager(this, *_party);
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_screen = new Screen(this);
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_scripts = new Scripts(this);
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_screen->setupWindows();
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_sound = new SoundManager(this);
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_spells = new Spells(this);
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_town = new Town(this);
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File f("029.obj");
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_eventData = f.readStream(f.size());
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// Set graphics mode
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initGraphics(320, 200, false);
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// If requested, load a savegame instead of showing the intro
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if (ConfMan.hasKey("save_slot")) {
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int saveSlot = ConfMan.getInt("save_slot");
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if (saveSlot >= 0 && saveSlot <= 999)
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_loadSaveSlot = saveSlot;
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}
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}
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Common::Error XeenEngine::run() {
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initialize();
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showIntro();
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if (shouldQuit())
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return Common::kNoError;
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showMainMenu();
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if (shouldQuit())
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return Common::kNoError;
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playGame();
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return Common::kNoError;
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}
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int XeenEngine::getRandomNumber(int maxNumber) {
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return _randomSource.getRandomNumber(maxNumber);
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}
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int XeenEngine::getRandomNumber(int minNumber, int maxNumber) {
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return getRandomNumber(maxNumber - minNumber) + minNumber;
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}
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Common::Error XeenEngine::saveGameState(int slot, const Common::String &desc) {
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Common::OutSaveFile *out = g_system->getSavefileManager()->openForSaving(
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generateSaveName(slot));
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if (!out)
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return Common::kCreatingFileFailed;
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XeenSavegameHeader header;
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header._saveName = desc;
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writeSavegameHeader(out, header);
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Common::Serializer s(nullptr, out);
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synchronize(s);
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out->finalize();
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delete out;
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return Common::kNoError;
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}
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Common::Error XeenEngine::loadGameState(int slot) {
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Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(
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generateSaveName(slot));
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if (!saveFile)
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return Common::kReadingFailed;
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Common::Serializer s(saveFile, nullptr);
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// Load the savaegame header
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XeenSavegameHeader header;
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if (!readSavegameHeader(saveFile, header))
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error("Invalid savegame");
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if (header._thumbnail) {
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header._thumbnail->free();
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delete header._thumbnail;
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}
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// Load most of the savegame data
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synchronize(s);
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delete saveFile;
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return Common::kNoError;
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}
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Common::String XeenEngine::generateSaveName(int slot) {
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return Common::String::format("%s.%03d", _targetName.c_str(), slot);
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}
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bool XeenEngine::canLoadGameStateCurrently() {
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return true;
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}
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bool XeenEngine::canSaveGameStateCurrently() {
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return true;
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}
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void XeenEngine::synchronize(Common::Serializer &s) {
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// TODO
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}
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const char *const SAVEGAME_STR = "XEEN";
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#define SAVEGAME_STR_SIZE 6
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bool XeenEngine::readSavegameHeader(Common::InSaveFile *in, XeenSavegameHeader &header) {
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char saveIdentBuffer[SAVEGAME_STR_SIZE + 1];
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header._thumbnail = nullptr;
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// Validate the header Id
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in->read(saveIdentBuffer, SAVEGAME_STR_SIZE + 1);
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if (strncmp(saveIdentBuffer, SAVEGAME_STR, SAVEGAME_STR_SIZE))
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return false;
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header._version = in->readByte();
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if (header._version > XEEN_SAVEGAME_VERSION)
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return false;
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// Read in the string
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header._saveName.clear();
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char ch;
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while ((ch = (char)in->readByte()) != '\0')
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header._saveName += ch;
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// Get the thumbnail
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header._thumbnail = Graphics::loadThumbnail(*in);
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if (!header._thumbnail)
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return false;
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// Read in save date/time
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header._year = in->readSint16LE();
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header._month = in->readSint16LE();
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header._day = in->readSint16LE();
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header._hour = in->readSint16LE();
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header._minute = in->readSint16LE();
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header._totalFrames = in->readUint32LE();
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return true;
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}
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void XeenEngine::writeSavegameHeader(Common::OutSaveFile *out, XeenSavegameHeader &header) {
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// Write out a savegame header
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out->write(SAVEGAME_STR, SAVEGAME_STR_SIZE + 1);
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out->writeByte(XEEN_SAVEGAME_VERSION);
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// Write savegame name
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out->writeString(header._saveName);
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out->writeByte('\0');
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// Write a thumbnail of the screen
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/*
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uint8 thumbPalette[768];
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_screen->getPalette(thumbPalette);
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Graphics::Surface saveThumb;
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::createThumbnail(&saveThumb, (const byte *)_screen->getPixels(),
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_screen->w, _screen->h, thumbPalette);
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Graphics::saveThumbnail(*out, saveThumb);
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saveThumb.free();
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*/
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// Write out the save date/time
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TimeDate td;
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g_system->getTimeAndDate(td);
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out->writeSint16LE(td.tm_year + 1900);
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out->writeSint16LE(td.tm_mon + 1);
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out->writeSint16LE(td.tm_mday);
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out->writeSint16LE(td.tm_hour);
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out->writeSint16LE(td.tm_min);
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// out->writeUint32LE(_events->getFrameCounter());
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}
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void XeenEngine::showIntro() {
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}
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void XeenEngine::showMainMenu() {
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//OptionsMenu::show(this);
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}
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/**
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* Main method for playing the game
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*/
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void XeenEngine::playGame() {
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_saves->reset();
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play();
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}
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/*
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* Secondary method for handling the actual gameplay
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*/
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void XeenEngine::play() {
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// TODO: Init variables
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_quitMode = 0;
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_interface->setup();
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_screen->loadBackground("back.raw");
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_screen->loadPalette("mm4.pal");
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if (getGameID() != GType_WorldOfXeen && !_map->_loadDarkSide) {
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_map->_loadDarkSide = true;
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_party->_mazeId = 29;
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_party->_mazeDirection = DIR_NORTH;
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_party->_mazePosition.x = 25;
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_party->_mazePosition.y = 21;
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}
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_map->load(_party->_mazeId);
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_interface->startup();
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if (_mode == MODE_0) {
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// _screen->fadeOut(4);
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}
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_screen->_windows[0].update();
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_interface->mainIconsPrint();
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_screen->_windows[0].update();
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_events->setCursor(0);
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_moveMonsters = true;
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if (_mode == MODE_0) {
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_mode = MODE_1;
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_screen->fadeIn(4);
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}
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_moveMonsters = true;
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gameLoop();
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}
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void XeenEngine::gameLoop() {
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// Main game loop
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while (!shouldQuit()) {
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_map->cellFlagLookup(_party->_mazePosition);
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if (_map->_currentIsEvent) {
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_quitMode = _scripts->checkEvents();
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if (shouldQuit() || _quitMode)
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return;
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}
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_scripts->giveTreasure();
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// Main user interface handler for waiting for and processing user input
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_interface->perform();
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}
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}
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Common::String XeenEngine::printMil(uint value) {
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return (value >= 1000000) ? Common::String::format("%lu mil", value / 1000000) :
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Common::String::format("%lu", value);
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}
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Common::String XeenEngine::printK(uint value) {
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return (value > 9999) ? Common::String::format("%uk", value / 1000) :
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Common::String::format("%u", value);
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}
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} // End of namespace Xeen
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