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https://github.com/libretro/scummvm.git
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138 lines
3.5 KiB
C++
138 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef XEEN_DIALOGS_H
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#define XEEN_DIALOGS_H
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#include "common/array.h"
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#include "common/stack.h"
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#include "common/rect.h"
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#include "xeen/cutscenes.h"
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#include "xeen/sprites.h"
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#include "xeen/xsurface.h"
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namespace Xeen {
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class XeenEngine;
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class UIButton {
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public:
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Common::Rect _bounds;
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SpriteResource *_sprites;
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int _value;
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uint _frameNum;
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bool _draw;
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UIButton(const Common::Rect &bounds, int value, uint frameNum, SpriteResource *sprites, bool draw) :
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_bounds(bounds), _value(value), _frameNum(frameNum),
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_sprites(sprites), _draw(draw) {}
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UIButton() : _value(0), _frameNum(0), _sprites(nullptr), _draw(false) {}
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};
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class ButtonContainer : public Cutscenes {
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private:
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Common::Stack< Common::Array<UIButton> > _savedButtons;
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protected:
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Common::Array<UIButton> _buttons;
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Common::StringArray _textStrings;
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int _buttonValue;
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bool checkEvents(XeenEngine *vm);
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/**
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* Draws the scroll in the background
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* @param rollUp If true, rolls up the scroll. If false, unrolls.
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* @param fadeIn If true, does an initial fade in
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* @returns True if key or mouse pressed
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*/
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virtual bool doScroll(bool rollUp, bool fadeIn);
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/**
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* Load a set of text strings from the given resource
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* @param name Name of resource containing strings
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*/
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void loadStrings(const Common::String &name);
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/**
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* Load a set of text strings from the given resource
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* @param name Name of resource containing strings
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* @param ccMode Optional cc file number to explicitly use
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*/
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void loadStrings(const Common::String &name, int ccMode);
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public:
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ButtonContainer(XeenEngine *vm) : Cutscenes(vm), _buttonValue(0) {}
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/**
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* Saves the current list of buttons
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*/
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void saveButtons();
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void clearButtons();
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void restoreButtons();
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void addButton(const Common::Rect &bounds, int val,
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SpriteResource *sprites = nullptr);
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void addButton(const Common::Rect &bounds, int val,
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int frameNum, SpriteResource *sprites = nullptr);
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void addPartyButtons(XeenEngine *vm);
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/**
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* Draws the buttons onto the passed surface
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*/
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void drawButtons(XSurface *surface);
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};
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class SettingsBaseDialog : public ButtonContainer {
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protected:
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virtual void showContents(SpriteResource &title1, bool mode);
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public:
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SettingsBaseDialog(XeenEngine *vm) : ButtonContainer(vm) {}
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virtual ~SettingsBaseDialog() {}
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};
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class CreditsScreen: public ButtonContainer {
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private:
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CreditsScreen(XeenEngine *vm) : ButtonContainer(vm) {}
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void execute();
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public:
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static void show(XeenEngine *vm);
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};
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class PleaseWait {
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private:
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Common::String _msg;
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public:
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PleaseWait(bool isOops = false);
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~PleaseWait();
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void show();
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};
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} // End of namespace Xeen
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#endif /* XEEN_DIALOGS_H */
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