mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
132 lines
3.6 KiB
C++
132 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "xeen/dialogs_awards.h"
|
|
#include "xeen/party.h"
|
|
#include "xeen/resources.h"
|
|
#include "xeen/xeen.h"
|
|
|
|
namespace Xeen {
|
|
|
|
void Awards::show(XeenEngine *vm, const Character *ch) {
|
|
Awards *dlg = new Awards(vm);
|
|
dlg->execute(ch);
|
|
delete dlg;
|
|
}
|
|
|
|
void Awards::execute(const Character *ch) {
|
|
EventsManager &events = *g_vm->_events;
|
|
Windows &windows = *g_vm->_windows;
|
|
Common::StringArray awards;
|
|
int numAwards;
|
|
Mode oldMode = g_vm->_mode;
|
|
int topIndex = 0;
|
|
|
|
loadStrings("award.bin", 1);
|
|
addButtons();
|
|
|
|
// Open the window and draw contents
|
|
bool win29Open = windows[29]._enabled;
|
|
if (!win29Open) {
|
|
windows[29].open();
|
|
windows[30].open();
|
|
}
|
|
|
|
windows[29].writeString(Res.AWARDS_TEXT);
|
|
drawButtons(&windows[0]);
|
|
|
|
while (!_vm->shouldExit()) {
|
|
// Build up a list of awards the character has
|
|
awards.clear();
|
|
awards.resize(AWARDS_TOTAL);
|
|
numAwards = 0;
|
|
|
|
for (int awardNum = 0; awardNum < AWARDS_TOTAL; ++awardNum) {
|
|
if (ch->hasAward(awardNum)) {
|
|
if (awardNum == 9) {
|
|
// # Warzone Wins
|
|
awards[numAwards] = Common::String::format(_textStrings[9].c_str(), 28);
|
|
} else if (awardNum == 17) {
|
|
// Legendary Race
|
|
awards[numAwards] = Common::String::format(_textStrings[17].c_str(),
|
|
Res.RACE_NAMES[ch->_race]);
|
|
} else {
|
|
awards[numAwards] = _textStrings[awardNum];
|
|
}
|
|
++numAwards;
|
|
}
|
|
}
|
|
|
|
// If no awards, add in a message indicating so
|
|
if (numAwards == 0) {
|
|
awards[1] = Res.NO_AWARDS;
|
|
}
|
|
|
|
Common::String msg = Common::String::format(Res.AWARDS_FOR,
|
|
ch->_name.c_str(), Res.CLASS_NAMES[ch->_class],
|
|
awards[topIndex].c_str(),
|
|
awards[topIndex + 1].c_str(),
|
|
awards[topIndex + 2].c_str(),
|
|
awards[topIndex + 3].c_str(),
|
|
awards[topIndex + 4].c_str(),
|
|
awards[topIndex + 5].c_str(),
|
|
awards[topIndex + 6].c_str(),
|
|
awards[topIndex + 7].c_str(),
|
|
awards[topIndex + 8].c_str()
|
|
);
|
|
windows[30].writeString(msg);
|
|
windows[24].update();
|
|
|
|
// Wait for keypress
|
|
do {
|
|
events.pollEventsAndWait();
|
|
checkEvents(_vm);
|
|
} while (!g_vm->shouldExit() && !_buttonValue);
|
|
|
|
if (_buttonValue == Common::KEYCODE_ESCAPE) {
|
|
break;
|
|
} else if (_buttonValue == Common::KEYCODE_u) {
|
|
topIndex = MAX(topIndex - 1, 0);
|
|
} else if (_buttonValue == Common::KEYCODE_d) {
|
|
if ((++topIndex + 9) > numAwards)
|
|
--topIndex;
|
|
}
|
|
}
|
|
|
|
// Close the window
|
|
if (win29Open) {
|
|
windows[30].close();
|
|
windows[29].close();
|
|
}
|
|
|
|
g_vm->_mode = oldMode;
|
|
}
|
|
|
|
void Awards::addButtons() {
|
|
_iconSprites.load("award.icn");
|
|
addButton(Common::Rect(216, 109, 240, 129), Common::KEYCODE_u, &_iconSprites);
|
|
addButton(Common::Rect(250, 109, 274, 129), Common::KEYCODE_d, &_iconSprites);
|
|
addButton(Common::Rect(284, 109, 308, 129), Common::KEYCODE_ESCAPE, &_iconSprites);
|
|
}
|
|
|
|
} // End of namespace Xeen
|