scummvm/engines/tsage/ringworld_scenes6.h
2011-04-03 22:48:31 +10:00

334 lines
7.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef TSAGE_RINGWORLD_SCENES6_H
#define TSAGE_RINGWORLD_SCENES6_H
#include "common/scummsys.h"
#include "tsage/ringworld_logic.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
namespace tSage {
class Scene5000: public Scene {
/* Actions */
class Action1: public Action {
public:
virtual void signal();
virtual void dispatch();
};
class Action2: public Action {
public:
virtual void signal();
};
class Action3: public Action {
public:
virtual void signal();
};
class Action4: public Action {
public:
virtual void signal();
};
class Action5: public Action {
public:
virtual void signal();
};
class Action6: public Action {
public:
virtual void signal();
};
/* Hotspots */
class Hotspot7: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot8: public SceneObject {
public:
virtual void doAction(int action);
};
class HotspotGroup1: public SceneObject {
public:
virtual void doAction(int action);
};
public:
SequenceManager _sequenceManager;
SoundHandler _soundHandler;
SpeakerSText _speakerSText;
SpeakerQText _speakerQText;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
Action5 _action5;
Action6 _action6;
DisplayHotspot _hotspot1;
SceneObject _hotspot2, _hotspot3, _hotspot4, _hotspot5, _hotspot6;
Hotspot7 _hotspot7;
Hotspot8 _hotspot8;
HotspotGroup1 _hotspot9, _hotspot10, _hotspot11;
DisplayHotspot _hotspot12, _hotspot13, _hotspot14, _hotspot15;
DisplayHotspot _hotspot16, _hotspot17, _hotspot18;
Scene5000();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
};
class Scene5100: public Scene {
/* Actions */
class Action1: public Action {
public:
virtual void signal();
};
class Action2: public Action {
public:
virtual void signal();
};
class Action3: public Action {
public:
virtual void signal();
};
class Action4: public Action {
public:
virtual void signal();
};
class Action5: public Action {
public:
virtual void signal();
};
class Action6: public Action {
public:
virtual void signal();
};
/* Hotspots */
class HotspotGroup1: public SceneObject {
public:
virtual void doAction(int action);
};
class HotspotGroup2: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot4: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot9: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot17: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot18: public SceneHotspot {
public:
int _index1;
int _index2;
virtual void doAction(int action);
};
class Hotspot19: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot20: public SceneObject {
public:
virtual void doAction(int action);
};
public:
SequenceManager _sequenceManager;
SoundHandler _soundHandler;
SpeakerMText _speakerMText;
SpeakerQText _speakerQText;
SpeakerSText _speakerSText;
SpeakerBatText _speakerBatText;
SpeakerGameText _speakerGameText;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
Action5 _action5;
HotspotGroup1 _hotspot1, _hotspot2, _hotspot3;
Hotspot4 _hotspot4;
HotspotGroup2 _hotspot5, _hotspot6, _hotspot7;
SceneObject _hotspot8;
Hotspot9 _hotspot9;
SceneObject _hotspot10, _hotspot11, _hotspot12, _hotspot13, _hotspot14, _hotspot15;
DisplayHotspot _hotspot16;
Hotspot17 _hotspot17;
Hotspot18 _hotspot18;
Hotspot19 _hotspot19;
Hotspot20 _hotspot20;
DisplayHotspot _hotspot21;
Scene5100();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
};
class Scene5200: public Scene {
/* Actions */
class Action1: public Action {
public:
virtual void signal();
};
class Action2: public Action {
public:
virtual void signal();
};
class Action3: public Action {
public:
virtual void signal();
};
class Action4: public Action {
public:
virtual void signal();
};
/* Hotspots */
class Hotspot9: public SceneItemExt {
public:
virtual void doAction(int action);
};
class Hotspot10: public SceneItemExt {
public:
virtual void doAction(int action);
};
class Hotspot14: public SceneObject {
public:
virtual void doAction(int action);
};
public:
SoundHandler _soundHandler;
SpeakerFLL _speakerFLL;
SpeakerFLText _speakerFLText;
SpeakerQL _speakerQL;
SpeakerQText _speakerQText;
SpeakerGameText _speakerGameText;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
SceneObject _hotspot1, _hotspot2, _hotspot3, _hotspot4, _hotspot5, _hotspot6, _hotspot7;
SceneObject _hotspot8;
Hotspot9 _hotspot9;
Hotspot10 _hotspot10;
DisplayHotspot _hotspot11, _hotspot12, _hotspot13;
Hotspot14 _hotspot14;
Scene5200();
virtual void stripCallback(int v);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void dispatch();
};
class Scene5300: public Scene {
/* Actions */
class Action1: public Action {
public:
virtual void signal();
};
class Action2: public Action {
public:
virtual void signal();
};
class Action3: public Action {
public:
virtual void signal();
};
/* Hotspots */
class Hotspot1: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot2: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot5: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot6: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot7: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot8: public SceneObject {
public:
virtual void doAction(int action);
};
public:
SoundHandler _soundHandler;
SequenceManager _sequenceManager;
SpeakerQR _speakerQR;
SpeakerQL _speakerQL;
SpeakerQText _speakerQText;
SpeakerBatR _speakerBatR;
SpeakerBatText _speakerBatText;
SpeakerSR _speakerSR;
SpeakerSL _speakerSL;
SpeakerSText _speakerSText;
SpeakerGameText _speakerGameText;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Hotspot1 _hotspot1;
Hotspot2 _hotspot2;
DisplayHotspot _hotspot3;
SceneObject _hotspot4;
Hotspot5 _hotspot5;
Hotspot6 _hotspot6;
Hotspot7 _hotspot7;
Hotspot8 _hotspot8;
int _field1B0A;
Scene5300();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void synchronise(Serialiser &s) {
Scene::synchronise(s);
s.syncAsSint16LE(_field1B0A);
}
};
} // End of namespace tSage
#endif