mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
334 lines
7.4 KiB
C++
334 lines
7.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef TSAGE_RINGWORLD_SCENES6_H
|
|
#define TSAGE_RINGWORLD_SCENES6_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "tsage/ringworld_logic.h"
|
|
#include "tsage/events.h"
|
|
#include "tsage/core.h"
|
|
#include "tsage/scenes.h"
|
|
#include "tsage/globals.h"
|
|
|
|
namespace tSage {
|
|
|
|
class Scene5000: public Scene {
|
|
/* Actions */
|
|
class Action1: public Action {
|
|
public:
|
|
virtual void signal();
|
|
virtual void dispatch();
|
|
};
|
|
class Action2: public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action3: public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action4: public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action5: public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action6: public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
|
|
/* Hotspots */
|
|
class Hotspot7: public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot8: public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class HotspotGroup1: public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
public:
|
|
SequenceManager _sequenceManager;
|
|
SoundHandler _soundHandler;
|
|
SpeakerSText _speakerSText;
|
|
SpeakerQText _speakerQText;
|
|
Action1 _action1;
|
|
Action2 _action2;
|
|
Action3 _action3;
|
|
Action4 _action4;
|
|
Action5 _action5;
|
|
Action6 _action6;
|
|
DisplayHotspot _hotspot1;
|
|
SceneObject _hotspot2, _hotspot3, _hotspot4, _hotspot5, _hotspot6;
|
|
Hotspot7 _hotspot7;
|
|
Hotspot8 _hotspot8;
|
|
HotspotGroup1 _hotspot9, _hotspot10, _hotspot11;
|
|
DisplayHotspot _hotspot12, _hotspot13, _hotspot14, _hotspot15;
|
|
DisplayHotspot _hotspot16, _hotspot17, _hotspot18;
|
|
|
|
Scene5000();
|
|
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
|
virtual void signal();
|
|
virtual void dispatch();
|
|
};
|
|
|
|
class Scene5100: public Scene {
|
|
/* Actions */
|
|
class Action1: public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action2: public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action3: public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action4: public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action5: public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action6: public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
|
|
/* Hotspots */
|
|
class HotspotGroup1: public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class HotspotGroup2: public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot4: public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot9: public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot17: public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot18: public SceneHotspot {
|
|
public:
|
|
int _index1;
|
|
int _index2;
|
|
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot19: public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot20: public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
public:
|
|
SequenceManager _sequenceManager;
|
|
SoundHandler _soundHandler;
|
|
SpeakerMText _speakerMText;
|
|
SpeakerQText _speakerQText;
|
|
SpeakerSText _speakerSText;
|
|
SpeakerBatText _speakerBatText;
|
|
SpeakerGameText _speakerGameText;
|
|
Action1 _action1;
|
|
Action2 _action2;
|
|
Action3 _action3;
|
|
Action4 _action4;
|
|
Action5 _action5;
|
|
HotspotGroup1 _hotspot1, _hotspot2, _hotspot3;
|
|
Hotspot4 _hotspot4;
|
|
HotspotGroup2 _hotspot5, _hotspot6, _hotspot7;
|
|
SceneObject _hotspot8;
|
|
Hotspot9 _hotspot9;
|
|
SceneObject _hotspot10, _hotspot11, _hotspot12, _hotspot13, _hotspot14, _hotspot15;
|
|
DisplayHotspot _hotspot16;
|
|
Hotspot17 _hotspot17;
|
|
Hotspot18 _hotspot18;
|
|
Hotspot19 _hotspot19;
|
|
Hotspot20 _hotspot20;
|
|
DisplayHotspot _hotspot21;
|
|
|
|
Scene5100();
|
|
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
|
virtual void signal();
|
|
virtual void dispatch();
|
|
};
|
|
|
|
class Scene5200: public Scene {
|
|
/* Actions */
|
|
class Action1: public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action2: public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action3: public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action4: public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
|
|
/* Hotspots */
|
|
class Hotspot9: public SceneItemExt {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot10: public SceneItemExt {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot14: public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
public:
|
|
SoundHandler _soundHandler;
|
|
SpeakerFLL _speakerFLL;
|
|
SpeakerFLText _speakerFLText;
|
|
SpeakerQL _speakerQL;
|
|
SpeakerQText _speakerQText;
|
|
SpeakerGameText _speakerGameText;
|
|
Action1 _action1;
|
|
Action2 _action2;
|
|
Action3 _action3;
|
|
Action4 _action4;
|
|
|
|
SceneObject _hotspot1, _hotspot2, _hotspot3, _hotspot4, _hotspot5, _hotspot6, _hotspot7;
|
|
SceneObject _hotspot8;
|
|
Hotspot9 _hotspot9;
|
|
Hotspot10 _hotspot10;
|
|
DisplayHotspot _hotspot11, _hotspot12, _hotspot13;
|
|
Hotspot14 _hotspot14;
|
|
|
|
Scene5200();
|
|
virtual void stripCallback(int v);
|
|
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
|
virtual void dispatch();
|
|
};
|
|
|
|
class Scene5300: public Scene {
|
|
/* Actions */
|
|
class Action1: public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action2: public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action3: public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
|
|
/* Hotspots */
|
|
class Hotspot1: public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot2: public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot5: public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot6: public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot7: public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot8: public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
public:
|
|
SoundHandler _soundHandler;
|
|
SequenceManager _sequenceManager;
|
|
SpeakerQR _speakerQR;
|
|
SpeakerQL _speakerQL;
|
|
SpeakerQText _speakerQText;
|
|
SpeakerBatR _speakerBatR;
|
|
SpeakerBatText _speakerBatText;
|
|
SpeakerSR _speakerSR;
|
|
SpeakerSL _speakerSL;
|
|
SpeakerSText _speakerSText;
|
|
SpeakerGameText _speakerGameText;
|
|
Action1 _action1;
|
|
Action2 _action2;
|
|
Action3 _action3;
|
|
Hotspot1 _hotspot1;
|
|
Hotspot2 _hotspot2;
|
|
DisplayHotspot _hotspot3;
|
|
SceneObject _hotspot4;
|
|
Hotspot5 _hotspot5;
|
|
Hotspot6 _hotspot6;
|
|
Hotspot7 _hotspot7;
|
|
Hotspot8 _hotspot8;
|
|
int _field1B0A;
|
|
|
|
Scene5300();
|
|
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
|
virtual void signal();
|
|
virtual void synchronise(Serialiser &s) {
|
|
Scene::synchronise(s);
|
|
s.syncAsSint16LE(_field1B0A);
|
|
}
|
|
};
|
|
|
|
|
|
} // End of namespace tSage
|
|
|
|
#endif
|