mirror of
https://github.com/libretro/scummvm.git
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e5bd393a89
svn-id: r28384
186 lines
6.4 KiB
C++
186 lines
6.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// Game detection, general game parameters
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#include "saga/saga.h"
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#include "common/config-manager.h"
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#include "common/advancedDetector.h"
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#include "saga/displayinfo.h"
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#include "saga/rscfile.h"
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#include "saga/interface.h"
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#include "saga/scene.h"
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#include "saga/sagaresnames.h"
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namespace Saga {
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struct SAGAGameDescription {
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Common::ADGameDescription desc;
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int gameType;
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int gameId;
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uint32 features;
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int startSceneNumber;
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const GameResourceDescription *resourceDescription;
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int fontsCount;
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const GameFontDescription *fontDescriptions;
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const GameSoundInfo *voiceInfo;
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const GameSoundInfo *sfxInfo;
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const GameSoundInfo *musicInfo;
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int patchesCount;
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const GamePatchDescription *patchDescriptions;
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};
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const bool SagaEngine::isBigEndian() const { return (_gameDescription->features & GF_BIG_ENDIAN_DATA) != 0; }
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const bool SagaEngine::isMacResources() const { return (getPlatform() == Common::kPlatformMacintosh); }
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const GameResourceDescription *SagaEngine::getResourceDescription() { return _gameDescription->resourceDescription; }
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const GameSoundInfo *SagaEngine::getVoiceInfo() const { return _gameDescription->voiceInfo; }
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const GameSoundInfo *SagaEngine::getSfxInfo() const { return _gameDescription->sfxInfo; }
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const GameSoundInfo *SagaEngine::getMusicInfo() const { return _gameDescription->musicInfo; }
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const GameFontDescription *SagaEngine::getFontDescription(int index) {
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assert(index < _gameDescription->fontsCount);
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return &_gameDescription->fontDescriptions[index];
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}
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int SagaEngine::getFontsCount() const { return _gameDescription->fontsCount; }
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int SagaEngine::getGameId() const { return _gameDescription->gameId; }
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int SagaEngine::getGameType() const { return _gameDescription->gameType; }
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uint32 SagaEngine::getFeatures() const {
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uint32 result = _gameDescription->features;
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if (_gf_wyrmkeep)
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result |= GF_WYRMKEEP;
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if (_gf_compressed_sounds)
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result |= GF_COMPRESSED_SOUNDS;
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return result;
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}
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Common::Language SagaEngine::getLanguage() const { return _gameDescription->desc.language; }
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Common::Platform SagaEngine::getPlatform() const { return _gameDescription->desc.platform; }
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int SagaEngine::getGameNumber() const { return _gameNumber; }
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int SagaEngine::getStartSceneNumber() const { return _gameDescription->startSceneNumber; }
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int SagaEngine::getPatchesCount() const { return _gameDescription->patchesCount; }
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const GamePatchDescription *SagaEngine::getPatchDescriptions() const { return _gameDescription->patchDescriptions; }
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const Common::ADGameFileDescription *SagaEngine::getFilesDescriptions() const { return _gameDescription->desc.filesDescriptions; }
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}
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static const PlainGameDescriptor sagaGames[] = {
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{"saga", "SAGA Engine game"},
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{"ite", "Inherit the Earth: Quest for the Orb"},
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{"ihnm", "I Have No Mouth and I Must Scream"},
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{0, 0}
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};
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static const Common::ADObsoleteGameID obsoleteGameIDsTable[] = {
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{"ite", "saga", Common::kPlatformUnknown},
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{"ihnm", "saga", Common::kPlatformUnknown},
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{0, 0, Common::kPlatformUnknown}
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};
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#include "saga/detection_tables.h"
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static const Common::ADParams detectionParams = {
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// Pointer to ADGameDescription or its superset structure
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(const byte *)Saga::gameDescriptions,
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// Size of that superset structure
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sizeof(Saga::SAGAGameDescription),
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// Number of bytes to compute MD5 sum for
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5000,
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// List of all engine targets
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sagaGames,
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// Structure for autoupgrading obsolete targets
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obsoleteGameIDsTable,
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// Name of single gameid (optional)
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"saga",
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// List of files for file-based fallback detection (optional)
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0,
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// Fallback callback
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0,
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// Flags
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Common::kADFlagAugmentPreferredTarget
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};
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ADVANCED_DETECTOR_DEFINE_PLUGIN(SAGA, Saga::SagaEngine, detectionParams);
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REGISTER_PLUGIN(SAGA, "SAGA Engine", "Inherit the Earth (C) Wyrmkeep Entertainment");
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namespace Saga {
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bool SagaEngine::initGame() {
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Common::EncapsulatedADGameDesc encapsulatedDesc = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
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_gameDescription = (const SAGAGameDescription *)(encapsulatedDesc.realDesc);
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if (_gameDescription == 0)
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return false;
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_displayClip.right = getDisplayInfo().logicalWidth;
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_displayClip.bottom = getDisplayInfo().logicalHeight;
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if (Common::File::exists("graphics/credit3n.dlt")) {
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_gf_wyrmkeep = true;
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}
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// If a compressed sound file is found in the game's directory, set the compressed flag to true
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if (_gameDescription->gameType == GType_ITE) {
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if (Common::File::exists("sounds.cmp") || Common::File::exists("soundsd.cmp") ||
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Common::File::exists("voices.cmp") || Common::File::exists("voicesd.cmp") ||
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Common::File::exists("inherit the earth voices.cmp")) {
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_gf_compressed_sounds = true;
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}
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} else {
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if (Common::File::exists("voicess.cmp") || Common::File::exists("voices1.cmp") ||
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Common::File::exists("voices2.cmp") || Common::File::exists("voices3.cmp") ||
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Common::File::exists("voices4.cmp") || Common::File::exists("voices5.cmp") ||
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Common::File::exists("voices6.cmp") || Common::File::exists("voicesd.cmp")) {
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_gf_compressed_sounds = true;
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}
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}
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return _resource->createContexts();
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}
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const GameDisplayInfo &SagaEngine::getDisplayInfo() {
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return _gameDescription->gameType == GType_ITE ? ITE_DisplayInfo : IHNM_DisplayInfo;
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}
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int SagaEngine::getDisplayWidth() const {
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const GameDisplayInfo &di = _gameDescription->gameType == GType_ITE ? ITE_DisplayInfo : IHNM_DisplayInfo;
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return di.logicalWidth;
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}
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int SagaEngine::getDisplayHeight() const {
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const GameDisplayInfo &di = _gameDescription->gameType == GType_ITE ? ITE_DisplayInfo : IHNM_DisplayInfo;
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return di.logicalHeight;
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}
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} // End of namespace Saga
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