scummvm/engines/parallaction/zone.h
Eugene Sandulenko e5c7ce83b8 Initial import of Parallaction engine
svn-id: r25083
2007-01-14 21:29:12 +00:00

226 lines
5.1 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef PARALLACTION_ZONE_H
#define PARALLACTION_ZONE_H
#include "parallaction/defs.h"
namespace Parallaction {
enum ZoneTypes {
kZoneExamine = 1, // zone displays comment if activated
kZoneDoor = 2, // zone activated on click (after some walk if needed)
kZoneGet = 4, // for pickable items
kZoneMerge = 8, // tags items which can be merged in inventory
kZoneTaste = 0x10, // NEVER USED
kZoneHear = 0x20, // NEVER USED: they ran out of time before integrating sfx
kZoneFeel = 0x40, // NEVER USED
kZoneSpeak = 0x80, // tags NPCs the character can talk with
kZoneNone = 0x100, // used to prevent parsing on peculiar Animations
kZoneTrap = 0x200, // zone activated when character enters
kZoneYou = 0x400, // marks the character
kZoneCommand = 0x800
};
enum ZoneFlags {
kFlagsClosed = 1, // Zone: door is closed / switch is off
kFlagsActive = 2, // Zone/Animation: object is visible
kFlagsRemove = 4, // Zone/Animation: object is soon to be removed
kFlagsActing = 8, // Animation: script execution is active
kFlagsLocked = 0x10, // Zone: door or switch cannot be toggled
kFlagsFixed = 0x20, // Zone: Zone item cannot be picked up
kFlagsNoName = 0x40, // Zone with no name (used to prevent some kEvEnterZone events)
kFlagsNoMasked = 0x80, // Animation is to be drawn ignoring z buffer
kFlagsLooping = 0x100, // Animation: script is to be executed repeatedly
kFlagsAdded = 0x200, // NEVER USED in Nippon Safes
kFlagsCharacter = 0x400, //
kFlagsNoWalk = 0x800 // Zone: character doesn't need to walk towards object to interact
};
struct Question {
char* _text;
char* _answers[5];
uint16 _mood;
uint16 _answer_moods[5];
union {
Question* _questions[5];
char* _names[5];
} _following;
Command* _commands[5];
uint32 _noFlags[5];
uint32 _yesFlags[5];
};
struct GetData { // size = 24
uint32 _icon;
StaticCnv _cnv;
uint16 field_14; // unused
uint16 field_16; // unused
};
struct SpeakData { // size = 36
char _name[32];
Dialogue *_dialogue;
};
struct ExamineData { // size = 28
StaticCnv _cnv;
uint16 _opBase; // unused
uint16 field_12; // unused
char* _description;
char* _filename;
};
struct DoorData { // size = 28
char* _location;
Cnv _cnv;
byte* _background;
Point _startPos;
uint16 _startFrame;
};
struct HearData { // size = 20
char _name[20];
};
struct MergeData { // size = 12
uint32 _obj1;
uint32 _obj2;
uint32 _obj3;
};
struct ZoneTypeData {
GetData *get;
SpeakData *speak;
ExamineData *examine;
DoorData *door;
HearData *hear;
MergeData *merge;
};
struct Zone {
Node _node;
union {
Rect _limits; // for zones
struct { // for animations
Point _position;
Point _oldposition;
} pos;
};
uint32 _type;
uint32 _flags;
char* _name;
StaticCnv _label;
uint16 field_2C; // unused
uint16 field_2E; // unused
ZoneTypeData u;
Command *_commands;
Point _moveTo;
};
struct LocalVariable {
int16 _value;
int16 _min;
int16 _max;
};
union LValue {
int16 _value;
int16* _pvalue;
LocalVariable* _local;
};
enum InstructionFlags {
kInstUsesLiteral = 1,
kInstUsesLocal = 2,
kInstMod = 4,
kInstMaskedPut = 8
};
struct Instruction {
Node _node;
uint32 _index;
uint32 _flags;
union {
Animation *_a;
Zone *_z;
uint32 _index;
LValue _loopCounter;
} _opBase;
LValue _opA;
LValue _opB;
};
struct Program {
Node _node;
LocalVariable *_locals;
uint16 _loopCounter;
Instruction *_ip;
Instruction *_loopStart;
};
struct Animation {
Zone _zone;
Program *_program;
Cnv _cnv;
int16 _frame;
uint16 field_50; // unused
int16 _z;
uint16 field_54; // unused
uint16 field_56; // unused
uint16 field_58; // unused
uint16 field_5A; // unused
uint16 field_5C; // unused
uint16 field_5E; // unused
};
extern Node _zones;
extern Node _animations;
Zone *findZone(const char *name);
uint16 runZone(Zone *z);
void dropItem(uint16 v);
int16 pickupItem(Zone *z);
void parseZone(ArchivedFile *file, Node *list, char *name);
void parseZoneTypeBlock(ArchivedFile *file, Zone *z);
Zone *hitZone(uint32 type, uint16 x, uint16 y);
uint16 checkDoor();
Animation *findAnimation(const char *name);
void loadProgram(Animation *, char *filename);
int16 queryBackgroundLayer(int16 v);
} // namespace Parallaction
#endif