mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
e5c7ce83b8
svn-id: r25083
226 lines
5.1 KiB
C++
226 lines
5.1 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef PARALLACTION_ZONE_H
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#define PARALLACTION_ZONE_H
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#include "parallaction/defs.h"
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namespace Parallaction {
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enum ZoneTypes {
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kZoneExamine = 1, // zone displays comment if activated
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kZoneDoor = 2, // zone activated on click (after some walk if needed)
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kZoneGet = 4, // for pickable items
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kZoneMerge = 8, // tags items which can be merged in inventory
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kZoneTaste = 0x10, // NEVER USED
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kZoneHear = 0x20, // NEVER USED: they ran out of time before integrating sfx
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kZoneFeel = 0x40, // NEVER USED
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kZoneSpeak = 0x80, // tags NPCs the character can talk with
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kZoneNone = 0x100, // used to prevent parsing on peculiar Animations
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kZoneTrap = 0x200, // zone activated when character enters
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kZoneYou = 0x400, // marks the character
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kZoneCommand = 0x800
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};
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enum ZoneFlags {
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kFlagsClosed = 1, // Zone: door is closed / switch is off
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kFlagsActive = 2, // Zone/Animation: object is visible
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kFlagsRemove = 4, // Zone/Animation: object is soon to be removed
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kFlagsActing = 8, // Animation: script execution is active
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kFlagsLocked = 0x10, // Zone: door or switch cannot be toggled
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kFlagsFixed = 0x20, // Zone: Zone item cannot be picked up
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kFlagsNoName = 0x40, // Zone with no name (used to prevent some kEvEnterZone events)
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kFlagsNoMasked = 0x80, // Animation is to be drawn ignoring z buffer
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kFlagsLooping = 0x100, // Animation: script is to be executed repeatedly
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kFlagsAdded = 0x200, // NEVER USED in Nippon Safes
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kFlagsCharacter = 0x400, //
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kFlagsNoWalk = 0x800 // Zone: character doesn't need to walk towards object to interact
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};
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struct Question {
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char* _text;
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char* _answers[5];
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uint16 _mood;
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uint16 _answer_moods[5];
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union {
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Question* _questions[5];
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char* _names[5];
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} _following;
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Command* _commands[5];
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uint32 _noFlags[5];
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uint32 _yesFlags[5];
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};
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struct GetData { // size = 24
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uint32 _icon;
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StaticCnv _cnv;
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uint16 field_14; // unused
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uint16 field_16; // unused
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};
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struct SpeakData { // size = 36
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char _name[32];
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Dialogue *_dialogue;
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};
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struct ExamineData { // size = 28
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StaticCnv _cnv;
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uint16 _opBase; // unused
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uint16 field_12; // unused
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char* _description;
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char* _filename;
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};
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struct DoorData { // size = 28
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char* _location;
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Cnv _cnv;
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byte* _background;
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Point _startPos;
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uint16 _startFrame;
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};
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struct HearData { // size = 20
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char _name[20];
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};
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struct MergeData { // size = 12
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uint32 _obj1;
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uint32 _obj2;
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uint32 _obj3;
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};
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struct ZoneTypeData {
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GetData *get;
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SpeakData *speak;
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ExamineData *examine;
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DoorData *door;
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HearData *hear;
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MergeData *merge;
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};
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struct Zone {
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Node _node;
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union {
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Rect _limits; // for zones
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struct { // for animations
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Point _position;
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Point _oldposition;
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} pos;
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};
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uint32 _type;
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uint32 _flags;
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char* _name;
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StaticCnv _label;
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uint16 field_2C; // unused
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uint16 field_2E; // unused
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ZoneTypeData u;
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Command *_commands;
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Point _moveTo;
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};
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struct LocalVariable {
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int16 _value;
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int16 _min;
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int16 _max;
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};
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union LValue {
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int16 _value;
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int16* _pvalue;
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LocalVariable* _local;
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};
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enum InstructionFlags {
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kInstUsesLiteral = 1,
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kInstUsesLocal = 2,
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kInstMod = 4,
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kInstMaskedPut = 8
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};
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struct Instruction {
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Node _node;
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uint32 _index;
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uint32 _flags;
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union {
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Animation *_a;
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Zone *_z;
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uint32 _index;
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LValue _loopCounter;
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} _opBase;
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LValue _opA;
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LValue _opB;
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};
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struct Program {
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Node _node;
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LocalVariable *_locals;
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uint16 _loopCounter;
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Instruction *_ip;
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Instruction *_loopStart;
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};
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struct Animation {
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Zone _zone;
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Program *_program;
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Cnv _cnv;
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int16 _frame;
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uint16 field_50; // unused
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int16 _z;
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uint16 field_54; // unused
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uint16 field_56; // unused
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uint16 field_58; // unused
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uint16 field_5A; // unused
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uint16 field_5C; // unused
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uint16 field_5E; // unused
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};
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extern Node _zones;
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extern Node _animations;
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Zone *findZone(const char *name);
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uint16 runZone(Zone *z);
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void dropItem(uint16 v);
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int16 pickupItem(Zone *z);
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void parseZone(ArchivedFile *file, Node *list, char *name);
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void parseZoneTypeBlock(ArchivedFile *file, Zone *z);
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Zone *hitZone(uint32 type, uint16 x, uint16 y);
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uint16 checkDoor();
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Animation *findAnimation(const char *name);
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void loadProgram(Animation *, char *filename);
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int16 queryBackgroundLayer(int16 v);
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} // namespace Parallaction
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#endif
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