scummvm/engines/titanic/gfx/edit_control.cpp

236 lines
5.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/gfx/edit_control.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CEditControl, CGameObject)
ON_MESSAGE(EditControlMsg)
ON_MESSAGE(MouseWheelMsg)
END_MESSAGE_MAP()
CEditControl::CEditControl() : CGameObject(), _showCursor(false), _fontNumber(0), _fieldD4(2),
_textR(0), _textG(0), _textB(0), _fieldF0(0), _isPassword(false) {
}
void CEditControl::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_showCursor, indent);
file->writeNumberLine(_editLeft, indent);
file->writeNumberLine(_editBottom, indent);
file->writeNumberLine(_editHeight, indent);
file->writeNumberLine(_maxTextChars, indent);
file->writeNumberLine(_fontNumber, indent);
file->writeNumberLine(_fieldD4, indent);
file->writeNumberLine(_textR, indent);
file->writeNumberLine(_textG, indent);
file->writeNumberLine(_textB, indent);
file->writeQuotedLine(_text, indent);
file->writeNumberLine(_fieldF0, indent);
file->writeNumberLine(_isPassword, indent);
CGameObject::save(file, indent);
}
void CEditControl::load(SimpleFile *file) {
file->readNumber();
_showCursor = file->readNumber();
_editLeft = file->readNumber();
_editBottom = file->readNumber();
_editHeight = file->readNumber();
_maxTextChars = file->readNumber();
_fontNumber = file->readNumber();
_fieldD4 = file->readNumber();
_textR = file->readNumber();
_textG = file->readNumber();
_textB = file->readNumber();
_text = file->readString();
_fieldF0 = file->readNumber();
_isPassword = file->readNumber();
CGameObject::load(file);
}
bool CEditControl::EditControlMsg(CEditControlMsg *msg) {
switch (msg->_mode) {
case EDIT_INIT: {
// WORKAROUND: Fix original bug where MissiveOMat username & password
// text weren't initialised after the first time you use the MissiveOMat
_editHeight = _bounds.height();
_editBottom = _bounds.bottom;
_editLeft = _bounds.left + _bounds.width() / 2;
_maxTextChars = msg->_param;
setTextFontNumber(_fontNumber);
CEditControlMsg ctlMsg;
ctlMsg._mode = EDIT_BORDERS;
ctlMsg._param = _fieldD4;
ctlMsg.execute(this);
ctlMsg._mode = EDIT_SET_COLOR;
ctlMsg._textR = _textR;
ctlMsg._textG = _textG;
ctlMsg._textB = _textB;
ctlMsg.execute(this);
break;
}
case EDIT_CLEAR: {
_text = "";
CEditControlMsg ctlMsg;
ctlMsg._mode = EDIT_RENDER;
ctlMsg.execute(this);
break;
}
case EDIT_SET_TEXT: {
_text = msg->_text;
CEditControlMsg ctlMsg;
ctlMsg._mode = EDIT_RENDER;
ctlMsg.execute(this);
break;
}
case EDIT_GET_TEXT:
msg->_text = _text;
break;
case EDIT_LENGTH:
msg->_param = _text.size();
break;
case EDIT_MAX_LENGTH:
_maxTextChars = msg->_param;
break;
case EDIT_KEYPRESS:
if (msg->_param == 8 && !_text.empty()) {
_text = _text.left(_text.size() - 1);
CEditControlMsg ctlMsg;
ctlMsg._mode = EDIT_RENDER;
ctlMsg.execute(this);
} else if (msg->_param == 13) {
msg->_param = 1000;
} else if (msg->_param >= 32 && msg->_param < 127
&& _text.size() < _maxTextChars) {
char c = (char)msg->_param;
_text += c;
CEditControlMsg ctlMsg;
ctlMsg._mode = EDIT_RENDER;
ctlMsg.execute(this);
}
break;
case EDIT_SET_FONT:
setTextFontNumber(msg->_param);
break;
case EDIT_SHOW_CURSOR:
if (!_showCursor) {
_showCursor = true;
CEditControlMsg ctlMsg;
ctlMsg._mode = EDIT_RENDER;
ctlMsg.execute(this);
}
break;
case EDIT_HIDE_CURSOR:
if (_showCursor) {
_showCursor = false;
getTextCursor()->hide();
}
break;
case EDIT_BORDERS: {
setTextHasBorders((msg->_param & 1) != 0);
if (msg->_param & 4)
_fieldF0 = 1;
else if (msg->_param & 8)
_fieldF0 = 2;
else
_fieldF0 = 0;
_isPassword = (msg->_param & 0x10) != 0;
CEditControlMsg ctlMsg;
ctlMsg._mode = EDIT_RENDER;
ctlMsg.execute(this);
break;
}
case EDIT_SET_COLOR:
setTextColor(msg->_textR, msg->_textG, msg->_textB);
break;
case EDIT_SHOW:
setVisible(true);
break;
case EDIT_HIDE:
setVisible(false);
break;
case EDIT_RENDER: {
makeDirty();
CString str = _isPassword ? CString('*', _text.size()) : _text;
setText(str);
int textWidth = getTextWidth();
if (_fieldF0 == 2) {
_bounds.left = _editLeft - textWidth / 2;
_bounds.setWidth(textWidth + 16);
setTextBounds();
makeDirty();
}
if (_showCursor) {
CTextCursor *textCursor = getTextCursor();
textCursor->show();
textCursor->setPos(Point(_bounds.left + textWidth + 1, _bounds.top + 3));
textCursor->setSize(Point(2, _editHeight - 6));
textCursor->setColor(0xff, 0xff, 0xff);
textCursor->clearBounds();
}
break;
}
default:
break;
}
return true;
}
bool CEditControl::MouseWheelMsg(CMouseWheelMsg *msg) {
if (_name != "MissiveOMat Welcome")
return false;
if (msg->_wheelUp)
scrollTextUp();
else
scrollTextDown();
return true;
}
} // End of namespace Titanic