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https://github.com/libretro/scummvm.git
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c96b01b82e
I reduced the header includes a lot in Titanic.h and forward declared when I could. Titanic.h was including a lot and a lot of functions that were including it were not using its API. This will help make it more clear which implementation files are using which class since they will just need to include which ones they need. I also moved the debug related items in Titanic.h into the debugger header. I also reordered several of the the header includes to be local to global.
290 lines
6.0 KiB
C++
290 lines
6.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_TEXT_CONTROL_H
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#define TITANIC_TEXT_CONTROL_H
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#include "common/keyboard.h"
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#include "titanic/support/screen_manager.h"
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#include "titanic/support/strings.h"
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namespace Titanic {
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class CScreenManager;
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class CTextCursor;
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class SimpleFile;
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class CTextControl {
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struct ArrayEntry {
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CString _line;
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CString _rgb;
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CString _string3;
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};
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private:
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Common::Array<ArrayEntry> _array;
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CString _lines;
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bool _stringsMerged;
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Rect _bounds;
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int _maxCharsPerLine;
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int _lineCount;
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int _displayEndCharIndex;
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int _unused1;
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int _unused2;
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int _unused3;
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int _backR;
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int _backG;
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int _backB;
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int _textR;
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int _textG;
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int _textB;
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int _fontNumber;
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int _npcFlag;
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int _npcId;
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bool _hasBorder;
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int _scrollTop;
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CTextCursor *_textCursor;
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private:
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void setupArrays(int count);
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void freeArrays();
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/**
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* Merges the strings in the strings array
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*/
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void mergeStrings();
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/**
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* Append text to the current text line
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*/
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void appendText(const CString &str);
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void updateStr3(int lineNum);
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/**
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* Ensures the Y scrolling for the text is in the valid range
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*/
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void constrainScrollUp(CScreenManager *screenManager);
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/**
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* Ensures the Y scrolling for the text is in the valid range
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*/
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void constrainScrollDown(CScreenManager *screenManager);
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/**
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* Get the page height for paging up and down
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*/
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int getPageHeight(CScreenManager *screenManager);
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public:
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CTextControl(uint count = 10);
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/**
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* Set up the control
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*/
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void setup();
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/**
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* Load the data for the control
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*/
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void load(SimpleFile *file, int param);
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/**
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* Save the data for the control
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*/
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void save(SimpleFile *file, int indent);
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/**
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* Set the bounds for the control
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*/
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void setBounds(const Rect &bounds) { _bounds = bounds; }
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/**
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* Sets the flag for whether to draw a frame border around the control
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*/
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void setHasBorder(bool val) { _hasBorder = val; }
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/**
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* Draw the control
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*/
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void draw(CScreenManager *screenManager);
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void resize(uint count);
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/**
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* Returns the text from all the lines as a single string
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*/
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CString getText() const;
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/**
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* Set the text
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*/
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void setText(const CString &str);
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/**
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* Set the text
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*/
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void setText(StringId stringId);
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/**
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* Set text color
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*/
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void setColor(uint col);
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/**
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* Set text color
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*/
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void setColor(byte r, byte g, byte b);
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/**
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* Set the color for a line
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*/
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void setLineColor(uint lineNum, byte r, byte g, byte b);
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/**
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* Gets the text string representing a color encoding
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*/
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static CString getColorText(byte r, byte g, byte b);
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/**
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* Set the color for a line
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*/
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void setLineColor(uint lineNum, uint col);
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/**
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* Sets the maximum number of characters per line
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*/
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void setMaxCharsPerLine(int maxChars);
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/**
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* Delete the last character from the last line
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*/
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void deleteLastChar();
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/**
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* Sets the current NPC text is being added for
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*/
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void setNPC(int npcFlag, int npcId);
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/**
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* Returns the character index into _lines of the last
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* character to be displayed on-screen
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*/
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int displayEndIndex() const { return _displayEndCharIndex; }
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/**
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* Scroll the text up
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*/
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void scrollUp(CScreenManager *screenManager);
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/**
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* Scroll the text down
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*/
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void scrollDown(CScreenManager *screenManager);
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/**
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* Scroll the text up one page
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*/
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void scrollUpPage(CScreenManager *screenManager);
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/**
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* Scroll the text down one page
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*/
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void scrollDownPage(CScreenManager *screenManager);
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/**
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* Scroll to the top of the text
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*/
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void scrollToTop(CScreenManager *screenManager);
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/**
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* Scroll to the bottom of the text
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*/
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void scrollToBottom(CScreenManager *screenManager);
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/**
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* Add a line to the text
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*/
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void addLine(const CString &str);
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/**
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* Add a line to the text
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*/
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void addLine(const CString &str, uint color);
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/**
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* Add a line to the text
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*/
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void addLine(const CString &str, byte r, byte g, byte b);
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/**
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* Handles character processing to add or remove characters to
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* the current text line
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* @returns True if the Enter key was pressed
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*/
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bool handleKey(char c);
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/**
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* Attaches the current system cursor to the text control,
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* and give it suitable defaults
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*/
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void showCursor(int mode);
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/**
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* Removes the cursor attached to the text
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*/
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void hideCursor();
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/**
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* Get an NPC Number embedded within on-screen text.
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* Used by the PET log to encode which NPC spoke
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* @param ident Npc Type. Always passed as 1
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* @param startIndex Starting index to scan backwards
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* through the log text to find an NPC ident sequence
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*/
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int getNPCNum(uint ident, uint startIndex);
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/**
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* Replaces any occurances of line colors that appear in the
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* first list with the entry at the same index in the dest list
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*/
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void remapColors(uint count, uint *srcColors, uint *destColors);
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/**
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* Set the font number to use
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*/
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void setFontNumber(int fontNumber);
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/**
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* Get the width of the text
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*/
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int getTextWidth(CScreenManager *screenManager);
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/**
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* Get the required height to draw the text
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*/
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int getTextHeight(CScreenManager *screenManager);
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};
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} // End of namespace Titanic
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#endif /* TITANIC_TEXT_CONTROL_H */
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