mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 05:03:29 +00:00
76b1f4bcea
svn-id: r31568
159 lines
6.8 KiB
C++
159 lines
6.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef LURE_SCRIPTS_H
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#define LURE_SCRIPTS_H
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#include "lure/luredefs.h"
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#include "lure/memory.h"
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#include "lure/hotspots.h"
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namespace Lure {
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// Opcode list
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#define S_OPCODE_ABORT 0
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#define S_OPCODE_ADD 1
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#define S_OPCODE_SUBTRACT 2
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#define S_OPCODE_MULTIPLY 3
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#define S_OPCODE_DIVIDE 4
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#define S_OPCODE_EQUALS 5
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#define S_OPCODE_NOT_EQUALS 6
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#define S_OPCODE_LT 7
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#define S_OPCODE_GT 8
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#define S_OPCODE_LTE 9
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#define S_OPCODE_GTE 10
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#define S_OPCODE_AND 11
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#define S_OPCODE_OR 12
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#define S_OPCODE_LOGICAL_AND 13
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#define S_OPCODE_LOGICAL_OR 14
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#define S_OPCODE_GET_FIELD 15
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#define S_OPCODE_SET_FIELD 16
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#define S_OPCODE_PUSH 17
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#define S_OPCODE_SUBROUTINE 18
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#define S_OPCODE_EXEC 19
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#define S_OPCODE_END 20
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#define S_OPCODE_COND_JUMP 21
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#define S_OPCODE_JUMP 22
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#define S_OPCODE_ABORT2 23
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#define S_OPCODE_ABORT3 24
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#define S_OPCODE_RANDOM 25
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#define S2_OPCODE_FRAME_CTR -1
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#define S2_OPCODE_POSITION -2
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#define S2_OPCODE_CHANGE_POS -3
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#define S2_OPCODE_UNLOAD -4
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#define S2_OPCODE_DIMENSIONS -5
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#define S2_OPCODE_JUMP -6
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#define S2_OPCODE_ANIMATION -7
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#define S2_OPCODE_PLAY_SOUND -8
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#define S2_OPCODE_STOP_SOUND -9
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#define S2_OPCODE_ACTIONS -10
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class Script {
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public:
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static uint16 execute(uint16 startOffset);
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static void executeMethod(int methodIndex, uint16 v1, uint16 v2, uint16 v3);
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static void activateHotspot(uint16 hotspotId, uint16 v2, uint16 v3);
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static void setHotspotScript(uint16 hotspotId, uint16 scriptIndex, uint16 v3);
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static void addSound2(uint16 soundIndex, uint16 v2, uint16 v3);
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static void setHotspotFlagMask(uint16 maskVal, uint16 v2, uint16 v3);
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static void clearSequenceDelayList(uint16 v1, uint16 scriptIndex, uint16 v3);
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static void deactivateHotspotSet(uint16 listIndex, uint16 v2, uint16 v3);
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static void deactivateHotspot(uint16 hotspotId, uint16 v2, uint16 v3);
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static void resetPathfinder(uint16 v1, uint16 v2, uint16 v3);
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static void addDelayedSequence(uint16 seqOffset, uint16 delay, uint16 canClear);
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static void killSound(uint16 soundNumber, uint16 v2, uint16 v3);
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static void characterInRoom(uint16 characterId, uint16 roomNumber, uint16 v3);
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static void setDesc(uint16 hotspotId, uint16 descId, uint16 v3);
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static void setHotspotName(uint16 hotspotId, uint16 nameId, uint16 v3);
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static void addSound(uint16 soundIndex, uint16 v2, uint16 v3);
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static void endgameSequence(uint16 v1, uint16 v2, uint16 v3);
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static void setupPigFight(uint16 v1, uint16 v2, uint16 v3);
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static void displayDialog(uint16 stringId, uint16 v2, uint16 v3);
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static void setupSkorlFight(uint16 v1, uint16 v2, uint16 v3);
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static void remoteRoomViewSetup(uint16 v1, uint16 v2, uint16 v3);
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static void startSpeakingToNoone(uint16 characterId, uint16 stringId, uint16 v3);
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static void stopSound(uint16 soundIndex, uint16 v2, uint16 v3);
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static void getDoorBlocked(uint16 hotspotId, uint16 v2, uint16 v3);
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static void isSkorlInCell(uint16 v1, uint16 v2, uint16 v3);
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static void ratpouchPushBricks(uint16 v1, uint16 v2, uint16 v3);
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static void characterChangeRoom(uint16 y, uint16 x, uint16 roomNumber);
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static void pauseRatpouch(uint16 v1, uint16 v2, uint16 v3);
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static void setBlockingHotspotScript(uint16 charId, uint16 scriptIndex, uint16 v3);
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static void decrInventoryItems(uint16 v1, uint16 v2, uint16 v3);
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static void setTalking(uint16 characterId, uint16 destHotspot, uint16 messageId);
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static void setActionCtr(uint16 hotspotId, uint16 value, uint16 v3);
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static void startSpeaking(uint16 characterId, uint16 destHotspot, uint16 messageId);
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static void disableHotspot(uint16 hotspotId, uint16 v2, uint16 v3);
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static void cutSack(uint16 hotspotId, uint16 v2, uint16 v3);
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static void increaseNumGroats(uint16 characterId, uint16 numGroats, uint16 v3);
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static void enableHotspot(uint16 hotspotId, uint16 v2, uint16 v3);
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static void displayMessage2(uint16 messageId, uint16 hotspotId, uint16 v3);
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static void startOilBurner(uint16 v1, uint16 v2, uint16 v3);
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static void transformPlayer(uint16 v1, uint16 v2, uint16 v3);
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static void townHallClose(uint16 v1, uint16 v2, uint16 v3);
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static void checkRoomNumber(uint16 hotspotId, uint16 roomNumber, uint16 v3);
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static void makeGoewinFollow(uint16 v1, uint16 v2, uint16 v3);
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static void doorClose(uint16 hotspotId, uint16 v2, uint16 v3);
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static void fixGoewin(uint16 v1, uint16 v2, uint16 v3);
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static void displayMessage(uint16 messageId, uint16 characterId, uint16 destCharacterId);
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static void doorOpen(uint16 hotspotId, uint16 v2, uint16 v3);
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static void npcWait(uint16 hotspotId, uint16 v2, uint16 v3);
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static void checkWakeBrenda(uint16 v1, uint16 v2, uint16 v3);
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static void setNewSupportData(uint16 index, uint16 hotspotId, uint16 v3);
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static void setSupportData(uint16 hotspotId, uint16 index, uint16 v3);
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static void givePlayerItem(uint16 hotspotId, uint16 v2, uint16 v3);
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static void decreaseNumGroats(uint16 characterId, uint16 numGroats, uint16 v3);
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static void makeGoewinWork(uint16 v1, uint16 v2, uint16 v3);
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static void moveCharacterToPlayer(uint16 characterId, uint16 v2, uint16 v3);
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static void setVillageSkorlTickProc(uint16 v1, uint16 v2, uint16 v3);
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static void freeGoewin(uint16 v1, uint16 v2, uint16 v3);
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static void barmanServe(uint16 v1, uint16 v2, uint16 v3);
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static void getNumGroats(uint16 v1, uint16 v2, uint16 v3);
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static void checkHasBook(uint16 v1, uint16 v2, uint16 v3);
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static void enableGargoylesTalk(uint16 v1, uint16 v2, uint16 v3);
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static void killPlayer(uint16 v1, uint16 v2, uint16 v3);
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static void normalGoewin(uint16 v1, uint16 v2, uint16 v3);
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static void animationLoad(uint16 hotspotId, uint16 v2, uint16 v3);
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static void addActions(uint16 hotspotId, uint16 actions, uint16 v3);
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static void randomToGeneral(uint16 maxVal, uint16 minVal, uint16 v3);
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static void checkCellDoor(uint16 v1, uint16 v2, uint16 v3);
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static void checkSound(uint16 soundNumber, uint16 v2, uint16 v3);
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};
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class HotspotScript {
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private:
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static int16 nextVal(MemoryBlock *data, uint16 &offset);
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public:
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static bool execute(Hotspot *h);
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};
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} // End of namespace Lure
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#endif
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