mirror of
https://github.com/libretro/scummvm.git
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0723e3e24a
svn-id: r27778
66 lines
1.6 KiB
C++
66 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef SCUMM_VERBS_H
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#define SCUMM_VERBS_H
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#include "common/scummsys.h"
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#include "common/rect.h"
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namespace Scumm {
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/**
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* The area in which some click (or key press) occured and which is passed
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* to the input script.
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*/
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enum ClickArea {
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kVerbClickArea = 1,
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kSceneClickArea = 2,
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kInventoryClickArea = 3,
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kKeyClickArea = 4,
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kSentenceClickArea = 5
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};
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enum {
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kTextVerbType = 0,
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kImageVerbType = 1
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};
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struct VerbSlot {
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Common::Rect curRect;
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Common::Rect oldRect;
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uint16 verbid;
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uint8 color, hicolor, dimcolor, bkcolor, type;
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uint8 charset_nr, curmode;
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uint16 saveid;
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uint8 key;
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bool center;
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uint8 prep;
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uint16 imgindex;
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};
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} // End of namespace Scumm
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#endif
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