mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-17 15:18:11 +00:00
96a862536d
(cherry picked from commit 30cdb32)
98 lines
3.9 KiB
C++
98 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef ILLUSIONS_SEQUENCEOPCODES_H
|
|
#define ILLUSIONS_SEQUENCEOPCODES_H
|
|
|
|
#include "common/func.h"
|
|
|
|
namespace Illusions {
|
|
|
|
class IllusionsEngine;
|
|
class Control;
|
|
struct OpCall;
|
|
|
|
typedef Common::Functor2<Control*, OpCall&, void> SequenceOpcode;
|
|
|
|
class SequenceOpcodes {
|
|
public:
|
|
SequenceOpcodes(IllusionsEngine *vm);
|
|
~SequenceOpcodes();
|
|
void execOpcode(Control *control, OpCall &opCall);
|
|
protected:
|
|
IllusionsEngine *_vm;
|
|
SequenceOpcode *_opcodes[256];
|
|
Common::String _opcodeNames[256];
|
|
void initOpcodes();
|
|
void freeOpcodes();
|
|
|
|
// Opcodes
|
|
void opYield(Control *control, OpCall &opCall);
|
|
void opSetFrameIndex(Control *control, OpCall &opCall);
|
|
void opEndSequence(Control *control, OpCall &opCall);
|
|
void opIncFrameDelay(Control *control, OpCall &opCall);
|
|
void opSetRandomFrameDelay(Control *control, OpCall &opCall);
|
|
void opSetFrameSpeed(Control *control, OpCall &opCall);
|
|
void opJump(Control *control, OpCall &opCall);
|
|
void opJumpRandom(Control *control, OpCall &opCall);
|
|
void opGotoSequence(Control *control, OpCall &opCall);
|
|
void opStartForeignSequence(Control *control, OpCall &opCall);
|
|
void opBeginLoop(Control *control, OpCall &opCall);
|
|
void opNextLoop(Control *control, OpCall &opCall);
|
|
void opSetActorIndex(Control *control, OpCall &opCall);
|
|
void opSwitchActorIndex(Control *control, OpCall &opCall);
|
|
void opSwitchFacing(Control *control, OpCall &opCall);
|
|
void opAppearActor(Control *control, OpCall &opCall);
|
|
void opDisappearActor(Control *control, OpCall &opCall);
|
|
void opAppearForeignActor(Control *control, OpCall &opCall);
|
|
void opDisappearForeignActor(Control *control, OpCall &opCall);
|
|
void opSetNamedPointPosition(Control *control, OpCall &opCall);
|
|
void opMoveDelta(Control *control, OpCall &opCall);
|
|
void opFaceActor(Control *control, OpCall &opCall);
|
|
void opNotifyThreadId1(Control *control, OpCall &opCall);
|
|
void opSetPathCtrY(Control *control, OpCall &opCall);
|
|
void opDisablePathWalkPoints(Control *control, OpCall &opCall);
|
|
void opSetPathWalkPoints(Control *control, OpCall &opCall);
|
|
void opDisableAutoScale(Control *control, OpCall &opCall);
|
|
void opSetScale(Control *control, OpCall &opCall);
|
|
void opSetScaleLayer(Control *control, OpCall &opCall);
|
|
void opDeactivatePathWalkRects(Control *control, OpCall &opCall);
|
|
void opSetPathWalkRects(Control *control, OpCall &opCall);
|
|
void opSetPriority(Control *control, OpCall &opCall);
|
|
void opSetPriorityLayer(Control *control, OpCall &opCall);
|
|
void opDisableAutoRegionLayer(Control *control, OpCall &opCall);
|
|
void opSetRegionLayer(Control *control, OpCall &opCall);
|
|
void opSetPalette(Control *control, OpCall &opCall);
|
|
void opShiftPalette(Control *control, OpCall &opCall);
|
|
void opPlaySound(Control *control, OpCall &opCall);
|
|
void opStopSound(Control *control, OpCall &opCall);
|
|
void opStartScriptThread(Control *control, OpCall &opCall);
|
|
void opPlaceSubActor(Control *control, OpCall &opCall);
|
|
void opStartSubSequence(Control *control, OpCall &opCall);
|
|
void opStopSubSequence(Control *control, OpCall &opCall);
|
|
|
|
};
|
|
|
|
} // End of namespace Illusions
|
|
|
|
#endif // ILLUSIONS_SEQUENCEOPCODES_H
|