mirror of
https://github.com/libretro/scummvm.git
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169 lines
5.2 KiB
C++
169 lines
5.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MYST_SCRIPTS_MECHANICAL_H
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#define MYST_SCRIPTS_MECHANICAL_H
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#include "common/scummsys.h"
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#include "common/util.h"
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#include "mohawk/myst_scripts.h"
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namespace Mohawk {
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struct MystScriptEntry;
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namespace MystStacks {
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#define DECLARE_OPCODE(x) void x(uint16 var, const ArgumentsArray &args)
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class Mechanical : public MystScriptParser {
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public:
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explicit Mechanical(MohawkEngine_Myst *vm);
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~Mechanical() override;
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void disablePersistentScripts() override;
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void runPersistentScripts() override;
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private:
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void setupOpcodes();
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uint16 getVar(uint16 var) override;
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void toggleVar(uint16 var) override;
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bool setVarValue(uint16 var, uint16 value) override;
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uint16 getMap() override { return 9931; }
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void birdSing_run();
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void elevatorRotation_run();
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void elevatorGoMiddle_run();
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void fortressRotation_run();
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void fortressSimulation_run();
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enum Direction {
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kSouth = 0, // Starting Island with Myst linking book
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kEast = 1, // Island with right half of code
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kNorth = 2, // Island with left half of code
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kWest = 3 // No island, just water
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};
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DECLARE_OPCODE(o_throneEnablePassage);
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DECLARE_OPCODE(o_birdCrankStart);
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DECLARE_OPCODE(o_birdCrankStop);
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DECLARE_OPCODE(o_snakeBoxTrigger);
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DECLARE_OPCODE(o_fortressStaircaseMovie);
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DECLARE_OPCODE(o_elevatorRotationStart);
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DECLARE_OPCODE(o_elevatorRotationMove);
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DECLARE_OPCODE(o_elevatorRotationStop);
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DECLARE_OPCODE(o_fortressRotationSpeedStart);
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DECLARE_OPCODE(o_fortressRotationSpeedMove);
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DECLARE_OPCODE(o_fortressRotationSpeedStop);
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DECLARE_OPCODE(o_fortressRotationBrakeStart);
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DECLARE_OPCODE(o_fortressRotationBrakeMove);
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DECLARE_OPCODE(o_fortressRotationBrakeStop);
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DECLARE_OPCODE(o_fortressSimulationSpeedStart);
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DECLARE_OPCODE(o_fortressSimulationSpeedMove);
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DECLARE_OPCODE(o_fortressSimulationSpeedStop);
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DECLARE_OPCODE(o_fortressSimulationBrakeStart);
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DECLARE_OPCODE(o_fortressSimulationBrakeMove);
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DECLARE_OPCODE(o_fortressSimulationBrakeStop);
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DECLARE_OPCODE(o_elevatorWindowMovie);
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DECLARE_OPCODE(o_elevatorGoMiddle);
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DECLARE_OPCODE(o_elevatorTopMovie);
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DECLARE_OPCODE(o_fortressRotationSetPosition); // Rotator control button (above elevator) has been pressed
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DECLARE_OPCODE(o_mystStaircaseMovie);
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DECLARE_OPCODE(o_elevatorWaitTimeout);
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DECLARE_OPCODE(o_crystalEnterYellow);
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DECLARE_OPCODE(o_crystalEnterGreen);
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DECLARE_OPCODE(o_crystalEnterRed);
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DECLARE_OPCODE(o_crystalLeaveYellow);
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DECLARE_OPCODE(o_crystalLeaveGreen);
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DECLARE_OPCODE(o_crystalLeaveRed);
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DECLARE_OPCODE(o_throne_init);
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DECLARE_OPCODE(o_fortressStaircase_init);
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DECLARE_OPCODE(o_bird_init);
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DECLARE_OPCODE(o_snakeBox_init);
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DECLARE_OPCODE(o_elevatorRotation_init);
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DECLARE_OPCODE(o_fortressRotation_init);
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DECLARE_OPCODE(o_fortressSimulation_init);
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DECLARE_OPCODE(o_fortressSimulationStartup_init);
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MystGameState::Mechanical &_state;
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bool _mystStaircaseState; // 76
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bool _fortressRotationRunning;
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bool _gearsWereRunning;
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uint16 _fortressRotationSpeed; // 78
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uint16 _fortressRotationBrake; // 80
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uint16 _fortressDirection; // 82
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uint16 _fortressRotationSounds[4]; // 86 to 92
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MystAreaVideo *_fortressRotationGears; // 172
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bool _fortressRotationShortMovieWorkaround;
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uint32 _fortressRotationShortMovieCount;
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uint32 _fortressRotationShortMovieLast;
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bool _fortressSimulationRunning;
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bool _fortressSimulationInit; // 94
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uint16 _fortressSimulationSpeed; // 96
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uint16 _fortressSimulationBrake; // 98
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uint16 _fortressSimulationStartSound1; // 102
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uint16 _fortressSimulationStartSound2; // 100
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MystAreaVideo *_fortressSimulationHolo; // 160
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MystAreaVideo *_fortressSimulationStartup; // 164
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// HACK: Support negative rates with edit lists
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double _fortressSimulationHoloRate;
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// END HACK
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uint16 _elevatorGoingDown; // 112
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float _elevatorRotationSpeed; // 120
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float _elevatorRotationGearPosition; // 124
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uint16 _elevatorRotationSoundId; // 128
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bool _elevatorRotationLeverMoving; // 184
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bool _elevatorGoingMiddle; // 148
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bool _elevatorTooLate;
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uint16 _elevatorPosition; // 104
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bool _elevatorInCabin; // 108
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uint16 _elevatorTopCounter;
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uint32 _elevatorNextTime;
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uint16 _crystalLit; // 130
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bool _birdSinging; // 144
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uint32 _birdCrankStartTime; // 136
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uint32 _birdSingEndTime; // 140
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MystAreaVideo *_bird; // 152
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MystAreaVideo *_snakeBox; // 156
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};
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} // End of namespace MystStacks
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} // End of namespace Mohawk
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#undef DECLARE_OPCODE
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#endif
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