scummvm/engines/startrek/rooms/tug1.cpp
Matthew Stewart 8970909318 STARTREK: Reorganize includes in room.h
This should avoid the costly rebuild of everything in the 'rooms/'
folder, at least sometimes...
2018-08-09 08:37:30 +02:00

312 lines
8.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "startrek/room.h"
namespace StarTrek {
#define OBJECT_JUNKPILE 8
#define OBJECT_PHASERSHOT 9
#define HOTSPOT_BRIDGEDOOR 0x21
#define HOTSPOT_BRIDGEARCH 0x22
#define HOTSPOT_TERMINAL 0x23
#define HOTSPOT_DEBRIS 0x24
#define HOTSPOT_BRIGDOOR 0x25
void Room::tug1Tick1() {
playVoc("TUG1LOOP");
if (!_awayMission->tug.gotJunkPile)
loadActorAnim2(OBJECT_JUNKPILE, "jnkpil", 0xfd, 0xa0, 0);
}
void Room::tug1UseSTricorderOnAnything() {
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_N;
loadActorAnim2(OBJECT_SPOCK, "sscann", -1, -1, 0);
playSoundEffectIndex(SND_TRICORDER);
showText(TX_SPEAKER_SPOCK, TX_TUG1_014);
// NOTE: this action has a second implementation (which is never called). It displayed
// TX_TUG1_006. Was this meant to be displayed after the force field is down?
}
void Room::tug1LookAtBridgeDoor() {
if (_awayMission->tug.bridgeForceFieldDown)
return;
showText(TX_TUG1N005);
}
void Room::tug1UseSTricorderOnBridgeDoor() {
if (_awayMission->tug.bridgeForceFieldDown)
return;
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_N;
loadActorAnim2(OBJECT_SPOCK, "sscann", -1, -1, 0);
playSoundEffectIndex(SND_TRICORDER);
showText(TX_SPEAKER_SPOCK, TX_TUG1_002);
}
void Room::tug1UsePhaserOnBridgeDoor() {
if (_awayMission->tug.bridgeForceFieldDown)
showText(TX_TUG1N007);
else {
_awayMission->disableInput = true;
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
walkCrewman(OBJECT_KIRK, 0xbe, 0x78, 3);
}
}
void Room::tug1KirkReachedFiringPosition() {
loadActorAnim2(OBJECT_KIRK, "kfiren", -1, -1, 4);
}
void Room::tug1KirkPulledOutPhaser() {
loadActorAnim2(OBJECT_PHASERSHOT, "t1phas", 0, 0, 5);
playSoundEffectIndex(SND_PHASSHOT);
}
void Room::tug1KirkFinishedFiringPhaser() {
_awayMission->disableInput = false;
loadActorStandAnim(OBJECT_KIRK);
loadActorStandAnim(OBJECT_PHASERSHOT);
}
void Room::tug1TalkToSpock() {
if (!_awayMission->tug.bridgeForceFieldDown)
showText(TX_SPEAKER_SPOCK, TX_TUG1_010);
}
void Room::tug1UseSTricorderOnJunkPile() {
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_N;
loadActorAnim2(OBJECT_SPOCK, "sscann", -1, -1, 0);
playSoundEffectIndex(SND_TRICORDER);
showText(TX_SPEAKER_SPOCK, TX_TUG1_009);
}
void Room::tug1LookAtJunkPile() {
showText(TX_TUG1N000);
}
void Room::tug1GetJunkPile() {
walkCrewman(OBJECT_KIRK, 0xe1, 0xaa, 1);
}
void Room::tug1KirkReachedJunkPile() {
loadActorAnim2(OBJECT_KIRK, "kpicke", 0xe1, 0xaa, 2);
}
void Room::tug1KirkFinishedTakingJunkPile() {
_awayMission->tug.gotJunkPile = true;
giveItem(OBJECT_IDEADPH);
giveItem(OBJECT_IPWE);
_awayMission->tug.missionScore++;
giveItem(OBJECT_IWIRSCRP);
giveItem(OBJECT_IJNKMETL);
loadActorStandAnim(OBJECT_JUNKPILE);
loadActorStandAnim(OBJECT_KIRK);
}
void Room::tug1UsePhaserOnWelder() {
loseItem(OBJECT_IPWE);
giveItem(OBJECT_IPWF);
showText(TX_TUG1N004);
_awayMission->tug.missionScore += 3;
}
void Room::tug1UseWelderOnWireScraps() {
showText(TX_TUG1N009);
loseItem(OBJECT_IWIRSCRP);
}
void Room::tug1UseWelderOnMetalScraps() {
showText(TX_SPEAKER_SPOCK, TX_TUG1_012);
loseItem(OBJECT_IJNKMETL);
giveItem(OBJECT_ICOMBBIT);
}
void Room::tug1UseCombBitOnTransmogrifier() {
showText(TX_SPEAKER_SPOCK, TX_TUG1_017);
loseItem(OBJECT_ICOMBBIT);
loseItem(OBJECT_IRT);
giveItem(OBJECT_IRTWB);
}
void Room::tug1UsePhaserWelderOnBridgeDoor() {
if (_awayMission->tug.bridgeForceFieldDown)
showText(TX_TUG1N008);
else {
_awayMission->disableInput = true;
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
walkCrewman(OBJECT_KIRK, 0xc2, 0x6a, 6);
}
}
void Room::tug1UsePhaserWelderOnBridgeDoorInLeftSpot() {
if (_awayMission->tug.bridgeForceFieldDown)
showText(TX_TUG1N007);
else {
_awayMission->disableInput = true;
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
walkCrewman(OBJECT_KIRK, 0xb1, 0x6a, 8);
}
}
void Room::tug1KirkReachedBridgeDoorWithWelder() {
playVoc("MUR4E9S");
loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 0);
loadActorAnim2(OBJECT_PHASERSHOT, "t1weld", 0, 0, 7);
}
void Room::tug1KirkFinishedUsingWelder() {
loadActorStandAnim(OBJECT_PHASERSHOT);
showText(TX_SPEAKER_SPOCK, TX_TUG1_016);
_awayMission->disableInput = false;
}
void Room::tug1KirkReachedBridgeDoorWithWelderInLeftSpot() {
playVoc("MUR4E9S");
loadActorAnim2(OBJECT_KIRK, "kuseln", -1, -1, 0);
loadActorAnim2(OBJECT_PHASERSHOT, "t1weld", 0, 0, 9);
}
void Room::tug1KirkFinishedUsingWelderInLeftSpot() {
loadActorStandAnim(OBJECT_PHASERSHOT);
showText(TX_SPEAKER_SPOCK, TX_TUG1_015);
_awayMission->tug.bridgeForceFieldDown = true;
_awayMission->disableInput = false;
_awayMission->tug.missionScore++;
}
void Room::tug1LookAnywhere() {
showText(TX_TUG1N013);
}
void Room::tug1LookAtMccoy() {
showText(TX_TUG1N003);
}
void Room::tug1LookAtSpock() {
showText(TX_TUG1N006);
}
void Room::tug1LookAtRedshirt() {
showText(TX_TUG1N002);
}
void Room::tug1TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, TX_SIN3_012); // NOTE: uses "SIN3" text?
}
void Room::tug1TalkToRedshirt() {
showText(TX_SPEAKER_CHRISTENSEN, TX_TUG1L005);
}
void Room::tug1LookAtTerminal() {
showText(TX_TUG1N010);
}
void Room::tug1LookAtDebris() {
showText(TX_TUG1N011);
}
void Room::tug1LookAtBrigDoor() {
showText(TX_TUG1N001);
}
void Room::tug1UseSTricorderOnBrigDoor() {
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_N;
loadActorAnim2(OBJECT_SPOCK, "sscann", -1, -1, 0);
playSoundEffectIndex(SND_TRICORDER);
showText(TX_SPEAKER_SPOCK, TX_TUG1_018);
}
void Room::tug1TalkToKirk() {
showText(TX_SPEAKER_KIRK, TX_TUG1_001);
showText(TX_SPEAKER_MCCOY, TX_TUG1_008);
}
// FIXME: not working
void Room::tug1UseCommunicator() {
showText(TX_SPEAKER_SPOCK, TX_TUG1_011);
}
void Room::tug1WalkToBridgeDoor() {
if (!_awayMission->tug.bridgeForceFieldDown)
return;
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
walkCrewman(OBJECT_KIRK, 0xc2, 0x6e, 10);
}
void Room::tug1KirkReachedBridgeDoor() {
_awayMission->disableInput = true;
loadActorAnim2(OBJECT_PHASERSHOT, "h1do", 0, 0, 11);
}
void Room::tug1BridgeDoorOpened() {
walkCrewman(OBJECT_KIRK, 0xc2, 0x63, 0);
}
void Room::tug1WalkToBrigDoor() {
walkCrewman(OBJECT_KIRK, 0xe9, 0x81, 0);
}
void Room::tug1UseMTricorderAnywhere() {
_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_N;
loadActorAnim2(OBJECT_MCCOY, "mscann", -1, -1, 0);
playSoundEffectIndex(SND_TRICORDER);
showText(TX_SPEAKER_MCCOY, TX_TUG1_003);
}
void Room::tug1UseMTricorderOnBridgeDoor() {
_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_N;
loadActorAnim2(OBJECT_MCCOY, "mscann", -1, -1, 0);
playSoundEffectIndex(SND_TRICORDER);
showText(TX_SPEAKER_MCCOY, TX_TUG1_007);
}
void Room::tug1UseMTricorderOnBrigDoor() {
_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_N;
loadActorAnim2(OBJECT_MCCOY, "mscann", -1, -1, 0);
playSoundEffectIndex(SND_TRICORDER);
showText(TX_SPEAKER_MCCOY, TX_TUG1_005);
}
void Room::tug1UseSpockOnBridgeDoor() {
if (!_awayMission->tug.bridgeForceFieldDown)
showText(TX_SPEAKER_SPOCK, TX_TUG1_013);
}
void Room::tug1UseRedshirtOnBridgeDoor() {
if (!_awayMission->tug.bridgeForceFieldDown)
showText(TX_SPEAKER_CHRISTENSEN, TX_TUG1L000);
}
void Room::tug1UseMedkitOnBridgeDoor() {
if (!_awayMission->tug.bridgeForceFieldDown)
showText(TX_SPEAKER_MCCOY, TX_TUG1_004);
}
}