scummvm/engines/mohawk/myst_vars.h
Eugene Sandulenko 0ea022d076 Add Mohawk engine code. Part 1/3: main code.
svn-id: r46727
2009-12-29 23:18:24 +00:00

61 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "mohawk/myst.h"
#ifndef MYST_VARS_H
#define MYST_VARS_H
namespace Mohawk {
struct MystVarEntry {
uint16 refNum;
uint16 storage; // Used for Initial Value setting
const char *description;
};
class MystVar {
public:
MystVar(MohawkEngine_Myst *vm);
~MystVar();
// Only for use by Save/Load
// All other code should use getVar() / setVar()
void loadSetVar(uint16 stack, uint16 v, uint16 value);
uint16 saveGetVar(uint16 stack, uint16 v);
uint16 getVar(uint16 v);
void setVar(uint16 v, uint16 value);
private:
MohawkEngine_Myst *_vm;
Common::Array<MystVarEntry> _unknown;
};
} // End of namespace Mohawk
#endif