mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 03:10:22 +00:00
214 lines
5.5 KiB
C++
214 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "bbvs/dialogs.h"
|
|
#include "common/events.h"
|
|
#include "gui/widget.h"
|
|
#include "engines/advancedDetector.h"
|
|
|
|
namespace GUI {
|
|
class CommandSender;
|
|
}
|
|
|
|
namespace Bbvs {
|
|
|
|
struct MenuButton {
|
|
const char *label;
|
|
uint32 cmd;
|
|
};
|
|
|
|
static const MenuButton kMenuButtons[] = {
|
|
// Main menu
|
|
{"New Game", kCmdNewGame},
|
|
{"Continue", kCmdContinue},
|
|
{"Options", kCmdOptions},
|
|
{"Mini Games", kCmdMiniGames},
|
|
{"Quit", kCmdQuit},
|
|
// Options
|
|
{"Uninstall", kCmdUninstall},
|
|
{"Credits", kCmdCredits},
|
|
{"Opening", kCmdOpening},
|
|
{"Chicks 'n' Stuff", kCmdChicksNStuff},
|
|
{"Back ..", kCmdBack},
|
|
// Minigames
|
|
{"Hock-A-Loogie", kCmdHockALoogie},
|
|
{"Bug Justice", kCmdBugJustice},
|
|
{"Court Chaos", kCmdCourtChaos},
|
|
{"Air Guitar", kCmdAirGuitar},
|
|
{"Back ..", kCmdBack}
|
|
};
|
|
|
|
static const MenuButton kMenuButtonsRu[] = {
|
|
// Main menu
|
|
{"\xBD\xDE\xD2\xD0\xEF \xD8\xD3\xE0\xD0", kCmdNewGame},
|
|
{"\xBF\xE0\xDE\xD4\xDE\xDB\xD6\xD8\xE2\xEC", kCmdContinue},
|
|
{"\xB5\xE9\xD5 ..", kCmdOptions},
|
|
{"\xBC\xD8\xDD\xD8 \xB8\xD3\xE0\xEB", kCmdMiniGames},
|
|
{"\xB2\xEB\xE5\xDE\xD4", kCmdQuit},
|
|
// Options
|
|
{"\xB4\xD5\xD8\xDD\xE1\xE2\xD0\xDB\xDB\xEF\xE6\xD8\xEF", kCmdUninstall},
|
|
{"\xB0\xD2\xE2\xDE\xE0\xEB", kCmdCredits},
|
|
{"\xBF\xE0\xDE\xDB\xDE\xD3", kCmdOpening},
|
|
{"\xC0\xD5\xDA\xDB\xD0\xDC\xD0", kCmdChicksNStuff},
|
|
{"\xBD\xD0\xD7\xD0\xD4 ..", kCmdBack},
|
|
// Minigames
|
|
{"\xC1\xDD\xD0\xD9\xDF\xD5\xE0", kCmdHockALoogie},
|
|
{"\xB6\xE3\xDA\xDE\xD6\xD0\xE0\xDA\xD0", kCmdBugJustice},
|
|
{"\xBF\xE2\xD5\xDD\xD8\xE1", kCmdCourtChaos},
|
|
{"\xB6\xD8\xD0\xDE\xD9 \xB7\xD2\xE3\xDA", kCmdAirGuitar},
|
|
{"\xBD\xD0\xD7\xD0\xD4 ..", kCmdBack}
|
|
};
|
|
|
|
MainMenu::MainMenu(BbvsEngine *vm) : Dialog(0, 0, 1, 1), _vm(vm) {
|
|
init();
|
|
}
|
|
|
|
MainMenu::~MainMenu() {
|
|
}
|
|
|
|
void MainMenu::init() {
|
|
_buttons[0] = new GUI::ButtonWidget(this, 0, 0, 1, 1, "", 0, 0);
|
|
_buttons[1] = new GUI::ButtonWidget(this, 0, 0, 1, 1, "", 0, 0);
|
|
_buttons[2] = new GUI::ButtonWidget(this, 0, 0, 1, 1, "", 0, 0);
|
|
_buttons[3] = new GUI::ButtonWidget(this, 0, 0, 1, 1, "", 0, 0);
|
|
_buttons[4] = new GUI::ButtonWidget(this, 0, 0, 1, 1, "", 0, 0);
|
|
gotoMenuScreen(kMainMenuScr);
|
|
}
|
|
|
|
void MainMenu::reflowLayout() {
|
|
const int screenW = g_system->getOverlayWidth();
|
|
const int screenH = g_system->getOverlayHeight();
|
|
|
|
const int buttonWidth = screenW * 70 / 320;
|
|
const int buttonHeight = screenH * 14 / 240;
|
|
const int buttonPadding = screenW * 3 / 320;
|
|
|
|
_w = 2 * buttonWidth + buttonPadding;
|
|
_h = 3 * buttonHeight + 3 * buttonPadding;
|
|
_x = (screenW - _w) / 2;
|
|
_y = screenH - _h - 2;
|
|
|
|
int x = 0, y = 0;
|
|
|
|
x = 0;
|
|
y = 0;
|
|
_buttons[0]->resize(x, y, buttonWidth, buttonHeight);
|
|
x += buttonWidth + buttonPadding;
|
|
_buttons[1]->resize(x, y, buttonWidth, buttonHeight);
|
|
|
|
x = 0;
|
|
y += buttonHeight + buttonPadding;
|
|
_buttons[2]->resize(x, y, buttonWidth, buttonHeight);
|
|
x += buttonWidth + buttonPadding;
|
|
_buttons[3]->resize(x, y, buttonWidth, buttonHeight);
|
|
|
|
x = (_w - buttonWidth) / 2; // Center the last button
|
|
y += buttonHeight + buttonPadding;
|
|
_buttons[4]->resize(x, y, buttonWidth, buttonHeight);
|
|
|
|
GUI::Dialog::reflowLayout();
|
|
|
|
}
|
|
|
|
void MainMenu::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 data) {
|
|
switch (command) {
|
|
// Main menu
|
|
case kCmdNewGame:
|
|
close();
|
|
_vm->newGame();
|
|
break;
|
|
case kCmdContinue:
|
|
close();
|
|
_vm->continueGameFromQuickSave();
|
|
break;
|
|
case kCmdOptions:
|
|
gotoMenuScreen(kOptionsMenuScr);
|
|
break;
|
|
case kCmdMiniGames:
|
|
gotoMenuScreen(kMiniGamesMenuScr);
|
|
break;
|
|
case kCmdQuit:
|
|
close();
|
|
_vm->quitGame();
|
|
break;
|
|
// Options menu
|
|
case kCmdUninstall:
|
|
break;
|
|
case kCmdCredits:
|
|
gotoScene(45);
|
|
break;
|
|
case kCmdOpening:
|
|
gotoScene(43);
|
|
break;
|
|
case kCmdChicksNStuff:
|
|
gotoScene(41);
|
|
break;
|
|
// Minigames menu
|
|
case kCmdHockALoogie:
|
|
gotoScene(27);
|
|
break;
|
|
case kCmdBugJustice:
|
|
gotoScene(29);
|
|
break;
|
|
case kCmdCourtChaos:
|
|
gotoScene(28);
|
|
break;
|
|
case kCmdAirGuitar:
|
|
gotoScene(30);
|
|
break;
|
|
case kCmdBack:
|
|
gotoMenuScreen(kMainMenuScr);
|
|
break;
|
|
default:
|
|
Dialog::handleCommand(sender, command, data);
|
|
}
|
|
}
|
|
|
|
void MainMenu::gotoMenuScreen(int screen) {
|
|
for (int i = 0; i < 5; ++i) {
|
|
const MenuButton *btn;
|
|
|
|
if (_vm->_gameDescription->language == Common::RU_RUS) {
|
|
btn = &kMenuButtonsRu[screen * 5 + i];
|
|
} else {
|
|
btn = &kMenuButtons[screen * 5 + i];
|
|
}
|
|
_buttons[i]->setLabel(btn->label);
|
|
_buttons[i]->setCmd(btn->cmd);
|
|
_buttons[i]->setEnabled(btn->cmd != 0);
|
|
}
|
|
// Enable the "Continue" button if a savegame at slot 0 exists
|
|
if (screen == kMainMenuScr)
|
|
_buttons[1]->setEnabled(canContinue());
|
|
}
|
|
|
|
bool MainMenu::canContinue() {
|
|
return _vm->existsSavegame(0);
|
|
}
|
|
|
|
void MainMenu::gotoScene(int sceneNum) {
|
|
close();
|
|
_vm->setNewSceneNum(sceneNum);
|
|
}
|
|
|
|
} // End of namespace Hugo
|