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imuse_digi
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dont wait for end of stream while playing insane
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2004-06-21 19:37:54 +00:00 |
insane
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Fixed FT, so battles are not so ridiculously easy as before. Now match original
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2004-06-23 03:16:04 +00:00 |
smush
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increased audio buffer to solve scuttering problems
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2004-06-21 06:59:24 +00:00 |
.cvsignore
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actor.cpp
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HE 7.0 fixes
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2004-06-23 01:36:57 +00:00 |
actor.h
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akos.cpp
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Fix transparency for akos codec 16 in HE games.
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2004-06-26 01:02:52 +00:00 |
akos.h
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base-costume.cpp
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base-costume.h
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bomp.cpp
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bomp.h
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boxes.cpp
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boxes.h
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camera.cpp
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charset.cpp
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Workaround for bug #864030 (COMI: ASCII 0xb (11) not handled)
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2004-04-25 13:34:19 +00:00 |
charset.h
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costume.cpp
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Minor cleanup
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2004-06-25 08:10:34 +00:00 |
costume.h
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cursor.cpp
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fix warning
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2004-06-25 11:49:07 +00:00 |
debugger.cpp
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debugger.h
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dialogs.cpp
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Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
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2004-06-25 22:39:21 +00:00 |
dialogs.h
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gfx.cpp
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look for the newer BMAP blocks from later humongous games if we can't find an SMAP block
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2004-06-26 02:45:17 +00:00 |
gfx.h
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HE 7.0 fixes
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2004-06-23 01:36:57 +00:00 |
help.cpp
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help.h
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imuse_internal.h
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imuse_player.cpp
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Ignore imuse control code in HE games
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2004-06-02 13:32:16 +00:00 |
imuse.cpp
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imuse.h
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instrument.cpp
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instrument.h
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intern.h
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Add some more HE7 differences.
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2004-06-24 15:13:00 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor
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2004-06-24 02:36:17 +00:00 |
music.h
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nut_renderer.cpp
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nut_renderer.h
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object.cpp
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Fix mouse cursors hotspot in HE games.
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2004-06-24 12:32:19 +00:00 |
object.h
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Add some missing code
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2004-06-21 02:33:23 +00:00 |
palette.cpp
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player_mod.cpp
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player_mod.h
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player_v1.cpp
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player_v1.h
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player_v2.cpp
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player_v2.h
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player_v2a.cpp
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player_v2a.h
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player_v3a.cpp
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player_v3a.h
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resource_v2.cpp
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Increase debug level
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2004-06-02 01:54:59 +00:00 |
resource_v3.cpp
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resource_v4.cpp
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resource_v7he.cpp
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Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item.
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2004-06-24 20:20:35 +00:00 |
resource_v7he.h
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Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item.
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2004-06-24 20:20:35 +00:00 |
resource.cpp
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work around for humongous catalogs
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2004-06-26 05:08:02 +00:00 |
resource.h
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HE 7.0 fixes
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2004-06-23 01:36:57 +00:00 |
saveload.cpp
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Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
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2004-06-25 22:39:21 +00:00 |
saveload.h
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enabled save/load code for imuse digital
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2004-05-02 14:03:21 +00:00 |
script_v2.cpp
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script_v5.cpp
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Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
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2004-06-25 22:39:21 +00:00 |
script_v6.cpp
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Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item.
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2004-06-24 20:20:35 +00:00 |
script_v6he.cpp
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Add some more HE7 differences.
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2004-06-24 15:13:00 +00:00 |
script_v7he.cpp
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Switch to debug
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2004-06-25 12:17:33 +00:00 |
script_v8.cpp
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Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
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2004-06-25 22:39:21 +00:00 |
script.cpp
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Fix regression introduced with the mac loom copy protection changes in rev 1.155, afaik all non mac versions of loom should be using that check not just pc. Fixes bug #934913
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2004-04-16 05:48:31 +00:00 |
script.h
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scumm-md5.h
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scumm.cpp
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GF_WINDOWS no longer required for later HE games
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2004-06-26 04:50:33 +00:00 |
scumm.h
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Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
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2004-06-25 22:39:21 +00:00 |
sound.cpp
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Delay only required when using subtitles
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2004-06-25 12:11:34 +00:00 |
sound.h
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Add FBEAR: Partial fix for the piano, patch #977249
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2004-06-22 10:39:46 +00:00 |
string.cpp
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Simpler check
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2004-05-07 07:33:10 +00:00 |
usage_bits.cpp
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usage_bits.h
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vars.cpp
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Correction
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2004-06-25 10:36:11 +00:00 |
verbs.cpp
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o more _heversion usage
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2004-06-06 02:20:53 +00:00 |
verbs.h
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