scummvm/scumm
Jonathan Gray e61c96cb2e work around for humongous catalogs
svn-id: r14066
2004-06-26 05:08:02 +00:00
..
imuse_digi dont wait for end of stream while playing insane 2004-06-21 19:37:54 +00:00
insane Fixed FT, so battles are not so ridiculously easy as before. Now match original 2004-06-23 03:16:04 +00:00
smush increased audio buffer to solve scuttering problems 2004-06-21 06:59:24 +00:00
.cvsignore
actor.cpp HE 7.0 fixes 2004-06-23 01:36:57 +00:00
actor.h
akos.cpp Fix transparency for akos codec 16 in HE games. 2004-06-26 01:02:52 +00:00
akos.h
base-costume.cpp
base-costume.h
bomp.cpp
bomp.h
boxes.cpp
boxes.h
camera.cpp
charset.cpp Workaround for bug #864030 (COMI: ASCII 0xb (11) not handled) 2004-04-25 13:34:19 +00:00
charset.h
costume.cpp Minor cleanup 2004-06-25 08:10:34 +00:00
costume.h
cursor.cpp fix warning 2004-06-25 11:49:07 +00:00
debugger.cpp
debugger.h
dialogs.cpp Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again 2004-06-25 22:39:21 +00:00
dialogs.h
gfx.cpp look for the newer BMAP blocks from later humongous games if we can't find an SMAP block 2004-06-26 02:45:17 +00:00
gfx.h HE 7.0 fixes 2004-06-23 01:36:57 +00:00
help.cpp
help.h
imuse_internal.h
imuse_player.cpp Ignore imuse control code in HE games 2004-06-02 13:32:16 +00:00
imuse.cpp
imuse.h
instrument.cpp
instrument.h
intern.h Add some more HE7 differences. 2004-06-24 15:13:00 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor 2004-06-24 02:36:17 +00:00
music.h
nut_renderer.cpp
nut_renderer.h
object.cpp Fix mouse cursors hotspot in HE games. 2004-06-24 12:32:19 +00:00
object.h Add some missing code 2004-06-21 02:33:23 +00:00
palette.cpp
player_mod.cpp
player_mod.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp
player_v2a.h
player_v3a.cpp
player_v3a.h
resource_v2.cpp Increase debug level 2004-06-02 01:54:59 +00:00
resource_v3.cpp
resource_v4.cpp
resource_v7he.cpp Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item. 2004-06-24 20:20:35 +00:00
resource_v7he.h Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item. 2004-06-24 20:20:35 +00:00
resource.cpp work around for humongous catalogs 2004-06-26 05:08:02 +00:00
resource.h HE 7.0 fixes 2004-06-23 01:36:57 +00:00
saveload.cpp Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again 2004-06-25 22:39:21 +00:00
saveload.h enabled save/load code for imuse digital 2004-05-02 14:03:21 +00:00
script_v2.cpp
script_v5.cpp Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again 2004-06-25 22:39:21 +00:00
script_v6.cpp Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item. 2004-06-24 20:20:35 +00:00
script_v6he.cpp Add some more HE7 differences. 2004-06-24 15:13:00 +00:00
script_v7he.cpp Switch to debug 2004-06-25 12:17:33 +00:00
script_v8.cpp Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again 2004-06-25 22:39:21 +00:00
script.cpp Fix regression introduced with the mac loom copy protection changes in rev 1.155, afaik all non mac versions of loom should be using that check not just pc. Fixes bug #934913 2004-04-16 05:48:31 +00:00
script.h
scumm-md5.h
scumm.cpp GF_WINDOWS no longer required for later HE games 2004-06-26 04:50:33 +00:00
scumm.h Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again 2004-06-25 22:39:21 +00:00
sound.cpp Delay only required when using subtitles 2004-06-25 12:11:34 +00:00
sound.h Add FBEAR: Partial fix for the piano, patch #977249 2004-06-22 10:39:46 +00:00
string.cpp Simpler check 2004-05-07 07:33:10 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp Correction 2004-06-25 10:36:11 +00:00
verbs.cpp o more _heversion usage 2004-06-06 02:20:53 +00:00
verbs.h