mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
346 lines
7.6 KiB
C++
346 lines
7.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "cruise/cruise.h"
|
|
#include "cruise/cruise_main.h"
|
|
#include "cruise/staticres.h"
|
|
|
|
#include "engines/metaengine.h"
|
|
#include "gui/saveload.h"
|
|
#include "common/system.h"
|
|
#include "common/translation.h"
|
|
|
|
namespace Cruise {
|
|
|
|
extern int currentMouseButton;
|
|
|
|
menuStruct *menuTable[8];
|
|
|
|
menuStruct *createMenu(int X, int Y, const char *menuName) {
|
|
menuStruct *entry;
|
|
|
|
entry = (menuStruct *) MemAlloc(sizeof(menuStruct));
|
|
ASSERT(entry);
|
|
|
|
entry->x = X - 160 / 2;
|
|
entry->y = Y;
|
|
entry->stringPtr = menuName;
|
|
entry->numElements = 0;
|
|
entry->ptrNextElement = NULL;
|
|
entry->gfx = renderText(160, menuName);
|
|
|
|
return entry;
|
|
}
|
|
|
|
// TODO: rewrite to remove the goto
|
|
void addSelectableMenuEntry(int ovlIdx, int headerIdx, menuStruct *pMenu, int param2, int color, const char *menuText) {
|
|
menuElementStruct *di;
|
|
menuElementStruct *var_6;
|
|
menuElementStruct *pNewElement;
|
|
menuElementSubStruct *pSubStruct;
|
|
menuElementSubStruct *pSubStructCurrent;
|
|
|
|
if (pMenu->numElements <= 48) {
|
|
var_6 = pMenu->ptrNextElement;
|
|
|
|
if (var_6) {
|
|
do {
|
|
di = var_6;
|
|
if (param2) {
|
|
if (!strcmp(var_6->string, menuText)) {
|
|
pNewElement = var_6;
|
|
pSubStruct = (menuElementSubStruct *)allocAndZero(sizeof(menuElementSubStruct));
|
|
ASSERT(pSubStruct);
|
|
|
|
pSubStruct->pNext = NULL;
|
|
pSubStruct->ovlIdx = ovlIdx;
|
|
pSubStruct->header = headerIdx;
|
|
|
|
pSubStructCurrent = pNewElement->ptrSub;
|
|
|
|
if (!pSubStructCurrent) {
|
|
pNewElement->ptrSub = pSubStruct;
|
|
return;
|
|
}
|
|
|
|
if (pSubStructCurrent->pNext) {
|
|
do {
|
|
pSubStructCurrent = pSubStructCurrent->pNext;
|
|
} while (pSubStructCurrent->pNext);
|
|
}
|
|
|
|
pSubStructCurrent->pNext = pSubStruct;
|
|
return;
|
|
}
|
|
}
|
|
var_6 = var_6->next;
|
|
} while (var_6);
|
|
|
|
var_6 = di;
|
|
}
|
|
|
|
pNewElement = (menuElementStruct *)allocAndZero(sizeof(menuElementStruct));
|
|
ASSERT(pNewElement);
|
|
pSubStruct = (menuElementSubStruct *)allocAndZero(sizeof(menuElementSubStruct));
|
|
ASSERT(pSubStruct);
|
|
|
|
pNewElement->string = menuText;
|
|
pNewElement->next = NULL;
|
|
pNewElement->selected = false;
|
|
pNewElement->color = color;
|
|
pNewElement->gfx = renderText(160, menuText);
|
|
|
|
if (var_6 == NULL) {
|
|
pMenu->ptrNextElement = pNewElement;
|
|
} else {
|
|
var_6->next = pNewElement;
|
|
}
|
|
|
|
pNewElement->ptrSub = pSubStruct;
|
|
|
|
pSubStruct->pNext = NULL;
|
|
pSubStruct->ovlIdx = ovlIdx;
|
|
pSubStruct->header = headerIdx;
|
|
|
|
pMenu->numElements++;
|
|
}
|
|
}
|
|
|
|
void updateMenuMouse(int mouseX, int mouseY, menuStruct *pMenu) {
|
|
if (pMenu) {
|
|
if (pMenu->gfx) {
|
|
int height = pMenu->gfx->height; // rustine
|
|
int var_2 = 0;
|
|
menuElementStruct *pCurrentEntry = pMenu->ptrNextElement;
|
|
|
|
while (pCurrentEntry) {
|
|
pCurrentEntry->selected = false;
|
|
|
|
if (var_2 == 0) {
|
|
if ((mouseX > pCurrentEntry->x) && ((pCurrentEntry->x + 160) >= mouseX)) {
|
|
if ((mouseY > pCurrentEntry->y) && ((pCurrentEntry->y + height) >= mouseY)) {
|
|
var_2 = 1;
|
|
pCurrentEntry->selected = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
pCurrentEntry = pCurrentEntry->next;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool manageEvents();
|
|
|
|
int processMenu(menuStruct *pMenu) {
|
|
int16 mouseX;
|
|
int16 mouseY;
|
|
int16 mouseButton;
|
|
int di;
|
|
int si;
|
|
currentActiveMenu = 0;
|
|
|
|
mainDraw(1);
|
|
flipScreen();
|
|
|
|
di = 0;
|
|
si = 0;
|
|
|
|
do {
|
|
getMouseStatus(&main10, &mouseX, &mouseButton, &mouseY);
|
|
|
|
updateMenuMouse(mouseX, mouseY, pMenu);
|
|
|
|
if (mouseButton) {
|
|
if (di) {
|
|
si = 1;
|
|
}
|
|
} else {
|
|
di = 1;
|
|
}
|
|
|
|
mainDraw(1);
|
|
flipScreen();
|
|
|
|
manageEvents();
|
|
g_system->delayMillis(10);
|
|
|
|
// readKeyboard();
|
|
} while (!si);
|
|
|
|
currentActiveMenu = -1;
|
|
|
|
mainDraw(1);
|
|
flipScreen();
|
|
|
|
if (mouseButton & 1) {
|
|
menuElementSubStruct* pSelectedEntry = getSelectedEntryInMenu(pMenu);
|
|
|
|
if (pSelectedEntry) {
|
|
return pSelectedEntry->header;
|
|
} else {
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
static void handleSaveLoad(bool saveFlag) {
|
|
const EnginePlugin *plugin = 0;
|
|
EngineMan.findGame(_vm->getGameId(), &plugin);
|
|
GUI::SaveLoadChooser *dialog;
|
|
if (saveFlag)
|
|
dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
|
|
else
|
|
dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"));
|
|
|
|
dialog->setSaveMode(saveFlag);
|
|
int slot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
|
|
|
|
if (slot >= 0) {
|
|
if (!saveFlag)
|
|
_vm->loadGameState(slot);
|
|
else {
|
|
Common::String result(dialog->getResultString());
|
|
if (result.empty()) {
|
|
// If the user was lazy and entered no save name, come up with a default name.
|
|
result = Common::String::format("Save %d", slot + 1);
|
|
}
|
|
|
|
_vm->saveGameState(slot, result);
|
|
}
|
|
}
|
|
|
|
delete dialog;
|
|
}
|
|
|
|
int playerMenu(int menuX, int menuY) {
|
|
int retourMenu;
|
|
//int restartGame = 0;
|
|
|
|
if (playerMenuEnabled && displayOn) {
|
|
if (remdo) {
|
|
_vm->sound().stopMusic();
|
|
freeStuff2();
|
|
}
|
|
/*
|
|
if (currentMenu) {
|
|
freeMenu(currentMenu);
|
|
currentMenu = 0;
|
|
selectDown = 0;
|
|
menuDown = 0;
|
|
main9 = -1;
|
|
}
|
|
|
|
if (inventoryMenu) {
|
|
freeMenu(inventoryMenu);
|
|
inventoryMenu = 0;
|
|
selectDown = 0;
|
|
menuDown = 0;
|
|
main9 = -1;
|
|
}*/
|
|
|
|
/* if (mouseVar2) {
|
|
free3(mouseVar2);
|
|
} */
|
|
|
|
/* mouseVar2 = 0;
|
|
linkedRelation = 0; */
|
|
freeDisk();
|
|
|
|
menuTable[0] = createMenu(menuX, menuY, _vm->langString(ID_PLAYER_MENU));
|
|
ASSERT(menuTable[0]);
|
|
|
|
//addSelectableMenuEntry(0, 3, menuTable[0], 1, -1, "Save game disk");
|
|
if (userEnabled) {
|
|
addSelectableMenuEntry(0, 4, menuTable[0], 1, -1, _vm->langString(ID_SAVE));
|
|
}
|
|
addSelectableMenuEntry(0, 5, menuTable[0], 1, -1, _vm->langString(ID_LOAD));
|
|
addSelectableMenuEntry(0, 6, menuTable[0], 1, -1, _vm->langString(ID_RESTART));
|
|
addSelectableMenuEntry(0, 7, menuTable[0], 1, -1, _vm->langString(ID_QUIT));
|
|
|
|
retourMenu = processMenu(menuTable[0]);
|
|
|
|
freeMenu(menuTable[0]);
|
|
menuTable[0] = NULL;
|
|
currentMouseButton = 0;
|
|
|
|
switch (retourMenu) {
|
|
case 3: // select save drive
|
|
break;
|
|
case 4: // save
|
|
case 5: // load
|
|
handleSaveLoad(retourMenu == 4);
|
|
break;
|
|
case 6: // restart
|
|
_vm->sound().fadeOutMusic();
|
|
Op_FadeOut();
|
|
memset(globalScreen, 0, 320 * 200);
|
|
initVars();
|
|
_vm->initAllData();
|
|
changeCursor(CURSOR_NORMAL);
|
|
userEnabled = 0;
|
|
break;
|
|
case 7: // exit
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void freeMenu(menuStruct *pMenu) {
|
|
menuElementStruct *pElement = pMenu->ptrNextElement;
|
|
|
|
while (pElement) {
|
|
menuElementStruct *next;
|
|
menuElementSubStruct *pSub = pElement->ptrSub;
|
|
|
|
next = pElement->next;
|
|
|
|
while (pSub) {
|
|
menuElementSubStruct *nextSub;
|
|
|
|
nextSub = pSub->pNext;
|
|
|
|
MemFree(pSub);
|
|
|
|
pSub = nextSub;
|
|
}
|
|
|
|
if (pElement->gfx) {
|
|
freeGfx(pElement->gfx);
|
|
}
|
|
|
|
MemFree(pElement);
|
|
|
|
pElement = next;
|
|
}
|
|
|
|
freeGfx(pMenu->gfx);
|
|
MemFree(pMenu);
|
|
}
|
|
|
|
} // End of namespace Cruise
|