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132 lines
3.3 KiB
C++
132 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MOHAWK_H
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#define MOHAWK_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "engines/engine.h"
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#include "mohawk/video.h"
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class OSystem;
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namespace Common {
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class SeekableReadStream;
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}
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/**
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* This is the namespace of the Mohawk engine.
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*
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* Status of this engine: ???
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*
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* Games using this engine:
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* - Myst
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* - Riven: The Sequel to Myst
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*/
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namespace Mohawk {
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enum MohawkGameType {
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GType_MYST,
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GType_MAKINGOF,
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GType_RIVEN,
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GType_ZOOMBINI,
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GType_CSTIME,
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GType_CSWORLD,
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GType_CSAMTRAK,
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GType_JAMESMATH,
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GType_TREEHOUSE,
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GType_1STDEGREE,
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GType_CSUSA,
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GType_LIVINGBOOKSV1,
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GType_LIVINGBOOKSV2,
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GType_LIVINGBOOKSV3,
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GType_LIVINGBOOKSV4,
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GType_LIVINGBOOKSV5
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};
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enum MohawkGameFeatures {
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GF_ME = (1 << 0), // Myst Masterpiece Edition
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GF_DVD = (1 << 1),
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GF_DEMO = (1 << 2),
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GF_HASMIDI = (1 << 3),
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GF_LB_10 = (1 << 4) // very early Living Books 1.0 games
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};
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struct MohawkGameDescription;
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class Sound;
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class PauseDialog;
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class MohawkArchive;
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class CursorManager;
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class MohawkEngine : public ::Engine {
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protected:
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virtual Common::Error run();
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public:
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MohawkEngine(OSystem *syst, const MohawkGameDescription *gamedesc);
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virtual ~MohawkEngine();
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// Detection related functions
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const MohawkGameDescription *_gameDescription;
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const char *getGameId() const;
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uint32 getFeatures() const;
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const char *getAppName() const;
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uint16 getVersion() const;
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Common::Platform getPlatform() const;
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uint8 getGameType() const;
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Common::Language getLanguage() const;
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bool hasFeature(EngineFeature f) const;
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Sound *_sound;
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VideoManager *_video;
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CursorManager *_cursor;
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virtual Common::SeekableReadStream *getResource(uint32 tag, uint16 id);
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bool hasResource(uint32 tag, uint16 id);
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bool hasResource(uint32 tag, const Common::String &resName);
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uint32 getResourceOffset(uint32 tag, uint16 id);
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uint16 findResourceID(uint32 type, const Common::String &resName);
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Common::String getResourceName(uint32 tag, uint16 id);
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void pauseGame();
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// Check if events should be done based on a video's current time
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// (currently only used for Riven's storeMovieOpcode function)
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virtual void doVideoTimer(VideoHandle handle, bool force) {}
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private:
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PauseDialog *_pauseDialog;
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void pauseEngineIntern(bool);
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protected:
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// An array holding the main Mohawk archives require by the games
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Common::Array<MohawkArchive *> _mhk;
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};
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} // End of namespace Mohawk
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#endif
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