mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
338 lines
8.2 KiB
C++
338 lines
8.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SCUMM_SCRIPT_V6_H
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#define SCUMM_SCRIPT_V6_H
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#include "scumm/scumm.h"
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namespace Scumm {
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class ScummEngine_v6 : public ScummEngine {
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protected:
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enum ArrayType {
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kBitArray = 1,
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kNibbleArray = 2,
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kByteArray = 3,
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kStringArray = 4,
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kIntArray = 5,
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kDwordArray = 6
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};
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#include "common/pack-start.h" // START STRUCT PACKING
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struct ArrayHeader {
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int16 dim1;
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int16 type;
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int16 dim2;
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byte data[1];
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} PACKED_STRUCT;
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#include "common/pack-end.h" // END STRUCT PACKING
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struct TextObject {
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int16 xpos, ypos;
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byte color;
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byte charset;
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byte text[256];
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};
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/** BlastObjects to draw */
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struct BlastObject {
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uint16 number;
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Common::Rect rect;
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uint16 scaleX, scaleY;
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uint16 image;
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uint16 mode;
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};
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int _blastObjectQueuePos;
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BlastObject _blastObjectQueue[200];
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struct BlastText : TextObject {
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Common::Rect rect;
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bool center;
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};
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int _blastTextQueuePos;
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BlastText _blastTextQueue[50];
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// Akos Class
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struct {
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int16 cmd;
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int16 actor;
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int16 param1;
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int16 param2;
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} _akosQueue[32];
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int16 _akosQueuePos;
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byte _curActor;
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int _curVerb;
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int _curVerbSlot;
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bool _forcedWaitForMessage;
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bool _skipVideo;
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public:
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ScummEngine_v6(OSystem *syst, const DetectorResult &dr);
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virtual void resetScumm();
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protected:
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virtual void setupOpcodes();
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virtual void scummLoop_handleActors();
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virtual void processKeyboard(Common::KeyState lastKeyHit);
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virtual void setupScummVars();
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virtual void decodeParseString(int a, int b);
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virtual void readArrayFromIndexFile();
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virtual byte *getStringAddress(ResId idx);
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virtual void readMAXS(int blockSize);
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virtual void palManipulateInit(int resID, int start, int end, int time);
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virtual void drawDirtyScreenParts();
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int getStackList(int *args, uint maxnum);
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int popRoomAndObj(int *room);
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ArrayHeader *getArray(int array);
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byte *defineArray(int array, int type, int dim2, int dim1);
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int findFreeArrayId();
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void nukeArray(int array);
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virtual int readArray(int array, int index, int base);
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virtual void writeArray(int array, int index, int base, int value);
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void shuffleArray(int num, int minIdx, int maxIdx);
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virtual void setDefaultCursor();
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void setCursorTransparency(int a);
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void setCursorHotspot(int x, int y);
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virtual void setCursorFromImg(uint img, uint room, uint imgindex);
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void useIm01Cursor(const byte *im, int w, int h);
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void useBompCursor(const byte *im, int w, int h);
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void grabCursor(int x, int y, int w, int h);
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void enqueueText(const byte *text, int x, int y, byte color, byte charset, bool center);
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void drawBlastTexts();
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void removeBlastTexts();
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void enqueueObject(int objectNumber, int objectX, int objectY, int objectWidth,
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int objectHeight, int scaleX, int scaleY, int image, int mode);
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void drawBlastObjects();
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void drawBlastObject(BlastObject *eo);
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void removeBlastObjects();
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void removeBlastObject(BlastObject *eo);
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virtual void clearDrawQueues();
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public:
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bool akos_increaseAnims(const byte *akos, Actor *a);
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bool akos_increaseAnim(Actor *a, int i, const byte *aksq, const uint16 *akfo, int numakfo);
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protected:
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void akos_queCommand(byte cmd, Actor *a, int param_1, int param_2);
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virtual void akos_processQueue();
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virtual void processActors();
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int getSpecialBox(int x, int y);
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int getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, int f);
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/* Version 6 script opcodes */
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void o6_setBlastObjectWindow();
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void o6_pushByte();
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void o6_pushWord();
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void o6_pushByteVar();
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void o6_pushWordVar();
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void o6_byteArrayRead();
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void o6_wordArrayRead();
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void o6_byteArrayIndexedRead();
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void o6_wordArrayIndexedRead();
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void o6_dup();
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void o6_pop();
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void o6_not();
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void o6_eq();
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void o6_neq();
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void o6_gt();
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void o6_lt();
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void o6_le();
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void o6_ge();
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void o6_add();
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void o6_sub();
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void o6_mul();
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void o6_div();
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void o6_land();
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void o6_lor();
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void o6_writeByteVar();
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void o6_writeWordVar();
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void o6_byteArrayWrite();
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void o6_wordArrayWrite();
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void o6_byteArrayIndexedWrite();
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void o6_wordArrayIndexedWrite();
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void o6_byteVarInc();
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void o6_wordVarInc();
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void o6_byteArrayInc();
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void o6_wordArrayInc();
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void o6_byteVarDec();
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void o6_wordVarDec();
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void o6_byteArrayDec();
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void o6_wordArrayDec();
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void o6_if();
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void o6_ifNot();
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void o6_jump();
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void o6_startScript();
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void o6_startScriptQuick();
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void o6_startObject();
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void o6_drawObject();
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void o6_drawObjectAt();
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void o6_stopObjectCode();
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void o6_endCutscene();
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void o6_cutscene();
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void o6_stopMusic();
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void o6_freezeUnfreeze();
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void o6_cursorCommand();
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void o6_breakHere();
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void o6_ifClassOfIs();
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void o6_setClass();
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void o6_getState();
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void o6_setState();
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void o6_setOwner();
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void o6_getOwner();
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void o6_startSound();
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void o6_stopSound();
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void o6_startMusic();
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void o6_stopObjectScript();
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void o6_panCameraTo();
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void o6_actorFollowCamera();
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void o6_setCameraAt();
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void o6_loadRoom();
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void o6_stopScript();
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void o6_walkActorToObj();
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void o6_walkActorTo();
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void o6_putActorAtXY();
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void o6_putActorAtObject();
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void o6_faceActor();
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void o6_animateActor();
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void o6_doSentence();
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void o6_pickupObject();
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void o6_loadRoomWithEgo();
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void o6_getRandomNumber();
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void o6_getRandomNumberRange();
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void o6_getActorMoving();
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void o6_isScriptRunning();
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void o6_getActorRoom();
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void o6_getObjectX();
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void o6_getObjectY();
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void o6_getObjectOldDir();
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void o6_getObjectNewDir();
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void o6_getActorWalkBox();
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void o6_getActorCostume();
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void o6_findInventory();
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void o6_getInventoryCount();
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void o6_getVerbFromXY();
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void o6_beginOverride();
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void o6_endOverride();
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void o6_setObjectName();
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void o6_isSoundRunning();
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void o6_setBoxFlags();
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void o6_createBoxMatrix();
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void o6_resourceRoutines();
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void o6_roomOps();
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void o6_actorOps();
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void o6_verbOps();
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void o6_getActorFromXY();
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void o6_findObject();
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void o6_pseudoRoom();
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void o6_getActorElevation();
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void o6_getVerbEntrypoint();
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void o6_arrayOps();
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void o6_saveRestoreVerbs();
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void o6_drawBox();
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void o6_getActorWidth();
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void o6_wait();
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void o6_getActorScaleX();
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void o6_getActorAnimCounter();
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void o6_soundKludge();
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void o6_isAnyOf();
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void o6_systemOps();
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void o6_isActorInBox();
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void o6_delay();
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void o6_delaySeconds();
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void o6_delayMinutes();
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void o6_stopSentence();
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void o6_printLine();
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void o6_printText();
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void o6_printDebug();
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void o6_printSystem();
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void o6_printActor();
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void o6_printEgo();
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void o6_talkActor();
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void o6_talkEgo();
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void o6_dimArray();
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void o6_dummy();
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void o6_startObjectQuick();
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void o6_startScriptQuick2();
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void o6_dim2dimArray();
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void o6_abs();
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void o6_distObjectObject();
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void o6_distObjectPt();
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void o6_distPtPt();
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virtual void o6_kernelSetFunctions();
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void o6_delayFrames();
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void o6_pickOneOf();
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void o6_pickOneOfDefault();
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void o6_jumpToScript();
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void o6_isRoomScriptRunning();
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void o6_kernelGetFunctions();
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void o6_getAnimateVariable();
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void o6_drawBlastObject();
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void o6_getActorLayer();
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void o6_stampObject();
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void o6_bor();
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void o6_band();
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void o6_stopTalking();
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void o6_findAllObjects();
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void o6_pickVarRandom();
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void o6_getDateTime();
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void o6_getPixel();
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void o6_setBoxSet();
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void o6_shuffle();
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byte VAR_VIDEONAME;
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byte VAR_RANDOM_NR;
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byte VAR_STRING2DRAW;
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byte VAR_TIMEDATE_YEAR;
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byte VAR_TIMEDATE_MONTH;
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byte VAR_TIMEDATE_DAY;
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byte VAR_TIMEDATE_HOUR;
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byte VAR_TIMEDATE_MINUTE;
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byte VAR_TIMEDATE_SECOND;
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};
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} // End of namespace Scumm
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#endif
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