mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
33abb6118f
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
153 lines
4.0 KiB
C++
153 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef NEVERHOOD_NEVERHOOD_H
|
|
#define NEVERHOOD_NEVERHOOD_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/events.h"
|
|
#include "common/keyboard.h"
|
|
#include "common/random.h"
|
|
#include "common/savefile.h"
|
|
#include "common/str-array.h"
|
|
#include "common/system.h"
|
|
#include "engines/engine.h"
|
|
#include "gui/debugger.h"
|
|
#include "neverhood/console.h"
|
|
#include "neverhood/messages.h"
|
|
|
|
namespace Neverhood {
|
|
|
|
enum NeverhoodGameFeatures {
|
|
};
|
|
|
|
struct NeverhoodGameDescription;
|
|
|
|
class GameModule;
|
|
class GameVars;
|
|
class ResourceMan;
|
|
class Screen;
|
|
class SoundMan;
|
|
class AudioResourceMan;
|
|
class StaticData;
|
|
struct NPoint;
|
|
|
|
struct GameState {
|
|
int sceneNum;
|
|
int which;
|
|
};
|
|
|
|
class NeverhoodEngine : public ::Engine {
|
|
protected:
|
|
|
|
Common::Error run();
|
|
void mainLoop();
|
|
|
|
public:
|
|
NeverhoodEngine(OSystem *syst, const NeverhoodGameDescription *gameDesc);
|
|
virtual ~NeverhoodEngine();
|
|
|
|
// Detection related functions
|
|
const NeverhoodGameDescription *_gameDescription;
|
|
const char *getGameId() const;
|
|
uint32 getFeatures() const;
|
|
uint16 getVersion() const;
|
|
Common::Platform getPlatform() const;
|
|
Common::Language getLanguage() const;
|
|
bool hasFeature(EngineFeature f) const;
|
|
bool isDemo() const;
|
|
bool applyResourceFixes() const;
|
|
Common::String getTargetName() { return _targetName; };
|
|
|
|
Common::RandomSource *_rnd;
|
|
|
|
int16 _mouseX, _mouseY;
|
|
uint16 _buttonState;
|
|
|
|
GameState _gameState;
|
|
GameVars *_gameVars;
|
|
Screen *_screen;
|
|
ResourceMan *_res;
|
|
GameModule *_gameModule;
|
|
StaticData *_staticData;
|
|
Console *_console;
|
|
GUI::Debugger *getDebugger() { return _console; }
|
|
|
|
SoundMan *_soundMan;
|
|
AudioResourceMan *_audioResourceMan;
|
|
|
|
public:
|
|
|
|
/* Save/load */
|
|
|
|
enum kReadSaveHeaderError {
|
|
kRSHENoError = 0,
|
|
kRSHEInvalidType = 1,
|
|
kRSHEInvalidVersion = 2,
|
|
kRSHEIoError = 3
|
|
};
|
|
|
|
struct SaveHeader {
|
|
Common::String description;
|
|
uint32 version;
|
|
byte gameID;
|
|
uint32 flags;
|
|
uint32 saveDate;
|
|
uint32 saveTime;
|
|
uint32 playTime;
|
|
Graphics::Surface *thumbnail;
|
|
};
|
|
|
|
bool _isSaveAllowed;
|
|
|
|
bool canLoadGameStateCurrently() { return _isSaveAllowed; }
|
|
bool canSaveGameStateCurrently() { return _isSaveAllowed; }
|
|
|
|
Common::Error loadGameState(int slot);
|
|
Common::Error saveGameState(int slot, const Common::String &description);
|
|
Common::Error removeGameState(int slot);
|
|
bool savegame(const char *filename, const char *description);
|
|
bool loadgame(const char *filename);
|
|
const char *getSavegameFilename(int num);
|
|
static Common::String getSavegameFilename(const Common::String &target, int num);
|
|
static kReadSaveHeaderError readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header);
|
|
|
|
GameState& gameState() { return _gameState; }
|
|
GameModule *gameModule() { return _gameModule; }
|
|
int16 getMouseX() const { return _mouseX; }
|
|
int16 getMouseY() const { return _mouseY; }
|
|
NPoint getMousePos();
|
|
|
|
void toggleSoundUpdate(bool state) { _updateSound = state; }
|
|
void toggleMusic(bool state) { _enableMusic = state; }
|
|
bool musicIsEnabled() { return _enableMusic; }
|
|
|
|
private:
|
|
bool _updateSound;
|
|
bool _enableMusic;
|
|
|
|
};
|
|
|
|
} // End of namespace Neverhood
|
|
|
|
#endif /* NEVERHOOD_NEVERHOOD_H */
|