scummvm/engines
2006-03-19 05:55:26 +00:00
..
cine - added defines to handle the different mouse cursors 2006-03-16 20:29:07 +00:00
gob workaround: manually add delay when showing image between levels in gob1 ega 2006-03-18 13:44:57 +00:00
kyra Adds button press animations to the menu, and resets the cursor when the Dialog of Death pops up. Also, mouse clicks are now registered on button up instead of button down, as in the original 2006-03-19 05:55:26 +00:00
lure Further work on disassembling player tick/movement handler 2006-03-17 21:59:29 +00:00
queen - Renamed GameSettings to PlainGameDescriptor 2006-03-09 02:52:51 +00:00
saga Compute the full game title when detecting games & creating engine instances, and also use that for savegames (all for debugging) 2006-03-14 13:28:28 +00:00
scumm Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStream 2006-03-19 05:15:06 +00:00
simon Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStream 2006-03-19 05:15:49 +00:00
sky - Renamed GameSettings to PlainGameDescriptor 2006-03-09 02:52:51 +00:00
sword1 - Renamed GameSettings to PlainGameDescriptor 2006-03-09 02:52:51 +00:00
sword2 Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStream 2006-03-19 05:15:49 +00:00
module.mk Initial version of Cinematique engine evo 1. 2006-02-22 22:40:53 +00:00