scummvm/backends/platform/wince/CEActionsSmartphone.h

78 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CEACTIONSSMARTPHONE_H
#define CEACTIONSSMARTPHONE_H
#include "common/scummsys.h"
#include "common/system.h"
#include "common/str.h"
#include "gui/Key.h"
#include "gui/Actions.h"
#include "backends/graphics/wincesdl/wincesdl-graphics.h"
#define SMARTPHONE_ACTION_VERSION 5
enum smartphoneActionType {
SMARTPHONE_ACTION_UP = 0,
SMARTPHONE_ACTION_DOWN,
SMARTPHONE_ACTION_LEFT,
SMARTPHONE_ACTION_RIGHT,
SMARTPHONE_ACTION_LEFTCLICK,
SMARTPHONE_ACTION_RIGHTCLICK,
SMARTPHONE_ACTION_SAVE,
SMARTPHONE_ACTION_SKIP,
SMARTPHONE_ACTION_ZONE,
SMARTPHONE_ACTION_MULTI,
SMARTPHONE_ACTION_BINDKEYS,
SMARTPHONE_ACTION_KEYBOARD,
SMARTPHONE_ACTION_ROTATE,
SMARTPHONE_ACTION_QUIT,
SMARTPHONE_ACTION_LAST
};
class CEActionsSmartphone : public GUI::Actions {
public:
// Actions
bool perform(GUI::ActionType action, bool pushed = true);
Common::String actionName(GUI::ActionType action);
int size();
static void init();
void initInstanceMain(OSystem *mainSystem);
void initInstanceGame();
// Action domain
Common::String domain();
int version();
~CEActionsSmartphone();
private:
CEActionsSmartphone();
WINCESdlGraphicsManager *_graphicsMan;
bool _right_click_needed;
OSystem_WINCE3 *_CESystem;
};
#endif