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78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef CEACTIONSSMARTPHONE_H
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#define CEACTIONSSMARTPHONE_H
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "common/str.h"
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#include "gui/Key.h"
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#include "gui/Actions.h"
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#include "backends/graphics/wincesdl/wincesdl-graphics.h"
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#define SMARTPHONE_ACTION_VERSION 5
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enum smartphoneActionType {
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SMARTPHONE_ACTION_UP = 0,
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SMARTPHONE_ACTION_DOWN,
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SMARTPHONE_ACTION_LEFT,
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SMARTPHONE_ACTION_RIGHT,
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SMARTPHONE_ACTION_LEFTCLICK,
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SMARTPHONE_ACTION_RIGHTCLICK,
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SMARTPHONE_ACTION_SAVE,
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SMARTPHONE_ACTION_SKIP,
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SMARTPHONE_ACTION_ZONE,
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SMARTPHONE_ACTION_MULTI,
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SMARTPHONE_ACTION_BINDKEYS,
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SMARTPHONE_ACTION_KEYBOARD,
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SMARTPHONE_ACTION_ROTATE,
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SMARTPHONE_ACTION_QUIT,
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SMARTPHONE_ACTION_LAST
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};
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class CEActionsSmartphone : public GUI::Actions {
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public:
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// Actions
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bool perform(GUI::ActionType action, bool pushed = true);
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Common::String actionName(GUI::ActionType action);
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int size();
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static void init();
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void initInstanceMain(OSystem *mainSystem);
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void initInstanceGame();
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// Action domain
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Common::String domain();
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int version();
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~CEActionsSmartphone();
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private:
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CEActionsSmartphone();
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WINCESdlGraphicsManager *_graphicsMan;
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bool _right_click_needed;
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OSystem_WINCE3 *_CESystem;
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};
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#endif
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