Eugene Sandulenko 22a009d3c6 Update headers. engine/
svn-id: r38408
2009-02-17 15:02:16 +00:00

747 lines
21 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "sci/include/sciresource.h"
#include "sci/include/engine.h"
#include "sci/include/versions.h"
#include "sci/include/kernel.h"
#include "sci/engine/kernel_types.h"
/* Structures and data from vm.c: */
extern calls_struct_t *send_calls;
extern int send_calls_allocated;
extern int bp_flag;
static int
_init_vocabulary(state_t *s) { /* initialize vocabulary and related resources */
s->parser_lastmatch_word = SAID_NO_MATCH;
s->parser_rules = NULL;
sciprintf("Initializing vocabulary\n");
if ((s->resmgr->sci_version < SCI_VERSION_01_VGA) && (s->parser_words = vocab_get_words(s->resmgr, &(s->parser_words_nr)))) {
s->parser_suffices = vocab_get_suffices(s->resmgr, &(s->parser_suffices_nr));
if ((s->parser_branches = vocab_get_branches(s->resmgr, &(s->parser_branches_nr))))
/* Now build a GNF grammar out of this */
s->parser_rules = vocab_build_gnf(s->parser_branches, s->parser_branches_nr);
} else {
sciprintf("Assuming that this game does not use a parser.\n");
s->parser_rules = NULL;
}
s->opcodes = vocabulary_get_opcodes(s->resmgr);
if (!(s->selector_names = vocabulary_get_snames(s->resmgr, NULL, s->version))) {
sciprintf("_init_vocabulary(): Could not retrieve selector names (vocab.997)!\n");
return 1;
}
for (s->selector_names_nr = 0; s->selector_names[s->selector_names_nr]; s->selector_names_nr++);
/* Counts the number of selector names */
script_map_selectors(s, &(s->selector_map));
/* Maps a few special selectors for later use */
return 0;
}
extern int _allocd_rules;
static void
_free_vocabulary(state_t *s) {
sciprintf("Freeing vocabulary\n");
if (s->parser_words) {
vocab_free_words(s->parser_words, s->parser_words_nr);
vocab_free_suffices(s->resmgr, s->parser_suffices, s->parser_suffices_nr);
vocab_free_branches(s->parser_branches);
vocab_free_rule_list(s->parser_rules);
}
vocabulary_free_snames(s->selector_names);
vocabulary_free_knames(s->kernel_names);
vocabulary_free_opcodes(s->opcodes);
s->opcodes = NULL;
s->selector_names = NULL;
s->kernel_names = NULL;
s->opcodes = NULL;
}
static int
_init_graphics_input(state_t *s) {
s->pic_priority_table = NULL;
s->pics = NULL;
s->pics_nr = 0;
return 0;
}
static void
_sci1_alloc_system_colors(state_t *s) {
gfx_color_t white;
gfx_color_t black;
white.visual.global_index = 255;
white.visual.r = white.visual.g = white.visual.b = 255;
white.alpha = 0;
white.priority = white.control = 0;
white.mask = GFX_MASK_VISUAL;
gfxop_set_system_color(s->gfx_state, &white);
black.visual.global_index = 0;
black.visual.r = black.visual.g = black.visual.b = 0;
black.alpha = 0;
black.priority = black.control = 0;
black.mask = GFX_MASK_VISUAL;
gfxop_set_system_color(s->gfx_state, &black);
}
int
_reset_graphics_input(state_t *s) {
resource_t *resource;
int font_nr;
gfx_color_t transparent;
sciprintf("Initializing graphics\n");
if (s->resmgr->sci_version <= SCI_VERSION_01) {
int i;
for (i = 0; i < 16; i++) {
if (gfxop_set_color(s->gfx_state, &(s->ega_colors[i]),
gfx_sci0_image_colors[sci0_palette][i].r,
gfx_sci0_image_colors[sci0_palette][i].g,
gfx_sci0_image_colors[sci0_palette][i].b,
0, -1, -1))
return 1;
gfxop_set_system_color(s->gfx_state, &(s->ega_colors[i]));
}
} else {
/* Check for Amiga palette file. */
FILE *f = sci_fopen("spal", "rb");
if (f) {
s->gfx_state->resstate->static_palette =
gfxr_read_pal1_amiga(&s->gfx_state->resstate->static_palette_entries, f);
fclose(f);
_sci1_alloc_system_colors(s);
} else {
resource = scir_find_resource(s->resmgr, sci_palette, 999, 1);
if (resource) {
if (s->version < SCI_VERSION(1, 001, 000))
s->gfx_state->resstate->static_palette =
gfxr_read_pal1(999, &s->gfx_state->resstate->static_palette_entries,
resource->data, resource->size);
else
s->gfx_state->resstate->static_palette =
gfxr_read_pal11(999, &s->gfx_state->resstate->static_palette_entries,
resource->data, resource->size);
_sci1_alloc_system_colors(s);
scir_unlock_resource(s->resmgr, resource, sci_palette, 999);
} else
sciprintf("Couldn't find the default palette!\n");
}
}
transparent.mask = 0;
gfxop_fill_box(s->gfx_state, gfx_rect(0, 0, 320, 200), s->ega_colors[0]); /* Fill screen black */
gfxop_update(s->gfx_state);
s->mouse_pointer_view = s->mouse_pointer_loop = s->mouse_pointer_cel = -1; /* No mouse pointer resource */
s->save_mouse_pointer_view = s->save_mouse_pointer_loop = s->save_mouse_pointer_cel = -1; /* No mouse pointer resource */
gfxop_set_pointer_position(s->gfx_state, gfx_point(160, 150));
s->mouse_pointer_view = s->mouse_pointer_loop = s->mouse_pointer_cel = -1; /* No mouse pointer resource */
s->save_mouse_pointer_view = s->save_mouse_pointer_loop = s->save_mouse_pointer_cel = -1; /* No mouse pointer resource */
s->pic_is_new = 0;
s->pic_visible_map = GFX_MASK_NONE; /* Other values only make sense for debugging */
s->dyn_views = NULL; /* no DynViews */
s->drop_views = NULL; /* And, consequently, no list for dropped views */
s->priority_first = 42; /* Priority zone 0 ends here */
if (s->version < SCI_VERSION_FTU_PRIORITY_14_ZONES)
s->priority_last = 200;
else
s->priority_last = 190;
font_nr = -1;
do {
resource = scir_test_resource(s->resmgr, sci_font, ++font_nr);
} while ((!resource) && (font_nr < sci_max_resource_nr[s->resmgr->sci_version]));
if (!resource) {
sciprintf("No text font was found.\n");
return 1;
}
s->visual = gfxw_new_visual(s->gfx_state, font_nr);
s->wm_port = gfxw_new_port(s->visual, NULL, s->gfx_state->options->pic_port_bounds, s->ega_colors[0], transparent);
s->iconbar_port = gfxw_new_port(s->visual, NULL, gfx_rect(0, 0, 320, 200), s->ega_colors[0], transparent);
s->iconbar_port->flags |= GFXW_FLAG_NO_IMPLICIT_SWITCH;
if (s->resmgr->sci_version >= SCI_VERSION_01_VGA) {
// This bit sets the foreground and background colors in VGA SCI games
gfx_color_t fgcolor;
gfx_color_t bgcolor;
memset(&fgcolor, 0, sizeof(gfx_color_t));
memset(&bgcolor, 0, sizeof(gfx_color_t));
#if 0
fgcolor.visual = s->gfx_state->resstate->static_palette[0];
fgcolor.mask = GFX_MASK_VISUAL;
bgcolor.visual = s->gfx_state->resstate->static_palette[255];
bgcolor.mask = GFX_MASK_VISUAL;
#endif
s->titlebar_port = gfxw_new_port(s->visual, NULL, gfx_rect(0, 0, 320, 10),
fgcolor, bgcolor);
} else
s->titlebar_port = gfxw_new_port(s->visual, NULL, gfx_rect(0, 0, 320, 10),
s->ega_colors[0], s->ega_colors[15]);
s->titlebar_port->color.mask |= GFX_MASK_PRIORITY;
s->titlebar_port->color.priority = 11;
s->titlebar_port->bgcolor.mask |= GFX_MASK_PRIORITY;
s->titlebar_port->bgcolor.priority = 11;
s->titlebar_port->flags |= GFXW_FLAG_NO_IMPLICIT_SWITCH;
/* but this is correct */
s->picture_port = gfxw_new_port(s->visual, NULL, s->gfx_state->options->pic_port_bounds, s->ega_colors[0], transparent);
s->pics_drawn_nr = 0;
s->visual->add(GFXWC(s->visual), GFXW(s->wm_port));
s->visual->add(GFXWC(s->visual), GFXW(s->titlebar_port));
s->visual->add(GFXWC(s->visual), GFXW(s->picture_port));
s->visual->add(GFXWC(s->visual), GFXW(s->iconbar_port));
/* Add ports to visual */
s->port = s->picture_port; /* Currently using the picture port */
#if 0
s->titlebar_port->bgcolor.mask |= GFX_MASK_PRIORITY;
s->titlebar_port->bgcolor.priority = 11; /* Standard priority for the titlebar port */
#endif
return 0;
}
int
game_init_graphics(state_t *s) {
#ifndef WITH_PIC_SCALING
if (s->gfx_state->options->pic0_unscaled == 0)
sciprintf("WARNING: Pic scaling was disabled; your version of FreeSCI has no support for scaled pic drawing built in.\n");
s->gfx_state->options->pic0_unscaled = 1;
#endif
return _reset_graphics_input(s);
}
static void
_free_graphics_input(state_t *s) {
sciprintf("Freeing graphics\n");
s->visual->widfree(GFXW(s->visual));
s->wm_port = s->titlebar_port = s->picture_port = NULL;
s->visual = NULL;
s->dyn_views = NULL;
s->port = NULL;
if (s->pics)
free(s->pics);
s->pics = NULL;
}
/*------------------------------------------------------------*/
int
game_init_sound(state_t *s, int sound_flags) {
if (s->resmgr->sci_version >= SCI_VERSION_01)
sound_flags |= SFX_STATE_FLAG_MULTIPLAY;
s->sfx_init_flags = sound_flags;
sfx_init(&s->sound, s->resmgr, sound_flags);
return 0;
}
/* Maps a class ID to the script the corresponding class is contained in */
/* Returns the script number suggested by vocab.996, or -1 if there's none */
static int
suggested_script(resource_t *res, unsigned int classId) {
int offset;
if (!res || classId >= res->size >> 2)
return -1;
offset = 2 + (classId << 2);
return getInt16(res->data + offset);
}
int
test_cursor_style(state_t *s) {
int resource_nr = 0;
int ok = 0;
do {
ok |= scir_test_resource(s->resmgr, sci_cursor, resource_nr++) != NULL;
} while (resource_nr < 1000 && !ok);
return ok;
}
int
create_class_table_sci11(state_t *s) {
int scriptnr;
unsigned int seeker_offset;
char *seeker_ptr;
int classnr;
resource_t *vocab996 = scir_find_resource(s->resmgr, sci_vocab, 996, 1);
if (!vocab996)
s->classtable_size = 20;
else
s->classtable_size = vocab996->size >> 2;
s->classtable = (class_t*)sci_calloc(sizeof(class_t), s->classtable_size);
for (scriptnr = 0; scriptnr < 1000; scriptnr++) {
resource_t *heap = scir_find_resource(s->resmgr, sci_heap,
scriptnr, 0);
if (heap) {
int global_vars = getUInt16(heap->data + 2);
seeker_ptr = (char*)heap->data + 4 + global_vars * 2;
seeker_offset = 4 + global_vars * 2;
while (getUInt16((byte*)seeker_ptr) == SCRIPT_OBJECT_MAGIC_NUMBER) {
if (getUInt16((byte*)seeker_ptr + 14) & SCRIPT_INFO_CLASS) {
classnr = getUInt16((byte*)seeker_ptr + 10);
if (classnr >= s->classtable_size) {
if (classnr >= SCRIPT_MAX_CLASSTABLE_SIZE) {
fprintf(stderr, "Invalid class number 0x%x in script.%d(0x%x), offset %04x\n",
classnr, scriptnr, scriptnr, seeker_offset);
return 1;
}
s->classtable = (class_t*)sci_realloc(s->classtable, sizeof(class_t) * (classnr + 1));
memset(&(s->classtable[s->classtable_size]), 0,
sizeof(class_t) * (1 + classnr - s->classtable_size)); /* Clear after resize */
s->classtable_size = classnr + 1; /* Adjust maximum number of entries */
}
s->classtable[classnr].reg.offset = seeker_offset;
s->classtable[classnr].reg.segment = 0;
s->classtable[classnr].script = scriptnr;
}
seeker_ptr += getUInt16((byte*)seeker_ptr + 2) * 2;
seeker_offset += getUInt16((byte*)seeker_ptr + 2) * 2;
}
}
}
return 0;
}
static int
create_class_table_sci0(state_t *s) {
int scriptnr;
unsigned int seeker;
int classnr;
int magic_offset; /* For strange scripts in older SCI versions */
resource_t *vocab996 = scir_find_resource(s->resmgr, sci_vocab, 996, 1);
if (!vocab996)
s->classtable_size = 20;
else
s->classtable_size = vocab996->size >> 2;
s->classtable = (class_t*)sci_calloc(sizeof(class_t), s->classtable_size);
for (scriptnr = 0; scriptnr < 1000; scriptnr++) {
int objtype = 0;
resource_t *script = scir_find_resource(s->resmgr, sci_script,
scriptnr, 0);
if (script) {
if (s->version < SCI_VERSION_FTU_NEW_SCRIPT_HEADER)
magic_offset = seeker = 2;
else
magic_offset = seeker = 0;
do {
while (seeker < script->size) {
unsigned int lastseeker = seeker;
objtype = getInt16(script->data + seeker);
if (objtype == sci_obj_class || objtype == sci_obj_terminator)
break;
seeker += getInt16(script->data + seeker + 2);
if (seeker <= lastseeker) {
sciprintf("Warning: Script version is invalid.\n");
free(s->classtable);
return SCI_ERROR_INVALID_SCRIPT_VERSION;
}
}
if (objtype == sci_obj_class) {
int sugg_script;
seeker -= SCRIPT_OBJECT_MAGIC_OFFSET; /* Adjust position; script home is base +8 bytes */
classnr = getInt16(script->data + seeker + 4 + SCRIPT_SPECIES_OFFSET);
if (classnr >= s->classtable_size) {
if (classnr >= SCRIPT_MAX_CLASSTABLE_SIZE) {
fprintf(stderr, "Invalid class number 0x%x in script.%d(0x%x), offset %04x\n",
classnr, scriptnr, scriptnr, seeker);
return 1;
}
s->classtable = (class_t*)sci_realloc(s->classtable, sizeof(class_t) * (classnr + 1));
memset(&(s->classtable[s->classtable_size]), 0,
sizeof(class_t) * (1 + classnr - s->classtable_size)); /* Clear after resize */
s->classtable_size = classnr + 1; /* Adjust maximum number of entries */
}
sugg_script = suggested_script(vocab996, classnr);
/* First, test whether the script hasn't been claimed, or if it's been claimed by the wrong script */
if (sugg_script == -1 || scriptnr == sugg_script /*|| !s->classtable[classnr].reg.segment*/) {
/* Now set the home script of the class */
s->classtable[classnr].reg.offset = seeker + 4 - magic_offset;
s->classtable[classnr].reg.segment = 0;
s->classtable[classnr].script = scriptnr;
}
seeker += SCRIPT_OBJECT_MAGIC_OFFSET; /* Re-adjust position */
seeker += getInt16(script->data + seeker + 2); /* Move to next */
}
} while (objtype != sci_obj_terminator && seeker <= script->size);
}
}
scir_unlock_resource(s->resmgr, vocab996, sci_vocab, 996);
vocab996 = NULL;
return 0;
}
/* Architectural stuff: Init/Unintialize engine */
int
script_init_engine(state_t *s, sci_version_t version) {
int result;
s->max_version = SCI_VERSION(9, 999, 999); /* :-) */
s->min_version = 0; /* Set no real limits */
s->version = SCI_VERSION_DEFAULT_SCI0;
s->kernel_opt_flags = 0;
if (!version) {
s->version_lock_flag = 0;
} else {
s->version = version;
s->version_lock_flag = 1; /* Lock version */
}
script_detect_versions(s);
if (s->version >= SCI_VERSION(1, 001, 000))
result = create_class_table_sci11(s);
else
result = create_class_table_sci0(s);
sm_init(&s->seg_manager, s->version >= SCI_VERSION(1, 001, 000));
s->gc_countdown = GC_INTERVAL - 1;
if (result) {
sciprintf("Failed to initialize class table\n");
return 1;
}
s->script_000_segment = script_get_segment(s, 0, SCRIPT_GET_LOCK);
if (s->script_000_segment <= 0) {
sciprintf("Failed to instantiate script.000\n");
return 1;
}
s->script_000 = &(s->seg_manager.heap[s->script_000_segment]->data.script);
s->sys_strings = sm_allocate_sys_strings(&s->seg_manager,
&s->sys_strings_segment);
/* Allocate static buffer for savegame and CWD directories */
sys_string_acquire(s->sys_strings, SYS_STRING_SAVEDIR, "savedir", MAX_SAVE_DIR_SIZE);
s->save_dir_copy = make_reg(s->sys_strings_segment, SYS_STRING_SAVEDIR);
s->save_dir_edit_offset = 0;
s->r_acc = s->r_prev = NULL_REG;
s->r_amp_rest = 0;
s->execution_stack = NULL; /* Start without any execution stack */
s->execution_stack_base = -1; /* No vm is running yet */
s->execution_stack_pos = -1; /* Start at execution stack position 0 */
s->kernel_names = vocabulary_get_knames(s->resmgr, &s->kernel_names_nr);
script_map_kernel(s);
/* Maps the kernel functions */
if (_init_vocabulary(s)) return 1;
if (s->selector_map.cantBeHere != -1)
version_require_later_than(s, SCI_VERSION_FTU_INVERSE_CANBEHERE);
s->restarting_flags = SCI_GAME_IS_NOT_RESTARTING;
s->bp_list = NULL; /* No breakpoints defined */
s->have_bp = 0;
s->file_handles_nr = 5;
s->file_handles = (FILE**)sci_calloc(sizeof(FILE *), s->file_handles_nr);
/* Allocate memory for file handles */
sci_init_dir(&(s->dirseeker));
s->dirseeker_outbuffer = NULL_REG;
/* Those two are used by FileIO for FIND_FIRST, FIND_NEXT */
if (s->version >= SCI_VERSION_FTU_LOFS_ABSOLUTE &&
s->version < SCI_VERSION(1, 001, 000))
sm_set_export_width(&s->seg_manager, 1);
else
sm_set_export_width(&s->seg_manager, 0);
sciprintf("Engine initialized\n");
if (_init_graphics_input(s))
return 1;
return 0;
}
void
script_set_gamestate_save_dir(state_t *s, const char* path) {
sys_string_set(s->sys_strings, SYS_STRING_SAVEDIR, path);
}
void
script_free_vm_memory(state_t *s) {
int i;
sciprintf("Freeing VM memory\n");
s->save_dir_copy_buf = NULL;
free(s->classtable);
s->classtable = NULL;
/* Close all opened file handles */
for (i = 1; i < s->file_handles_nr; i++)
if (s->file_handles[i])
fclose(s->file_handles[i]);
free(s->file_handles);
s->file_handles = NULL;
/* FIXME: file handles will NOT be closed under DOS. DJGPP generates an
exception fault whenever you try to close a never-opened file */
}
extern void
free_kfunct_tables(state_t *s);
/* From kernel.c */
void
script_free_engine(state_t *s) {
script_free_vm_memory(s);
sciprintf("Freeing state-dependant data\n");
free_kfunct_tables(s);
_free_vocabulary(s);
}
void
script_free_breakpoints(state_t *s) {
breakpoint_t *bp, *bp_next;
/* Free breakpoint list */
bp = s->bp_list;
while (bp) {
bp_next = bp->next;
if (bp->type == BREAK_SELECTOR) free(bp->data.name);
free(bp);
bp = bp_next;
}
s->bp_list = NULL;
}
/*************************************************************/
/* Game instance stuff: Init/Unitialize state-dependant data */
/*************************************************************/
int
game_init(state_t *s) {
#ifdef __GNUC__XX
# warning "Fixme: Use new VM instantiation code all over the place"
#endif
reg_t game_obj; /* Address of the game object */
dstack_t *stack;
stack = sm_allocate_stack(&s->seg_manager, VM_STACK_SIZE,
&s->stack_segment);
s->stack_base = stack->entries;
s->stack_top = s->stack_base + VM_STACK_SIZE;
if (!script_instantiate(s, 0)) {
sciprintf("game_init(): Could not instantiate script 0\n");
return 1;
}
s->parser_valid = 0; /* Invalidate parser */
s->parser_event = NULL_REG; /* Invalidate parser event */
s->synonyms = NULL;
s->synonyms_nr = 0; /* No synonyms */
/* Initialize send_calls buffer */
if (!send_calls_allocated)
send_calls = (calls_struct_t*)sci_calloc(sizeof(calls_struct_t), send_calls_allocated = 16);
if (s->gfx_state && _reset_graphics_input(s))
return 1;
s->successor = NULL; /* No successor */
s->status_bar_text = NULL; /* Status bar is blank */
s->status_bar_foreground = 0;
s->status_bar_background = s->resmgr->sci_version >= SCI_VERSION_01_VGA ? 255 : 15;
sys_string_acquire(s->sys_strings, SYS_STRING_PARSER_BASE, "parser-base", MAX_PARSER_BASE);
s->parser_base = make_reg(s->sys_strings_segment, SYS_STRING_PARSER_BASE);
sci_get_current_time(&(s->game_start_time)); /* Get start time */
memcpy(&(s->last_wait_time), &(s->game_start_time), sizeof(GTimeVal));
/* Use start time as last_wait_time */
s->debug_mode = 0x0; /* Disable all debugging */
s->onscreen_console = 0; /* No onscreen console unless explicitly requested */
srand(time(NULL)); /* Initialize random number generator */
/* script_dissect(0, s->selector_names, s->selector_names_nr); */
game_obj = script_lookup_export(s, 0, 0);
/* The first entry in the export table of script 0 points to the game object */
s->game_name = sci_strdup(obj_get_name(s, game_obj));
if (!s->game_name) {
sciprintf("Error: script.000, export 0 ("PREG") does not\n"
" yield an object with a name -> sanity check failed\n",
PRINT_REG(game_obj));
return 1;
}
sciprintf(" \"%s\" at "PREG"\n", s->game_name, PRINT_REG(game_obj));
if (strlen((char *) s->game_name) >= MAX_GAMEDIR_SIZE) {
s->game_name[MAX_GAMEDIR_SIZE - 1] = 0; /* Fix length with brute force */
sciprintf(" Designation too long; was truncated to \"%s\"\n", s->game_name);
}
s->game_obj = game_obj;
/* Mark parse tree as unused */
s->parser_nodes[0].type = PARSE_TREE_NODE_LEAF;
s->parser_nodes[0].content.value = 0;
s->menubar = menubar_new(); /* Create menu bar */
return 0;
}
int
game_exit(state_t *s) {
if (s->execution_stack) {
free(s->execution_stack);
}
sfx_exit(&s->sound);
/* Reinit because some other code depends on having a valid state */
game_init_sound(s, SFX_STATE_FLAG_NOSOUND);
sm_destroy(&s->seg_manager);
if (s->synonyms_nr) {
free(s->synonyms);
s->synonyms = NULL;
s->synonyms_nr = 0;
}
sciprintf("Freeing miscellaneous data...\n");
#ifdef __GNUC__XX
#warning "Free parser segment here"
#endif
if (send_calls_allocated) {
free(send_calls);
send_calls_allocated = 0;
}
#ifdef __GNUC__XX
#warning "Free scripts here"
#endif
menubar_free(s->menubar);
_free_graphics_input(s);
free(s->game_name);
return 0;
}