mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* Additional copyright for this file:
|
|
* Copyright (C) 1994-1998 Revolution Software Ltd.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
|
|
#include "common/textconsole.h"
|
|
|
|
#include "sword2/sword2.h"
|
|
#include "sword2/defs.h"
|
|
#include "sword2/header.h"
|
|
#include "sword2/logic.h"
|
|
|
|
namespace Sword2 {
|
|
|
|
/**
|
|
* Clear any syncs registered for this id. Call this just after the id has been
|
|
* processed. Theoretically there could be more than one sync waiting for us,
|
|
* so clear the lot.
|
|
*/
|
|
|
|
void Logic::clearSyncs(uint32 id) {
|
|
for (int i = 0; i < ARRAYSIZE(_syncList); i++) {
|
|
if (_syncList[i].id == id) {
|
|
debug(5, "removing sync %d for %d", i, id);
|
|
_syncList[i].id = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Logic::sendSync(uint32 id, uint32 sync) {
|
|
for (int i = 0; i < ARRAYSIZE(_syncList); i++) {
|
|
if (_syncList[i].id == 0) {
|
|
debug(5, "%d sends sync %d to %d", readVar(ID), sync, id);
|
|
_syncList[i].id = id;
|
|
_syncList[i].sync = sync;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// The original code didn't even check for this condition, so maybe
|
|
// it should be a fatal error?
|
|
|
|
warning("No free sync slot");
|
|
}
|
|
|
|
/**
|
|
* Check for a sync waiting for this character. Called from fnAnim() to see if
|
|
* animation is to be finished. Returns an index into _syncList[], or -1.
|
|
*/
|
|
|
|
int Logic::getSync() {
|
|
uint32 id = readVar(ID);
|
|
|
|
for (int i = 0; i < ARRAYSIZE(_syncList); i++) {
|
|
if (_syncList[i].id == id)
|
|
return i;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
} // End of namespace Sword2
|