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https://github.com/libretro/scummvm.git
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131 lines
6.3 KiB
C++
131 lines
6.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SCI_ENGINE_SCRIPT_PATCHES_H
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#define SCI_ENGINE_SCRIPT_PATCHES_H
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#include "sci/sci.h"
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namespace Sci {
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// Please do not use the #defines, that are called SIG_CODE_* / PATCH_CODE_* inside signature/patch-tables
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#define SIG_END 0xFFFF
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#define SIG_MISMATCH 0xFFFE
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#define SIG_COMMANDMASK 0xF000
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#define SIG_VALUEMASK 0x0FFF
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#define SIG_BYTEMASK 0x00FF
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#define SIG_MAGICDWORD 0xF000
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#define SIG_CODE_ADDTOOFFSET 0xE000
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#define SIG_ADDTOOFFSET(_offset_) SIG_CODE_ADDTOOFFSET | (_offset_)
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#define SIG_CODE_SELECTOR16 0x9000
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#define SIG_SELECTOR16(_selectorID_) SIG_CODE_SELECTOR16 | SELECTOR_##_selectorID_
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#define SIG_CODE_SELECTOR8 0x8000
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#define SIG_SELECTOR8(_selectorID_) SIG_CODE_SELECTOR8 | SELECTOR_##_selectorID_
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#define SIG_CODE_UINT16 0x1000
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#define SIG_UINT16(_value_) SIG_CODE_UINT16 | ((_value_) & 0xFF), ((_value_) >> 8)
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#define SIG_CODE_BYTE 0x0000
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#define PATCH_END SIG_END
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#define PATCH_COMMANDMASK SIG_COMMANDMASK
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#define PATCH_VALUEMASK SIG_VALUEMASK
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#define PATCH_BYTEMASK SIG_BYTEMASK
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#define PATCH_CODE_ADDTOOFFSET SIG_CODE_ADDTOOFFSET
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#define PATCH_ADDTOOFFSET(_offset_) SIG_CODE_ADDTOOFFSET | (_offset_)
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#define PATCH_CODE_GETORIGINALBYTE 0xC000
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#define PATCH_GETORIGINALBYTE(_offset_) PATCH_CODE_GETORIGINALBYTE | (_offset_), 0
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#define PATCH_GETORIGINALBYTEADJUST(_offset_, _adjustValue_) PATCH_CODE_GETORIGINALBYTE | (_offset_), (uint16)(_adjustValue_)
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#define PATCH_CODE_GETORIGINALUINT16 0xD000
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#define PATCH_GETORIGINALUINT16(_offset_) PATCH_CODE_GETORIGINALUINT16 | (_offset_), 0
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#define PATCH_GETORIGINALUINT16ADJUST(_offset_, _adjustValue_) PATCH_CODE_GETORIGINALUINT16 | (_offset_), (uint16)(_adjustValue_)
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#define PATCH_CODE_SELECTOR16 SIG_CODE_SELECTOR16
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#define PATCH_SELECTOR16(_selectorID_) SIG_CODE_SELECTOR16 | SELECTOR_##_selectorID_
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#define PATCH_CODE_SELECTOR8 SIG_CODE_SELECTOR8
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#define PATCH_SELECTOR8(_selectorID_) SIG_CODE_SELECTOR8 | SELECTOR_##_selectorID_
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#define PATCH_CODE_UINT16 SIG_CODE_UINT16
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#define PATCH_UINT16(_value_) SIG_CODE_UINT16 | ((_value_) & 0xFF), ((_value_) >> 8)
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#define PATCH_CODE_BYTE SIG_CODE_BYTE
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// defines maximum scratch area for getting original bytes from unpatched script data
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#define PATCH_VALUELIMIT 4096
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struct SciScriptPatcherEntry {
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bool defaultActive;
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uint16 scriptNr;
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const char *description;
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int16 applyCount;
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const uint16 *signatureData;
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const uint16 *patchData;
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};
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#define SCI_SIGNATUREENTRY_TERMINATOR { false, 0, NULL, 0, NULL, NULL }
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struct SciScriptPatcherRuntimeEntry {
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bool active;
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uint32 magicDWord;
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int magicOffset;
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};
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/**
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* ScriptPatcher class, handles on-the-fly patching of script data
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*/
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class ScriptPatcher {
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public:
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ScriptPatcher();
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~ScriptPatcher();
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// Calculates the magic DWord for fast search and verifies signature/patch data
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// Returns the magic DWord in platform-specific byte-order. This is done on purpose for performance.
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void calculateMagicDWordAndVerify(const char *signatureDescription, const uint16 *signatureData, bool magicDWordIncluded, uint32 &calculatedMagicDWord, int &calculatedMagicDWordOffset);
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// Called when a script is loaded to check for signature matches and apply patches in such cases
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void processScript(uint16 scriptNr, SciSpan<byte> scriptData);
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// Verifies, if a given signature matches the given script data (pointed to by additional byte offset)
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bool verifySignature(uint32 byteOffset, const uint16 *signatureData, const char *signatureDescription, const SciSpan<const byte> &scriptData);
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// searches for a given signature inside script data
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// returns -1 in case it was not found or an offset to the matching data
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int32 findSignature(uint32 magicDWord, int magicOffset, const uint16 *signatureData, const char *patchDescription, const SciSpan<const byte> &scriptData);
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private:
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// Initializes a patch table and creates run time information for it (for enabling/disabling), also calculates magic DWORD)
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void initSignature(const SciScriptPatcherEntry *patchTable);
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// Enables a patch inside the patch table (used for optional patches like CD+Text support for KQ6 & LB2)
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void enablePatch(const SciScriptPatcherEntry *patchTable, const char *searchDescription);
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// Searches for a given signature entry inside script data
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// returns -1 in case it was not found or an offset to the matching data
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int32 findSignature(const SciScriptPatcherEntry *patchEntry, const SciScriptPatcherRuntimeEntry *runtimeEntry, const SciSpan<const byte> &scriptData);
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// Applies a patch to a given script + offset (overwrites parts)
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void applyPatch(const SciScriptPatcherEntry *patchEntry, SciSpan<byte> scriptData, int32 signatureOffset);
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Selector *_selectorIdTable;
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SciScriptPatcherRuntimeEntry *_runtimeTable;
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bool _isMacSci11;
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};
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} // End of namespace Sci
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#endif // SCI_ENGINE_WORKAROUNDS_H
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