mirror of
https://github.com/libretro/scummvm.git
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327 lines
8.4 KiB
C++
327 lines
8.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#include "saga2/saga2.h"
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#include "saga2/actor.h"
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#include "saga2/band.h"
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namespace Saga2 {
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//----------------------------------------------------------------------
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// BandList constructor -- simply place each element of the array in
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// the inactive list
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BandList::BandList() {
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for (int i = 0; i < kNumBands; i++)
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_list[i] = nullptr;
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}
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//----------------------------------------------------------------------
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// BandList destructor
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BandList::~BandList() {
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for (int i = 0; i < kNumBands; i++)
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delete _list[i];
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}
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void BandList::read(Common::InSaveFile *in) {
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int16 bandCount;
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// Get the count of bands and increment the buffer pointer
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bandCount = in->readSint16LE();
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// Iterate through the archive data, reconstructing the Bands
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for (int i = 0; i < bandCount; i++) {
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BandID id;
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// Retreive the Band's id number
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id = in->readSint16LE();
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debugC(3, kDebugSaveload, "Loading Band %d", id);
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_list[id] = new Band(in);
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}
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}
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//----------------------------------------------------------------------
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// Return the number of bytes necessary to archive this TaskList
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int32 BandList::archiveSize() {
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int32 size = sizeof(int16);
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for (int i = 0; i < kNumBands; i++)
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if (_list[i])
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size += sizeof(BandID) + _list[i]->archiveSize();
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return size;
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}
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void BandList::write(Common::MemoryWriteStreamDynamic *out) {
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int16 bandCount = 0;
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// Count the active bands
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for (int i = 0; i < kNumBands; i++)
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if (_list[i])
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bandCount++;
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// Store the band count in the archive buffer
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out->writeSint16LE(bandCount);
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debugC(3, kDebugSaveload, "... bandCount = %d", bandCount);
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// Iterate through the bands, archiving each
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for (int i = 0; i < kNumBands; i++) {
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if (_list[i]) {
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// Store the Band's id number
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out->writeSint16LE(i);
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debugC(3, kDebugSaveload, "Saving Band %d", i);
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_list[i]->write(out);
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}
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}
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}
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//----------------------------------------------------------------------
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// Place a Band into the active list and return its address
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Band *BandList::newBand() {
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for (int i = 0; i < kNumBands; i++) {
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if (!_list[i]) {
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_list[i] = new Band();
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return _list[i];
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}
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}
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return nullptr;
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}
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//----------------------------------------------------------------------
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// Place a specific Band into the active list and return its address
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Band *BandList::newBand(BandID id) {
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assert(id >= 0 && id < kNumBands);
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if (_list[id])
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delete _list[id];
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_list[id] = new Band();
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return _list[id];
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}
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void BandList::addBand(Band *b) {
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for (int i = 0; i < kNumBands; i++) {
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if (_list[i] == b) {
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warning("Band %d (%p) already added", i, (void *)b);
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return;
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}
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}
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for (int i = 0; i < kNumBands; i++) {
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if (!_list[i]) {
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_list[i] = b;
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return;
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}
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}
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error("BandList::addBand(): Too many bands, > %d", kNumBands);
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}
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//----------------------------------------------------------------------
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// Remove the specified Band from the active list and place it back
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// into the inactive list
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void BandList::deleteBand(Band *p) {
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int id = getBandID(p);
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_list[id] = nullptr;
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}
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/* ===================================================================== *
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Misc. band management functions
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* ===================================================================== */
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//----------------------------------------------------------------------
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// Call the bandList member function newBand() to get a pointer to a
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// new Band
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Band *newBand() {
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return g_vm->_bandList->newBand();
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}
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Band *newBand(BandID id) {
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return g_vm->_bandList->newBand(id);
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}
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//----------------------------------------------------------------------
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// Call the bandList member function deleteBand() to dispose of a
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// previously allocated Band
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void deleteBand(Band *p) {
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g_vm->_bandList->deleteBand(p);
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}
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//----------------------------------------------------------------------
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// Return the specified Band's ID
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BandID getBandID(Band *b) {
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return g_vm->_bandList->getBandID(b);
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}
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//----------------------------------------------------------------------
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// Return a pointer to a Band given a BandID
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Band *getBandAddress(BandID id) {
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if (g_vm->_bandList == nullptr)
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return nullptr;
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return g_vm->_bandList->getBandAddress(id);
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}
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//----------------------------------------------------------------------
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// Initialize the bandList
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void initBands() {
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}
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void saveBands(Common::OutSaveFile *outS) {
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debugC(2, kDebugSaveload, "Saving Bands");
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outS->write("BAND", 4);
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CHUNK_BEGIN;
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g_vm->_bandList->write(out);
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CHUNK_END;
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}
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void loadBands(Common::InSaveFile *in, int32 chunkSize) {
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debugC(2, kDebugSaveload, "Loading Bands");
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// If there is no saved data, simply call the default constructor
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if (chunkSize == 0) {
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g_vm->_bandList = new BandList;
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return;
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}
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// Reconstruct taskList from archived data
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g_vm->_bandList = new BandList;
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g_vm->_bandList->read(in);
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// Reconstruct followers for actors
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for (int i = 0; i < kActorCount; ++i) {
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BandID id = g_vm->_act->_actorList[i]->_followersID;
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g_vm->_act->_actorList[i]->_followers = id != NoBand
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? getBandAddress(id)
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: nullptr;
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}
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}
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//----------------------------------------------------------------------
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// Cleanup the bandList
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void cleanupBands() {
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for (int i = 0; i < BandList::kNumBands; i++) {
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if (g_vm->_bandList->_list[i]) {
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delete g_vm->_bandList->_list[i];
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g_vm->_bandList->_list[i] = nullptr;
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}
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}
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}
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/* ===================================================================== *
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Band member functions
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* ===================================================================== */
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Band::Band() : _leader(nullptr), _memberCount(0) {
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g_vm->_bandList->addBand(this);
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for (int i = 0; i < kMaxBandMembers; i++)
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_members[i] = nullptr;
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}
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Band::Band(Actor *l) : _leader(l), _memberCount(0) {
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g_vm->_bandList->addBand(this);
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for (int i = 0; i < kMaxBandMembers; i++)
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_members[i] = nullptr;
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}
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Band::Band(Common::InSaveFile *in) {
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ObjectID leaderID = in->readUint16LE();
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// Restore the leader pointer
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assert(isActor(leaderID));
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_leader = (Actor *)GameObject::objectAddress(leaderID);
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debugC(4, kDebugSaveload, "... leaderID = %d", leaderID);
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// Restore the member count
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_memberCount = in->readSint16LE();
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assert(_memberCount < ARRAYSIZE(_members));
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debugC(4, kDebugSaveload, "... _memberCount = %d", _memberCount);
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for (int i = 0; i < kMaxBandMembers; i++)
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_members[i] = nullptr;
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// Restore the member pointers
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for (int i = 0; i < _memberCount; i++) {
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ObjectID id = in->readUint16LE();
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assert(isActor(id));
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_members[i] = (Actor *)GameObject::objectAddress(id);
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debugC(4, kDebugSaveload , "... id = %d", id);
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}
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}
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//----------------------------------------------------------------------
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// Return the number of bytes needed to archive this object in a
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// buffer
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int32 Band::archiveSize() {
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return sizeof(ObjectID) // leader ID
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+ sizeof(_memberCount)
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+ sizeof(ObjectID) * _memberCount; // members' ID's
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}
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void Band::write(Common::MemoryWriteStreamDynamic *out) {
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// Store the leader's ID
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out->writeUint16LE(_leader->thisID());
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debugC(4, kDebugSaveload, "... _leader->thisID() = %d", _leader->thisID());
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// Store the member count
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out->writeSint16LE(_memberCount);
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debugC(4, kDebugSaveload, "... _memberCount = %d", _memberCount);
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// Store the members' ID's
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for (int i = 0; i < _memberCount; i++) {
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out->writeUint16LE(_members[i]->thisID());
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debugC(4, kDebugSaveload, "... _members[%d]->thisID() = %d", i, _members[i]->thisID());
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}
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}
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} // end of namespace Saga2
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