scummvm/engines/cryomni3d/detection.h
aryanrawlani28 a56dc094b9 ENGINES: ALL: Move detection_enums -> detection.h
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00

58 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CRYOMNI3D_DETECTION_H
#define CRYOMNI3D_DETECTION_H
#include "engines/advancedDetector.h"
namespace CryOmni3D {
enum CryOmni3DGameType {
GType_VERSAILLES
};
enum CryOmni3DGameFeatures {
GF_VERSAILLES_FONTS_MASK = (3 << 0), // Fonts flag mask
GF_VERSAILLES_FONTS_NUMERIC = (0 << 0), // Fonts are font01.crf, ...
GF_VERSAILLES_FONTS_SET_A = (1 << 0), // Fonts are for French Macintosh (development version)
GF_VERSAILLES_FONTS_SET_B = (2 << 0), // Standard set (Helvet12 is used for debugging docs)
GF_VERSAILLES_FONTS_SET_C = (3 << 0), // Fonts for Italian version (Helvet12 is used for docs texts)
GF_VERSAILLES_AUDIOPADDING_NO = (0 << 2), // Audio files have underscore padding before extension
GF_VERSAILLES_AUDIOPADDING_YES = (1 << 2), // Audio files have underscore padding before extension
GF_VERSAILLES_LINK_STANDARD = (0 << 3), // Links file is lien_doc.txt
GF_VERSAILLES_LINK_LOCALIZED = (1 << 3) // Links file is taken from cryomni3d.dat
};
struct CryOmni3DGameDescription {
ADGameDescription desc;
uint8 gameType;
uint32 features;
};
} // End of namespace CryOmni3D
#endif // CRYOMNI3D_DETECTION_H