scummvm/AUTHORS
Pawel Kolodziejski e6e05d1cff update authors
2009-12-01 20:48:18 +00:00

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Residual Team
*************
Project Leader
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Pawel Kolodziejski
Engine Teams
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Grim:
James Brown - Core developer
Pawel Kolodziejski - Core developer. SMUSH, iMUSE implemention
Grim Contributors:
If you have contributed to this engine then you deserve to be on this
list. Contact us and we'll add you.
Torbjorn Andersson - Various code fixes
Ori Avtalion - Lipsync, LAF support
Marcus Comstedt - Initial Dreamcast port
Andrea Corna - Improved font support, patch extractor
Jonathan Gray - Various code fixes
Yaron Tausky - Fixes to subtitles
Vincent Hamm - Various engine code
Erich Hoover - x86-64 fixes, various fixes and comments, menu
support, improved state support
Travis Howell - Various code fixes, Windows port
Joost Peters - Various code fixes
Christian Neumair - Various optimisation patches
Daniel Schepler - Initial engine codebase, LUA support
Pino Toscano - Debian GNU/Linux package files
Lionel Ulmer - OpenGL optimisations
ScummVM code
************
Residual use some ScummVM code. Copyrights for this code belongs to
persons listed below. If you are missed in this list contact us and we'll
add you.
Torbjorn Andersson
Chris Apers
Bertrand Augereau
Yotam Barnoy
James Brown
Jamieson Christian
David Corrales-Lopez
Oystein Eftevaag
Robert Goeffringmann
Paul Gilbert
Jonathan Gray
Vincent Hamm
Ruediger Hanke
Sven Hesse
Matthew Hoops
Max Horn
Florian Kagerer
Filippos Karapetis
Oliver Kiehl
Pawel Kolodziejski
Andrew Kurushin
Vicent Marti
Claudio Matsuoka
Gregory Montoir
Kostas Nakos
Chris Page
Willem Jan Palenstijn
Lars Persson
Joost Peters
Jordi Vilalta Prat
Kari Salminen
Eugene Sandulenko
Johannes Schickel
Ludvig Strigeus
Lionel Ulmer
Jody Northup
Jordi Vilalta
Robin Watts
agent-q
arisme
peres
Website (code)
**************
Fredrik Wendel
Special thanks to
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The LUA developers, for creating a nice compact script interpreter.
Tim Schafer, for obvious reasons, and everybody else who helped make Grim
Fandango a brilliant game; and the EMI team for giving it their best try.
Bret Mogilefsky, for managing to create a SPUTM-style 3D LUA engine, and
avoiding the horrible hack it could have been.