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https://github.com/libretro/scummvm.git
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53624376b4
Fingolfin's blessings. Keyboard repeat is now handled by the event manager, rather than by individual engines. Since this can cause problems with some engines (see the AGI engine), the extra "key down" events are marked as "synthetic", so that they can be ignored if necessary. svn-id: r26170
135 lines
3.3 KiB
C++
135 lines
3.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef NEWGUI_H
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#define NEWGUI_H
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#include "common/scummsys.h"
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#include "common/singleton.h"
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#include "common/stack.h"
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#include "common/str.h"
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#include "graphics/fontman.h"
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#include "gui/theme.h"
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#include "gui/widget.h"
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class OSystem;
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namespace GUI {
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class Dialog;
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class Eval;
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#define g_gui (GUI::NewGui::instance())
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// Height of a single text line
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#define kLineHeight (g_gui.getFontHeight() + 2)
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using Graphics::TextAlignment;
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using Graphics::kTextAlignCenter;
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using Graphics::kTextAlignLeft;
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using Graphics::kTextAlignRight;
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// Simple dialog stack class
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// Anybody nesting dialogs deeper than 4 is mad anyway
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typedef Common::FixedStack<Dialog *> DialogStack;
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/**
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* GUI manager singleton.
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*/
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class NewGui : public Common::Singleton<NewGui> {
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typedef Common::String String;
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friend class Dialog;
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friend class Common::Singleton<SingletonBaseType>;
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NewGui();
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public:
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// Main entry for the GUI: this will start an event loop that keeps running
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// until no dialogs are active anymore.
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void runLoop();
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bool isActive() const { return ! _dialogStack.empty(); }
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bool loadNewTheme(const Common::String &file);
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Theme *theme() { return _theme; }
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Eval *evaluator() { return _theme->_evaluator; }
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const Graphics::Font &getFont(Theme::FontStyle style = Theme::kFontStyleBold) const { return *(_theme->getFont(style)); }
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int getFontHeight(Theme::FontStyle style = Theme::kFontStyleBold) const { return _theme->getFontHeight(style); }
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int getStringWidth(const Common::String &str, Theme::FontStyle style = Theme::kFontStyleBold) const { return _theme->getStringWidth(str, style); }
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int getCharWidth(byte c, Theme::FontStyle style = Theme::kFontStyleBold) const { return _theme->getCharWidth(c, style); }
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WidgetSize getWidgetSize();
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void clearDragWidget();
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void screenChange();
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protected:
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OSystem *_system;
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Theme *_theme;
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bool _needRedraw;
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int _lastScreenChangeID;
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DialogStack _dialogStack;
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bool _stateIsSaved;
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bool _useStdCursor;
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// position and time of last mouse click (used to detect double clicks)
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struct {
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int16 x, y; // Position of mouse when the click occured
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uint32 time; // Time
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int count; // How often was it already pressed?
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} _lastClick;
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// mouse cursor state
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int _cursorAnimateCounter;
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int _cursorAnimateTimer;
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byte _cursor[2048];
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bool _themeChange;
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void saveState();
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void restoreState();
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void openDialog(Dialog *dialog);
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void closeTopDialog();
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void redraw();
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void loop();
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void setupCursor();
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void animateCursor();
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Dialog *getTopDialog() const;
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};
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} // End of namespace GUI
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#endif
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