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
Allows not having to constantly click the mouse to keep McCoy from slowing down Even though this was a bug in the original game, having this option re-creates the original experience of McCoy running quite fast (still keeping the 30 fps limit) and not slowing down when the player stops clicking.
168 lines
4.8 KiB
C++
168 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/detection_tables.h"
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#include "bladerunner/savefile.h"
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "common/savefile.h"
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#include "common/serializer.h"
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#include "common/translation.h"
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#include "engines/advancedDetector.h"
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namespace BladeRunner {
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static const PlainGameDescriptor bladeRunnerGames[] = {
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{"bladerunner", "Blade Runner"},
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{"bladerunner-final", "Blade Runner with restored content"},
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{0, 0}
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};
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_SITCOM,
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{
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_s("Sitcom mode"),
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_s("Game will add laughter after actor's line or narration"),
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"sitcom",
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false
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}
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},
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{
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GAMEOPTION_SHORTY,
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{
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_s("Shorty mode"),
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_s("Game will shrink the actors and make their voices high pitched"),
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"shorty",
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false
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}
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},
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{
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GAMEOPTION_FRAMELIMITER_NODELAYMILLIS,
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{
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_s("Frame limiter high performance mode"),
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_s("This mode may result in high CPU usage! It avoids use of delayMillis() function."),
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"nodelaymillisfl",
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false
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}
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},
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{
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GAMEOPTION_FRAMELIMITER_FPS,
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{
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_s("Max frames per second limit"),
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_s("This mode targets a maximum of 120 fps. When disabled, the game targets 60 fps"),
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"frames_per_secondfl",
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false
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}
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},
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{
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GAMEOPTION_DISABLE_STAMINA_DRAIN,
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{
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_s("Disable McCoy's quick stamina drain"),
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_s("When running, McCoy won't start slowing down as soon as the player stops clicking the mouse"),
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"disable_stamina_drain",
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false
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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} // End of namespace BladeRunner
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class BladeRunnerMetaEngine : public AdvancedMetaEngine {
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public:
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BladeRunnerMetaEngine();
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const char *getEngineId() const override;
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const char *getName() const override;
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const char *getOriginalCopyright() const override;
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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bool hasFeature(MetaEngineFeature f) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override;
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void removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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};
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BladeRunnerMetaEngine::BladeRunnerMetaEngine()
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: AdvancedMetaEngine(
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BladeRunner::gameDescriptions,
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sizeof(BladeRunner::gameDescriptions[0]),
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BladeRunner::bladeRunnerGames,
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BladeRunner::optionsList) {}
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const char *BladeRunnerMetaEngine::getEngineId() const {
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return "bladerunner";
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}
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const char *BladeRunnerMetaEngine::getName() const {
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return "Blade Runner";
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}
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const char *BladeRunnerMetaEngine::getOriginalCopyright() const {
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return "Blade Runner (C) 1997 Westwood Studios";
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}
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bool BladeRunnerMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new BladeRunner::BladeRunnerEngine(syst, desc);
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return true;
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}
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bool BladeRunnerMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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f == kSupportsListSaves ||
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f == kSupportsLoadingDuringStartup ||
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f == kSupportsDeleteSave ||
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f == kSavesSupportMetaInfo ||
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f == kSavesSupportThumbnail ||
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f == kSavesSupportCreationDate ||
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f == kSavesSupportPlayTime ||
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f == kSimpleSavesNames;
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}
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SaveStateList BladeRunnerMetaEngine::listSaves(const char *target) const {
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return BladeRunner::SaveFileManager::list(target);
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}
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int BladeRunnerMetaEngine::getMaximumSaveSlot() const {
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return 999;
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}
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void BladeRunnerMetaEngine::removeSaveState(const char *target, int slot) const {
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BladeRunner::SaveFileManager::remove(target, slot);
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}
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SaveStateDescriptor BladeRunnerMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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return BladeRunner::SaveFileManager::queryMetaInfos(target, slot);
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}
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#if PLUGIN_ENABLED_DYNAMIC(BLADERUNNER)
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REGISTER_PLUGIN_DYNAMIC(BLADERUNNER, PLUGIN_TYPE_ENGINE, BladeRunnerMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(BLADERUNNER, PLUGIN_TYPE_ENGINE, BladeRunnerMetaEngine);
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#endif
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