scummvm/engines/bladerunner/movement_track.h

74 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_MOVEMENT_TRACK_H
#define BLADERUNNER_MOVEMENT_TRACK_H
#include "bladerunner/bladerunner.h"
namespace BladeRunner {
class BladeRunnerEngine;
class BoundingBox;
class SaveFileReadStream;
class SaveFileWriteStream;
class MovementTrack {
static const int kSize = 100;
struct Entry {
int waypointId;
int32 delay;
int angle;
bool run;
};
int _currentIndex;
int _lastIndex;
bool _hasNext;
bool _paused;
Entry _entries[kSize];
public:
MovementTrack();
~MovementTrack();
int append(int waypointId, int32 delay, bool run);
int append(int waypointId, int32 delay, int angle, bool run);
void flush();
void repeat();
void pause();
void unpause();
bool isPaused() const;
bool hasNext() const;
bool next(int *waypointId, int32 *delay, int *angle, bool *run);
void save(SaveFileWriteStream &f);
void load(SaveFileReadStream &f);
private:
void reset();
};
} // End of namespace BladeRunner
#endif