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64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BLADERUNNER_UI_COMPONENT_H
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#define BLADERUNNER_UI_COMPONENT_H
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namespace Common{
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struct KeyState;
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}
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namespace Graphics {
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struct Surface;
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}
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namespace BladeRunner {
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class BladeRunnerEngine;
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typedef void UIComponentCallback(void *callbackData, void *source);
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class UIComponent {
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protected:
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BladeRunnerEngine *_vm;
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public:
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UIComponent(BladeRunnerEngine *vm) {
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_vm = vm;
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}
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virtual ~UIComponent() {}
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virtual void draw(Graphics::Surface &surface) {}
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virtual void handleMouseMove(int mouseX, int mouseY) {}
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virtual void handleMouseDown(bool alternateButton) {}
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virtual void handleMouseUp(bool alternateButton) {}
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virtual void handleMouseScroll(int direction) {} // Added by ScummVM team
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virtual void handleKeyUp(const Common::KeyState &kbd) {}
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virtual void handleKeyDown(const Common::KeyState &kbd) {}
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};
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} // End of namespace BladeRunner
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#endif
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