mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-24 21:21:05 +00:00

Current purpose is for text language selection Drop down list for language selection in KIA (early stage)
147 lines
5.1 KiB
C++
147 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "bladerunner/ui/ui_container.h"
|
|
|
|
#include "common/keyboard.h"
|
|
|
|
namespace BladeRunner {
|
|
|
|
void UIContainer::draw(Graphics::Surface &surface) {
|
|
for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); ++component) {
|
|
(*component)->draw(surface);
|
|
}
|
|
}
|
|
|
|
void UIContainer::handleMouseMove(int mouseX, int mouseY) {
|
|
if (_handleSpecificNumOfTopLayers <= 0) {
|
|
for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); ++component) {
|
|
(*component)->handleMouseMove(mouseX, mouseY);
|
|
}
|
|
} else {
|
|
int countOfTopLayersToHandle = _handleSpecificNumOfTopLayers;
|
|
Common::Array<UIComponent*>::iterator component = _components.end();
|
|
do {
|
|
--component;
|
|
--countOfTopLayersToHandle;
|
|
(*component)->handleMouseMove(mouseX, mouseY);
|
|
} while (component != _components.begin() && countOfTopLayersToHandle != 0);
|
|
}
|
|
}
|
|
|
|
void UIContainer::handleMouseDown(bool alternateButton) {
|
|
if (_handleSpecificNumOfTopLayers <= 0) {
|
|
for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); ++component) {
|
|
(*component)->handleMouseDown(alternateButton);
|
|
}
|
|
} else {
|
|
int countOfTopLayersToHandle = _handleSpecificNumOfTopLayers;
|
|
Common::Array<UIComponent*>::iterator component = _components.end();
|
|
do {
|
|
--component;
|
|
--countOfTopLayersToHandle;
|
|
(*component)->handleMouseDown(alternateButton);
|
|
} while (component != _components.begin() && countOfTopLayersToHandle != 0);
|
|
}
|
|
}
|
|
|
|
void UIContainer::handleMouseUp(bool alternateButton) {
|
|
if (_handleSpecificNumOfTopLayers <= 0) {
|
|
for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); ++component) {
|
|
(*component)->handleMouseUp(alternateButton);
|
|
}
|
|
} else {
|
|
int countOfTopLayersToHandle = _handleSpecificNumOfTopLayers;
|
|
Common::Array<UIComponent*>::iterator component = _components.end();
|
|
do {
|
|
--component;
|
|
--countOfTopLayersToHandle;
|
|
(*component)->handleMouseUp(alternateButton);
|
|
} while (component != _components.begin() && countOfTopLayersToHandle != 0);
|
|
}
|
|
}
|
|
|
|
void UIContainer::handleMouseScroll(int direction) {
|
|
if (_handleSpecificNumOfTopLayers <= 0) {
|
|
for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); ++component) {
|
|
(*component)->handleMouseScroll(direction);
|
|
}
|
|
} else {
|
|
int countOfTopLayersToHandle = _handleSpecificNumOfTopLayers;
|
|
Common::Array<UIComponent*>::iterator component = _components.end();
|
|
do {
|
|
--component;
|
|
--countOfTopLayersToHandle;
|
|
(*component)->handleMouseScroll(direction);
|
|
} while (component != _components.begin() && countOfTopLayersToHandle != 0);
|
|
}
|
|
}
|
|
|
|
void UIContainer::handleKeyUp(const Common::KeyState &kbd) {
|
|
if (_handleSpecificNumOfTopLayers <= 0) {
|
|
for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); ++component) {
|
|
(*component)->handleKeyUp(kbd);
|
|
}
|
|
} else {
|
|
int countOfTopLayersToHandle = _handleSpecificNumOfTopLayers;
|
|
Common::Array<UIComponent*>::iterator component = _components.end();
|
|
do {
|
|
--component;
|
|
--countOfTopLayersToHandle;
|
|
(*component)->handleKeyUp(kbd);
|
|
} while (component != _components.begin() && countOfTopLayersToHandle != 0);
|
|
}
|
|
}
|
|
|
|
void UIContainer::handleKeyDown(const Common::KeyState &kbd) {
|
|
if (_handleSpecificNumOfTopLayers <= 0) {
|
|
for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); ++component) {
|
|
(*component)->handleKeyDown(kbd);
|
|
}
|
|
} else {
|
|
int countOfTopLayersToHandle = _handleSpecificNumOfTopLayers;
|
|
Common::Array<UIComponent*>::iterator component = _components.end();
|
|
do {
|
|
--component;
|
|
--countOfTopLayersToHandle;
|
|
(*component)->handleKeyDown(kbd);
|
|
} while (component != _components.begin() && countOfTopLayersToHandle != 0);
|
|
|
|
}
|
|
}
|
|
|
|
void UIContainer::add(UIComponent *component) {
|
|
_components.push_back(component);
|
|
}
|
|
|
|
void UIContainer::clear() {
|
|
_components.clear();
|
|
_handleSpecificNumOfTopLayers = 0;
|
|
}
|
|
|
|
void UIContainer::setHandleSpecificNumOfTopLayers(int count) {
|
|
_handleSpecificNumOfTopLayers = count;
|
|
}
|
|
|
|
|
|
} // End of namespace BladeRunner
|