scummvm/engines/mortevielle/saveload.cpp
Paul Gilbert 9f175c4053 ENGINES: Cleanup of savegame filenames generation
This removes filename methods when it matched the Engine method.
Secondly, ensuring there was an overriden getSaveStateName method
for engines that didn't do the standard target.00x save filenames
2020-02-16 15:44:28 -08:00

335 lines
9.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Mortville Manor DOS source code
* Copyright (c) 1987-1989 Lankhor
*/
#include "mortevielle/mortevielle.h"
#include "mortevielle/dialogs.h"
#include "mortevielle/mouse.h"
#include "mortevielle/saveload.h"
#include "common/file.h"
#include "common/system.h"
namespace Mortevielle {
static const char SAVEGAME_ID[4] = { 'M', 'O', 'R', 'T' };
SavegameManager::SavegameManager(MortevielleEngine *vm) {
_vm = vm;
}
/**
* Handle saving or loading savegame data
*/
void SavegameManager::sync_save(Common::Serializer &sz) {
sz.syncAsSint16LE(g_vm->_saveStruct._faithScore);
for (int i = 0; i < 11; ++i)
sz.syncAsByte(g_vm->_saveStruct._pctHintFound[i]);
for (int i = 0; i < 43; ++i)
sz.syncAsByte(g_vm->_saveStruct._availableQuestion[i]);
for (int i = 0; i < 31; ++i)
sz.syncAsByte(g_vm->_saveStruct._inventory[i]);
sz.syncAsSint16LE(g_vm->_saveStruct._currPlace);
sz.syncAsSint16LE(g_vm->_saveStruct._atticBallHoleObjectId);
sz.syncAsSint16LE(g_vm->_saveStruct._atticRodHoleObjectId);
sz.syncAsSint16LE(g_vm->_saveStruct._cellarObjectId);
sz.syncAsSint16LE(g_vm->_saveStruct._secretPassageObjectId);
sz.syncAsSint16LE(g_vm->_saveStruct._wellObjectId);
sz.syncAsSint16LE(g_vm->_saveStruct._selectedObjectId);
sz.syncAsSint16LE(g_vm->_saveStruct._purpleRoomObjectId);
sz.syncAsSint16LE(g_vm->_saveStruct._cryptObjectId);
sz.syncAsByte(g_vm->_saveStruct._alreadyEnteredManor);
sz.syncAsByte(g_vm->_saveStruct._fullHour);
sz.syncBytes(_tabdonSaveBuffer, 391);
}
/**
* Inner code for loading a saved game
* @remarks Originally called 'takesav'
*/
bool SavegameManager::loadSavegame(const Common::String &filename) {
// Try loading first from the save area
Common::SeekableReadStream *stream = g_system->getSavefileManager()->openForLoading(filename);
Common::File f;
if (stream == NULL) {
if (!f.open(filename)) {
warning("Unable to open save file '%s'", filename.c_str());
return false;
}
stream = f.readStream(f.size());
f.close();
}
// Check whether it's a ScummVM saved game
char buffer[4];
stream->read(buffer, 4);
if (!strncmp(&buffer[0], &SAVEGAME_ID[0], 4)) {
// Yes, it is, so skip over the savegame header
SavegameHeader header;
if (!readSavegameHeader(stream, header)) {
delete stream;
return false;
}
} else {
stream->seek(0);
}
// Read the game contents
Common::Serializer sz(stream, NULL);
sync_save(sz);
g_vm->_coreVar = g_vm->_saveStruct;
for (int i = 0; i <= 389; ++i)
g_vm->_tabdon[i + kAcha] = _tabdonSaveBuffer[i];
// Close the stream
delete stream;
return true;
}
/**
* Load a saved game
*/
Common::Error SavegameManager::loadGame(const Common::String &filename) {
g_vm->_mouse->hideMouse();
g_vm->displayEmptyHand();
if (loadSavegame(filename)) {
/* Initialization */
g_vm->charToHour();
g_vm->initGame();
g_vm->gameLoaded();
g_vm->_mouse->showMouse();
return Common::kNoError;
} else
return Common::kUnknownError;
}
/**
* Save the game
*/
Common::Error SavegameManager::saveGame(int n, const Common::String &saveName) {
Common::OutSaveFile *f;
int i;
g_vm->_mouse->hideMouse();
g_vm->hourToChar();
for (i = 0; i <= 389; ++i)
_tabdonSaveBuffer[i] = g_vm->_tabdon[i + kAcha];
g_vm->_saveStruct = g_vm->_coreVar;
if (g_vm->_saveStruct._currPlace == ROOM26)
g_vm->_saveStruct._currPlace = LANDING;
Common::String filename = _vm->getSaveStateName(n);
f = g_system->getSavefileManager()->openForSaving(filename);
// Write out the savegame header
f->write(&SAVEGAME_ID[0], 4);
// Write out the header
SavegameHeader header;
writeSavegameHeader(f, saveName);
// Write out the savegame contents
Common::Serializer sz(NULL, f);
sync_save(sz);
// Close the save file
f->finalize();
delete f;
// Skipped: dialog asking to swap floppy
g_vm->_mouse->showMouse();
return Common::kNoError;
}
Common::Error SavegameManager::loadGame(int slot) {
return loadGame(_vm->getSaveStateName(slot));
}
Common::Error SavegameManager::saveGame(int slot) {
return saveGame(slot, _vm->getSaveStateName(slot));
}
void SavegameManager::writeSavegameHeader(Common::OutSaveFile *out, const Common::String &saveName) {
// Write out a savegame header
out->writeByte(SAVEGAME_VERSION);
// Write savegame name
out->writeString(saveName);
out->writeByte(0);
// Get the active palette
uint8 thumbPalette[256 * 3];
g_system->getPaletteManager()->grabPalette(thumbPalette, 0, 256);
// Create a thumbnail and save it
Graphics::Surface *thumb = new Graphics::Surface();
Graphics::Surface s = g_vm->_screenSurface->lockArea(Common::Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
::createThumbnail(thumb, (const byte *)s.getPixels(), SCREEN_WIDTH, SCREEN_HEIGHT, thumbPalette);
Graphics::saveThumbnail(*out, *thumb);
thumb->free();
delete thumb;
// Write out the save date/time
TimeDate td;
g_system->getTimeAndDate(td);
out->writeSint16LE(td.tm_year + 1900);
out->writeSint16LE(td.tm_mon + 1);
out->writeSint16LE(td.tm_mday);
out->writeSint16LE(td.tm_hour);
out->writeSint16LE(td.tm_min);
}
WARN_UNUSED_RESULT bool SavegameManager::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header, bool skipThumbnail) {
// Get the savegame version
header.version = in->readByte();
// Read in the save name
header.saveName.clear();
char ch;
while ((ch = (char)in->readByte()) != '\0')
header.saveName += ch;
// Get the thumbnail
if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) {
return false;
}
// Read in save date/time
header.saveYear = in->readSint16LE();
header.saveMonth = in->readSint16LE();
header.saveDay = in->readSint16LE();
header.saveHour = in->readSint16LE();
header.saveMinutes = in->readSint16LE();
return true;
}
SaveStateList SavegameManager::listSaves(const Common::String &target) {
Common::String pattern = target;
pattern += ".###";
Common::StringArray files = g_system->getSavefileManager()->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = files.begin(); file != files.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
const Common::String &fname = *file;
int slotNumber = atoi(fname.c_str() + fname.size() - 3);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fname);
if (in) {
// There can be two types of savegames: original interpreter savegames, and ScummVM savegames.
// Original interpreter savegames are 497 bytes, and still need to be supported because the
// initial game state is stored as a savegame
bool validFlag = false;
Common::String saveDescription;
char buffer[4];
in->read(buffer, 4);
if (!strncmp(&buffer[0], &SAVEGAME_ID[0], 4)) {
// ScummVm savegame. Read in the header to get the savegame name
SavegameHeader header;
validFlag = readSavegameHeader(in, header);
if (validFlag) {
saveDescription = header.saveName;
}
} else if (file->size() == 497) {
// Form an appropriate savegame name
saveDescription = (slotNumber == 0) ? "Initial game state" :
Common::String::format("Savegame #%d", slotNumber);
validFlag = true;
}
if (validFlag)
// Got a valid savegame
saveList.push_back(SaveStateDescriptor(slotNumber, saveDescription));
delete in;
}
}
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
SaveStateDescriptor SavegameManager::querySaveMetaInfos(const Common::String &fileName) {
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName);
if (f) {
// Get the slot number
int slot = 1;
if (fileName.size() > 4 && fileName[fileName.size() - 4] == '.')
slot = atoi(fileName.c_str() + fileName.size() - 3);
// Check to see if it's a ScummVM savegame or not
char buffer[4];
f->read(buffer, 4);
bool hasHeader = !strncmp(&buffer[0], &SAVEGAME_ID[0], 4);
if (!hasHeader) {
// Original savegame perhaps?
delete f;
SaveStateDescriptor desc(slot, Common::String::format("Savegame - %03d", slot));
desc.setDeletableFlag(slot != 0);
desc.setWriteProtectedFlag(slot == 0);
return desc;
} else {
// Get the savegame header information
SavegameHeader header;
if (!readSavegameHeader(f, header, false)) {
delete f;
return SaveStateDescriptor();
}
delete f;
// Create the return descriptor
SaveStateDescriptor desc(slot, header.saveName);
desc.setDeletableFlag(true);
desc.setWriteProtectedFlag(false);
desc.setThumbnail(header.thumbnail);
desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay);
desc.setSaveTime(header.saveHour, header.saveMinutes);
return desc;
}
}
return SaveStateDescriptor();
}
} // End of namespace Mortevielle