scummvm/engines/drascula/actors.cpp
Eugene Sandulenko 02a76b2e91 Drascula: add even more responsiveness
svn-id: r49718
2010-06-15 10:23:17 +00:00

475 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "drascula/drascula.h"
namespace Drascula {
void DrasculaEngine::placeIgor() {
int igY = 0;
if (currentChapter == 4) {
igY = 138;
} else {
if (trackIgor == 3)
igY = 138;
else if (trackIgor == 1)
igY = 76;
}
copyRect(1, igY, igorX, igorY, 54, 61, frontSurface, screenSurface);
}
void DrasculaEngine::placeDrascula() {
int drX = 0;
if (trackDrascula == 1)
drX = 47;
else if (trackDrascula == 0)
drX = 1;
else if (trackDrascula == 3 && currentChapter == 1)
drX = 93;
if (currentChapter == 6)
copyRect(drX, 122, drasculaX, drasculaY, 45, 77, drawSurface2, screenSurface);
else
copyRect(drX, 122, drasculaX, drasculaY, 45, 77, backSurface, screenSurface);
}
void DrasculaEngine::placeBJ() {
int bX = 0;
if (trackBJ == 3)
bX = 10;
else if (trackBJ == 0)
bX = 37;
copyRect(bX, 99, bjX, bjY, 26, 76, drawSurface3, screenSurface);
}
void DrasculaEngine::hiccup(int counter) {
int y = 0, trackCharacter = 0;
if (currentChapter == 3)
y = -1;
do {
counter--;
updateEvents();
updateRoom();
if (currentChapter == 3)
updateScreen(0, 0, 0, y, 320, 200, screenSurface);
else
updateScreen(0, 1, 0, y, 320, 198, screenSurface);
if (trackCharacter == 0)
y++;
else
y--;
if (currentChapter == 3) {
if (y == 1)
trackCharacter = 1;
if (y == -1)
trackCharacter = 0;
} else {
if (y == 2)
trackCharacter = 1;
if (y == 0)
trackCharacter = 0;
}
pause(3);
} while (counter > 0);
updateRoom();
updateScreen();
}
void DrasculaEngine::startWalking() {
characterMoved = 1;
stepX = STEP_X;
stepY = STEP_Y;
if (currentChapter == 2) {
if ((roomX < curX) && (roomY <= (curY + curHeight)))
quadrant_1();
else if ((roomX < curX) && (roomY > (curY + curHeight)))
quadrant_3();
else if ((roomX > curX + curWidth) && (roomY <= (curY + curHeight)))
quadrant_2();
else if ((roomX > curX + curWidth) && (roomY > (curY + curHeight)))
quadrant_4();
else if (roomY < curY + curHeight)
walkUp();
else if (roomY > curY + curHeight)
walkDown();
} else {
if ((roomX < curX + curWidth / 2 ) && (roomY <= (curY + curHeight)))
quadrant_1();
else if ((roomX < curX + curWidth / 2) && (roomY > (curY + curHeight)))
quadrant_3();
else if ((roomX > curX + curWidth / 2) && (roomY <= (curY + curHeight)))
quadrant_2();
else if ((roomX > curX + curWidth / 2) && (roomY > (curY + curHeight)))
quadrant_4();
else
characterMoved = 0;
}
startTime = getTime();
}
void DrasculaEngine::moveCharacters() {
int curPos[6];
int r;
if (characterMoved == 1 && stepX == STEP_X) {
for (r = 0; r < stepX; r++) {
if (currentChapter != 2) {
if (trackProtagonist == 0 && roomX - r == curX + curWidth / 2) {
characterMoved = 0;
stepX = STEP_X;
stepY = STEP_Y;
}
if (trackProtagonist == 1 && roomX + r == curX + curWidth / 2) {
characterMoved = 0;
stepX = STEP_X;
stepY = STEP_Y;
curX = roomX - curWidth / 2;
curY = roomY - curHeight;
}
} else if (currentChapter == 2) {
if (trackProtagonist == 0 && roomX - r == curX) {
characterMoved = 0;
stepX = STEP_X;
stepY = STEP_Y;
}
if (trackProtagonist == 1 && roomX + r == curX + curWidth) {
characterMoved = 0;
stepX = STEP_X;
stepY = STEP_Y;
curX = roomX - curWidth + 4;
curY = roomY - curHeight;
}
}
}
}
if (characterMoved == 1 && stepY == STEP_Y) {
for (r = 0; r < stepY; r++) {
if (trackProtagonist == 2 && roomY - r == curY + curHeight) {
characterMoved = 0;
stepX = STEP_X;
stepY = STEP_Y;
}
if (trackProtagonist == 3 && roomY + r == curY + curHeight) {
characterMoved = 0;
stepX = STEP_X;
stepY = STEP_Y;
}
}
}
if (currentChapter != 2 && currentChapter != 3) {
if (hare_se_ve == 0) {
increaseFrameNum();
return;
}
}
if (characterMoved == 0) {
curPos[0] = 0;
curPos[1] = DIF_MASK_HARE;
curPos[2] = curX;
curPos[3] = curY;
if (currentChapter == 2) {
curPos[4] = curWidth;
curPos[5] = curHeight;
} else {
curPos[4] = CHARACTER_WIDTH;
curPos[5] = CHARACTER_HEIGHT;
}
if (trackProtagonist == 0) {
curPos[1] = 0;
if (currentChapter == 2)
copyRect(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
extraSurface, screenSurface);
else
reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
factor_red[curY + curHeight], extraSurface, screenSurface);
} else if (trackProtagonist == 1) {
if (currentChapter == 2)
copyRect(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
extraSurface, screenSurface);
else
reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
factor_red[curY + curHeight], extraSurface, screenSurface);
} else if (trackProtagonist == 2) {
if (currentChapter == 2)
copyRect(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
backSurface, screenSurface);
else
reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
factor_red[curY + curHeight], backSurface, screenSurface);
} else {
if (currentChapter == 2)
copyRect(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
frontSurface, screenSurface);
else
reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
factor_red[curY + curHeight], frontSurface, screenSurface);
}
} else if (characterMoved == 1) {
curPos[0] = _frameX[num_frame];
curPos[1] = frame_y + DIF_MASK_HARE;
curPos[2] = curX;
curPos[3] = curY;
if (currentChapter == 2) {
curPos[4] = curWidth;
curPos[5] = curHeight;
} else {
curPos[4] = CHARACTER_WIDTH;
curPos[5] = CHARACTER_HEIGHT;
}
if (trackProtagonist == 0) {
curPos[1] = 0;
if (currentChapter == 2)
copyRect(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
extraSurface, screenSurface);
else
reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
factor_red[curY + curHeight], extraSurface, screenSurface);
} else if (trackProtagonist == 1) {
if (currentChapter == 2)
copyRect(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
extraSurface, screenSurface);
else
reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
factor_red[curY + curHeight], extraSurface, screenSurface);
} else if (trackProtagonist == 2) {
if (currentChapter == 2)
copyRect(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
backSurface, screenSurface);
else
reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
factor_red[curY + curHeight], backSurface, screenSurface);
} else {
if (currentChapter == 2)
copyRect(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
frontSurface, screenSurface);
else
reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
factor_red[curY + curHeight], frontSurface, screenSurface);
}
increaseFrameNum();
}
}
void DrasculaEngine::quadrant_1() {
float distanceX, distanceY;
if (currentChapter == 2)
distanceX = curX - roomX;
else
distanceX = curX + curWidth / 2 - roomX;
distanceY = (curY + curHeight) - roomY;
if (distanceX < distanceY) {
curDirection = kDirectionUp;
trackProtagonist = 2;
stepX = (int)(distanceX / (distanceY / STEP_Y));
} else {
curDirection = kDirectionUp;
trackProtagonist = 0;
stepY = (int)(distanceY / (distanceX / STEP_X));
}
}
void DrasculaEngine::quadrant_2() {
float distanceX, distanceY;
if (currentChapter == 2)
distanceX = abs(curX + curWidth - roomX);
else
distanceX = abs(curX + curWidth / 2 - roomX);
distanceY = (curY + curHeight) - roomY;
if (distanceX < distanceY) {
curDirection = kDirectionRight;
trackProtagonist = 2;
stepX = (int)(distanceX / (distanceY / STEP_Y));
} else {
curDirection = kDirectionRight;
trackProtagonist = 1;
stepY = (int)(distanceY / (distanceX / STEP_X));
}
}
void DrasculaEngine::quadrant_3() {
float distanceX, distanceY;
if (currentChapter == 2)
distanceX = curX - roomX;
else
distanceX = curX + curWidth / 2 - roomX;
distanceY = roomY - (curY + curHeight);
if (distanceX < distanceY) {
curDirection = kDirectionLeft;
trackProtagonist = 3;
stepX = (int)(distanceX / (distanceY / STEP_Y));
} else {
curDirection = kDirectionLeft;
trackProtagonist = 0;
stepY = (int)(distanceY / (distanceX / STEP_X));
}
}
void DrasculaEngine::quadrant_4() {
float distanceX, distanceY;
if (currentChapter == 2)
distanceX = abs(curX + curWidth - roomX);
else
distanceX = abs(curX + curWidth / 2 - roomX);
distanceY = roomY - (curY + curHeight);
if (distanceX < distanceY) {
curDirection = kDirectionDown;
trackProtagonist = 3;
stepX = (int)(distanceX / (distanceY / STEP_Y));
} else {
curDirection = kDirectionDown;
trackProtagonist = 1;
stepY = (int)(distanceY / (distanceX / STEP_X));
}
}
void DrasculaEngine::increaseFrameNum() {
timeDiff = getTime() - startTime;
if (timeDiff >= 6) {
startTime = getTime();
num_frame++;
if (num_frame == 6)
num_frame = 0;
if (curDirection == kDirectionUp) {
curX -= stepX;
curY -= stepY;
} else if (curDirection == kDirectionRight) {
curX += stepX;
curY -= stepY;
} else if (curDirection == kDirectionDown) {
curX += stepX;
curY += stepY;
} else if (curDirection == kDirectionLeft) {
curX -= stepX;
curY += stepY;
}
}
if (currentChapter != 2) {
curY += (int)(curHeight - newHeight);
curX += (int)(curWidth - newWidth);
curHeight = (int)newHeight;
curWidth = (int)newWidth;
}
}
void DrasculaEngine::walkDown() {
curDirection = kDirectionDown;
trackProtagonist = 3;
stepX = 0;
}
void DrasculaEngine::walkUp() {
curDirection = kDirectionUp;
trackProtagonist = 2;
stepX = 0;
}
void DrasculaEngine::moveVonBraun() {
int pos_vb[6];
if (vonBraunHasMoved == 0) {
pos_vb[0] = 256;
pos_vb[1] = 129;
pos_vb[2] = vonBraunX;
pos_vb[3] = 66;
pos_vb[4] = 33;
pos_vb[5] = 69;
if (trackVonBraun == 0)
pos_vb[0] = 222;
else if (trackVonBraun == 1)
pos_vb[0] = 188;
} else {
pos_vb[0] = actorFrames[kFrameVonBraun];
pos_vb[1] = (trackVonBraun == 0) ? 62 : 131;
pos_vb[2] = vonBraunX;
pos_vb[3] = 66;
pos_vb[4] = 28;
pos_vb[5] = 68;
actorFrames[kFrameVonBraun] += 29;
if (actorFrames[kFrameVonBraun] > 146)
actorFrames[kFrameVonBraun] = 1;
}
copyRect(pos_vb[0], pos_vb[1], pos_vb[2], pos_vb[3], pos_vb[4], pos_vb[5],
frontSurface, screenSurface);
}
void DrasculaEngine::placeVonBraun(int pointX) {
trackVonBraun = (pointX < vonBraunX) ? 0 : 1;
vonBraunHasMoved = 1;
for (;;) {
updateEvents();
updateRoom();
updateScreen();
if (trackVonBraun == 0) {
vonBraunX = vonBraunX - 5;
if (vonBraunX <= pointX)
break;
} else {
vonBraunX = vonBraunX + 5;
if (vonBraunX >= pointX)
break;
}
pause(5);
}
vonBraunHasMoved = 0;
}
} // End of namespace Drascula