mirror of
https://github.com/libretro/scummvm.git
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263 lines
5.4 KiB
C++
263 lines
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_TREE_ITEM_H
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#define TITANIC_TREE_ITEM_H
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#include "titanic/core/message_target.h"
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namespace Titanic {
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class CGameManager;
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class CDontSaveFileItem;
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class CNamedItem;
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class CPetControl;
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class CProjectItem;
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class CScreenManager;
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class CRoomItem;
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class CTreeItem: public CMessageTarget {
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private:
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CTreeItem *_parent;
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CTreeItem *_nextSibling;
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CTreeItem *_priorSibling;
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CTreeItem *_firstChild;
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int _field14;
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public:
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CLASSDEF
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CTreeItem();
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/**
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* Dump the item and any of it's children
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*/
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void dump(int indent);
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/**
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* Dump the item
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*/
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virtual CString dumpItem(int indent) const;
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/**
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* Save the data for the class to file
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*/
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virtual void save(SimpleFile *file, int indent) const;
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/**
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* Load the data for the class from file
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*/
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virtual void load(SimpleFile *file);
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/**
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* Get the game manager for the project
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*/
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virtual CGameManager *getGameManager() const;
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/**
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* Returns true if the item is a file item
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*/
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virtual bool isFileItem() const;
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/**
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* Returns true if the item is a room item
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*/
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virtual bool isRoomItem() const;
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/**
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* Returns true if the item is a node item
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*/
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virtual bool isNodeItem() const;
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/**
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* Returns true if the item is a view item
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*/
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virtual bool isViewItem() const;
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/**
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* Returns true if the item is a link item
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*/
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virtual bool isLinkItem() const;
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/**
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* Returns true if the item is a named item
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*/
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virtual bool isNamedItem() const;
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/**
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* Returns true if the item is a game object
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*/
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virtual bool isGameObject() const;
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/**
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* Returns true if the item is a game object desc item
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*/
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virtual bool isGameObjectDescItem() const;
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/**
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* Gets the name of the item, if any
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*/
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virtual const CString getName() const { return CString(); }
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/**
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* Compares the name of the item to a passed name
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*/
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virtual int compareTo(const CString &name, int maxLen) const { return false; }
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/**
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* Allows the item to draw itself
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*/
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virtual void draw(CScreenManager *screenManager) {}
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/**
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* Gets the bounds occupied by the item
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*/
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virtual Rect getBounds() { return Rect(); }
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/**
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* Called when the view changes
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*/
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virtual void viewChange() {}
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/**
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* Get the parent for the given item
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*/
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CTreeItem *getParent() const { return _parent; }
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/**
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* Jumps up through the parents to find the root item
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*/
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CProjectItem *getRoot() const;
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/**
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* Get the next sibling
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*/
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CTreeItem *getNextSibling() const { return _nextSibling; }
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/**
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* Get the prior sibling
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*/
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CTreeItem *getPriorSibling() const { return _priorSibling; }
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/**
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* Get the last sibling of this sibling
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*/
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CTreeItem *getLastSibling();
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/**
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* Get the first child of the item, if any
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*/
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CTreeItem *getFirstChild() const { return _firstChild; }
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/**
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* Get the last child of the item, if any
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*/
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CTreeItem *getLastChild() const;
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/**
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* Given all the recursive children of the tree item, gives the next
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* item in sequence to the passed starting item
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*/
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CTreeItem *scan(CTreeItem *item) const;
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/**
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* Find the first child item that is of a given type
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*/
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CTreeItem *findChildInstanceOf(ClassDef *classDef) const;
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/**
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* Find the next sibling item that is of the given type
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*/
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CTreeItem *findNextInstanceOf(ClassDef *classDef, CTreeItem *startItem) const;
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/**
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* Adds the item under another tree item
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*/
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void addUnder(CTreeItem *newParent);
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/**
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* Sets the parent for the item
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*/
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void setParent(CTreeItem *newParent);
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/**
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* Adds the item as a sibling of another item
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*/
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void addSibling(CTreeItem *item);
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/**
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* Destroys both the item as well as any of it's children
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*/
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void destroyAll();
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/**
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* Destroys all tree items around the given one
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*/
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int destroyOthers();
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/**
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* Detach the tree item from any other associated tree items
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*/
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void detach();
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/**
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* Finds a tree item by name
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*/
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CNamedItem *findByName(const CString &name, int maxLen = 0);
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/**
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* Compare the name of the parent room to the item to a passed string
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*/
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int compareRoomNameTo(const CString &name);
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/**
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* Clear the PET display
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*/
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void clearPet() const;
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/**
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* Returns the PET control
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*/
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CPetControl *getPetControl() const;
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/**
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* Returns a child of the Dont Save area of the project of the given class
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*/
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CTreeItem *getDontSaveChild(ClassDef *classDef) const;
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/**
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* Return the current room
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*/
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CRoomItem *getRoom() const;
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/**
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* Returns the special hidden room container
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*/
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CRoomItem *getHiddenRoom() const;
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int getState8() const;
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int getStateC() const;
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};
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} // End of namespace Titanic
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#endif /* TITANIC_TREE_ITEM_H */
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