mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-11 19:54:03 +00:00
368f664c81
MemoryReadWriteStream now returns int32, not uint32. It actually doesn't ever return -1 to indicate that an error occured, so uint32 was a better choice, but that's what is used in WriteStream base class now. That method is abstract, so that's also why OutSaveFile had to override it.
212 lines
6.6 KiB
C++
212 lines
6.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef COMMON_SAVEFILE_H
|
|
#define COMMON_SAVEFILE_H
|
|
|
|
#include "common/noncopyable.h"
|
|
#include "common/scummsys.h"
|
|
#include "common/stream.h"
|
|
#include "common/str-array.h"
|
|
#include "common/error.h"
|
|
#include "common/ptr.h"
|
|
|
|
namespace Common {
|
|
|
|
|
|
/**
|
|
* A class which allows game engines to load game state data.
|
|
* That typically means "save games", but also includes things like the
|
|
* IQ points in Indy3.
|
|
*/
|
|
typedef SeekableReadStream InSaveFile;
|
|
|
|
/**
|
|
* A class which allows game engines to save game state data.
|
|
* That typically means "save games", but also includes things like the
|
|
* IQ points in Indy3.
|
|
*/
|
|
class OutSaveFile: public WriteStream {
|
|
protected:
|
|
ScopedPtr<WriteStream> _wrapped;
|
|
|
|
public:
|
|
OutSaveFile(WriteStream *w);
|
|
virtual ~OutSaveFile();
|
|
|
|
virtual bool err() const;
|
|
virtual void clearErr();
|
|
virtual void finalize();
|
|
virtual bool flush();
|
|
virtual uint32 write(const void *dataPtr, uint32 dataSize);
|
|
virtual int32 pos() const;
|
|
};
|
|
|
|
/**
|
|
* The SaveFileManager is serving as a factory for InSaveFile
|
|
* and OutSaveFile objects.
|
|
*
|
|
* Engines and other code should use SaveFiles whenever they need to
|
|
* store data which they need to be able to retrieve again later on --
|
|
* i.e. typically save states, but also configuration files and similar
|
|
* things.
|
|
*
|
|
* Savefile names represent SaveFiles. These names are case insensitive, that
|
|
* means a name of "Kq1.000" represents the same savefile as "kq1.000". In
|
|
* addition, SaveFileManager does not allow for names which contain path
|
|
* separators like '/' or '\'. This is because we do not support directories
|
|
* in SaveFileManager.
|
|
*
|
|
* While not declared as a singleton, it is effectively used as such,
|
|
* with OSystem::getSavefileManager returning a pointer to the single
|
|
* SaveFileManager instances to be used.
|
|
*/
|
|
class SaveFileManager : NonCopyable {
|
|
|
|
protected:
|
|
Error _error;
|
|
String _errorDesc;
|
|
|
|
/**
|
|
* Set some information about the last error which occurred .
|
|
* @param error Code identifying the last error.
|
|
* @param errorDesc String describing the last error.
|
|
*/
|
|
virtual void setError(Error error, const String &errorDesc) { _error = error; _errorDesc = errorDesc; }
|
|
|
|
public:
|
|
virtual ~SaveFileManager() {}
|
|
|
|
/**
|
|
* Clears the last set error code and string.
|
|
*/
|
|
virtual void clearError() { _error = kNoError; _errorDesc.clear(); }
|
|
|
|
/**
|
|
* Returns the last occurred error code. If none occurred, returns kNoError.
|
|
*
|
|
* @return A value indicating the type of the last error.
|
|
*/
|
|
virtual Error getError() { return _error; }
|
|
|
|
/**
|
|
* Returns the last occurred error description. If none occurred, returns 0.
|
|
*
|
|
* @return A string describing the last error.
|
|
*/
|
|
virtual String getErrorDesc() { return _errorDesc; }
|
|
|
|
/**
|
|
* Returns the last occurred error description. If none occurred, returns 0.
|
|
* Also clears the last error state and description.
|
|
*
|
|
* @return A string describing the last error.
|
|
*/
|
|
virtual String popErrorDesc();
|
|
|
|
/**
|
|
* Open the savefile with the specified name in the given directory for
|
|
* saving.
|
|
*
|
|
* Saved games are compressed by default, and engines are expected to
|
|
* always write compressed saves.
|
|
*
|
|
* A notable exception is if uncompressed files are needed for
|
|
* compatibility with games not supported by ScummVM, such as character
|
|
* exports from the Quest for Glory series. QfG5 is a 3D game and won't be
|
|
* supported by ScummVM.
|
|
*
|
|
* @param name The name of the savefile.
|
|
* @param compress Toggles whether to compress the resulting save file
|
|
* (default) or not.
|
|
* @return Pointer to an OutSaveFile, or NULL if an error occurred.
|
|
*/
|
|
virtual OutSaveFile *openForSaving(const String &name, bool compress = true) = 0;
|
|
|
|
/**
|
|
* Open the file with the specified name in the given directory for loading.
|
|
*
|
|
* @param name The name of the savefile.
|
|
* @return Pointer to an InSaveFile, or NULL if an error occurred.
|
|
*/
|
|
virtual InSaveFile *openForLoading(const String &name) = 0;
|
|
|
|
/**
|
|
* Open the file with the specified name in the given directory for loading.
|
|
* In contrast to openForLoading(), it returns raw file instead of unpacked.
|
|
*
|
|
* @param name The name of the savefile.
|
|
* @return Pointer to an InSaveFile, or NULL if an error occurred.
|
|
*/
|
|
virtual InSaveFile *openRawFile(const String &name) = 0;
|
|
|
|
/**
|
|
* Removes the given savefile from the system.
|
|
*
|
|
* @param name The name of the savefile to be removed.
|
|
* @return true if no error occurred, false otherwise.
|
|
*/
|
|
virtual bool removeSavefile(const String &name) = 0;
|
|
|
|
/**
|
|
* Renames the given savefile.
|
|
*
|
|
* @param oldName Old name.
|
|
* @param newName New name.
|
|
* @return true if no error occurred. false otherwise.
|
|
*/
|
|
virtual bool renameSavefile(const String &oldName, const String &newName);
|
|
|
|
/**
|
|
* Copy the given savefile.
|
|
*
|
|
* @param oldName Old name.
|
|
* @param newName New name.
|
|
* @return true if no error occurred. false otherwise.
|
|
*/
|
|
virtual bool copySavefile(const String &oldName, const String &newName);
|
|
|
|
/**
|
|
* List available savegames matching a given pattern.
|
|
*
|
|
* Our pattern format is based on DOS paterns, also known as "glob" in the
|
|
* POSIX world. Please refer to the Common::matchString() function to learn
|
|
* about the precise pattern format.
|
|
*
|
|
* @param pattern Pattern to match. Wildcards like * or ? are available.
|
|
* @return List of strings for all present file names.
|
|
* @see Common::matchString()
|
|
*/
|
|
virtual StringArray listSavefiles(const String &pattern) = 0;
|
|
|
|
/**
|
|
* Refreshes the save files list (because some new files could've been added)
|
|
* and remembers the "locked" files list. These files could not be used
|
|
* for saving or loading because they are being synced by CloudManager.
|
|
*/
|
|
virtual void updateSavefilesList(StringArray &lockedFiles) = 0;
|
|
};
|
|
|
|
} // End of namespace Common
|
|
|
|
#endif
|