scummvm/boxes.cpp
Ludvig Strigeus 5a7b86cbf6 better full throttle support,
a couple of MI2 fixes.

svn-id: r3532
2001-12-27 17:51:58 +00:00

798 lines
16 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "scumm.h"
byte Scumm::getMaskFromBox(int box) {
Box *ptr = getBoxBaseAddr(box);
return ptr->mask;
}
byte Scumm::getBoxFlags(int box) {
Box *ptr = getBoxBaseAddr(box);
return ptr->flags;
}
int Scumm::getBoxScale(int box) {
Box *ptr = getBoxBaseAddr(box);
return FROM_LE_16(ptr->scale);
}
byte Scumm::getNumBoxes() {
byte *ptr = getResourceAddress(rtMatrix, 2);
return ptr[0];
}
Box *Scumm::getBoxBaseAddr(int box) {
byte *ptr = getResourceAddress(rtMatrix, 2);
checkRange(ptr[0]-1, 0, box, "Illegal box %d");
return (Box*)(ptr + box*SIZEOF_BOX + 2);
}
bool Scumm::checkXYInBoxBounds(int b, int x, int y) {
BoxCoords box;
if (b==0)
return 0;
getBoxCoordinates(b, &box);
if (x < box.ul.x && x < box.ur.x &&
x < box.ll.x && x < box.lr.x)
return 0;
if (x > box.ul.x && x > box.ur.x &&
x > box.ll.x && x > box.lr.x)
return 0;
if (y < box.ul.y && y < box.ur.y &&
y < box.ll.y && y < box.lr.y)
return 0;
if (y > box.ul.y && y > box.ur.y &&
y > box.ll.y && y > box.lr.y)
return 0;
if (box.ul.x == box.ur.x &&
box.ul.y == box.ur.y &&
box.ll.x == box.lr.x &&
box.ll.y == box.lr.y ||
box.ul.x == box.lr.x &&
box.ul.y == box.lr.y &&
box.ur.x== box.ll.x &&
box.ur.y== box.ll.y) {
Point pt;
pt = closestPtOnLine(box.ul.x, box.ul.y, box.ll.x, box.ll.y, x, y);
if (distanceFromPt(x, y, pt.x,pt.y) <= 4)
return 1;
}
if (!getSideOfLine(
box.ul.x, box.ul.y, box.ur.x, box.ur.y, x,y,b))
return 0;
if (!getSideOfLine(
box.ur.x, box.ur.y, box.ll.x, box.ll.y, x,y,b))
return 0;
if (!getSideOfLine(
box.ll.x, box.ll.y, box.lr.x, box.lr.y, x,y,b))
return 0;
if (!getSideOfLine(
box.lr.x, box.lr.y, box.ul.x, box.ul.y, x,y,b))
return 0;
return 1;
}
void Scumm::getBoxCoordinates(int boxnum, BoxCoords *box) {
Box *bp = getBoxBaseAddr(boxnum);
box->ul.x = (int16)FROM_LE_16(bp->ulx);
box->ul.y = (int16)FROM_LE_16(bp->uly);
box->ur.x = (int16)FROM_LE_16(bp->urx);
box->ur.y = (int16)FROM_LE_16(bp->ury);
box->ll.x = (int16)FROM_LE_16(bp->llx);
box->ll.y = (int16)FROM_LE_16(bp->lly);
box->lr.x = (int16)FROM_LE_16(bp->lrx);
box->lr.y = (int16)FROM_LE_16(bp->lry);
}
uint Scumm::distanceFromPt(int x, int y, int ptx, int pty) {
int diffx, diffy;
diffx = abs(ptx-x);
if (diffx >= 0x100)
return 0xFFFF;
diffy = abs(pty - y);
if (diffy >= 0x100)
return 0xFFFF;
diffx *= diffx;
diffy *= diffy;
return diffx + diffy;
}
bool Scumm::getSideOfLine(int x1,int y1, int x2, int y2, int x, int y, int box) {
return (x-x1)*(y2-y1) <= (y-y1)*(x2-x1);
}
Point Scumm::closestPtOnLine(int ulx, int uly, int llx, int lly, int x, int y) {
int lydiff,lxdiff;
int32 dist,a,b,c;
int x2,y2;
Point pt;
if (llx==ulx) {
x2 = ulx;
y2 = y;
} else if (lly==uly) {
x2 = x;
y2 = uly;
} else {
lydiff = lly - uly;
lxdiff = llx - ulx;
if (abs(lxdiff) > abs(lydiff)) {
dist = lxdiff * lxdiff + lydiff * lydiff;
a = ulx * lydiff / lxdiff;
b = x * lxdiff / lydiff;
c = (a + b - uly + y) * lydiff * lxdiff / dist;
x2 = c;
y2 = c * lydiff / lxdiff - a + uly;
} else {
dist = lydiff * lydiff + lxdiff * lxdiff;
a = uly * lxdiff / lydiff;
b = y * lydiff / lxdiff;
c = (a + b - ulx + x) * lydiff * lxdiff / dist;
y2 = c;
x2 = c * lxdiff / lydiff - a + ulx;
}
}
lxdiff = llx - ulx;
lydiff = lly - uly;
if (abs(lydiff) < abs(lxdiff)) {
if (lxdiff > 0) {
if (x2 < ulx) {
type1:;
x2 = ulx;
y2 = uly;
} else if (x2 > llx) {
type2:;
x2 = llx;
y2 = lly;
}
} else {
if (x2 > ulx) goto type1;
if (x2 < llx) goto type2;
}
} else {
if (lydiff > 0) {
if (y2 < uly) goto type1;
if (y2 > lly) goto type2;
} else {
if (y2 > uly) goto type1;
if (y2 < lly) goto type2;
}
}
pt.x = x2;
pt.y = y2;
return pt;
}
bool Scumm::inBoxQuickReject(int b, int x, int y, int threshold) {
int t;
BoxCoords box;
getBoxCoordinates(b, &box);
if (threshold==0)
return 1;
t = x - threshold;
if (t > box.ul.x && t > box.ur.x &&
t > box.ll.x && t > box.lr.x)
return 0;
t = x + threshold;
if (t < box.ul.x && t < box.ur.x &&
t < box.ll.x && t < box.lr.x)
return 0;
t = y - threshold;
if (t > box.ul.y && t > box.ur.y &&
t > box.ll.y && t > box.lr.y)
return 0;
t = y + threshold;
if (t < box.ul.y && t < box.ur.y &&
t < box.ll.y && t < box.lr.y)
return 0;
return 1;
}
AdjustBoxResult Scumm::getClosestPtOnBox(int b, int x, int y) {
Point pt;
AdjustBoxResult best;
uint dist;
uint bestdist = (uint)0xFFFF;
BoxCoords box;
getBoxCoordinates(b, &box);
pt = closestPtOnLine(box.ul.x,box.ul.y,box.ur.x,box.ur.y,x,y);
dist = distanceFromPt(x, y, pt.x, pt.y);
if (dist < bestdist) {
bestdist = dist;
best.x = pt.x;
best.y = pt.y;
}
pt = closestPtOnLine(box.ur.x,box.ur.y,box.ll.x,box.ll.y,x,y);
dist = distanceFromPt(x, y, pt.x, pt.y);
if (dist < bestdist) {
bestdist = dist;
best.x = pt.x;
best.y = pt.y;
}
pt = closestPtOnLine(box.ll.x,box.ll.y,box.lr.x,box.lr.y,x,y);
dist = distanceFromPt(x, y, pt.x, pt.y);
if (dist < bestdist) {
bestdist = dist;
best.x = pt.x;
best.y = pt.y;
}
pt = closestPtOnLine(box.lr.x,box.lr.y,box.ul.x,box.ul.y,x,y);
dist = distanceFromPt(x, y, pt.x, pt.y);
if (dist < bestdist) {
bestdist = dist;
best.x = pt.x;
best.y = pt.y;
}
best.dist = bestdist;
return best;
}
byte *Scumm::getBoxMatrixBaseAddr() {
byte *ptr = getResourceAddress(rtMatrix, 1);
if (*ptr==0xFF) ptr++;
return ptr;
}
int Scumm::getPathToDestBox(byte from, byte to) {
byte *boxm;
byte i;
if (from==to)
return to;
boxm = getBoxMatrixBaseAddr();
i=0;
while (i != from) {
while (*boxm != 0xFF)
boxm += 3;
i++;
boxm++;
}
while (boxm[0]!=0xFF) {
if (boxm[0] <= to && boxm[1]>=to)
return boxm[2];
boxm+=3;
}
return 0;
}
int Scumm::findPathTowards(Actor *a, byte box1nr, byte box2nr, byte box3nr) {
BoxCoords box1;
BoxCoords box2;
Point tmp;
int i,j;
int flag;
int q,pos;
getBoxCoordinates(box1nr,&box1);
getBoxCoordinates(box2nr,&box2);
for(i=0; i<4; i++) {
for(j=0; j<4; j++) {
if (box1.ul.x==box1.ur.x &&
box1.ul.x==box2.ul.x &&
box1.ul.x==box2.ur.x) {
flag = 0;
if (box1.ul.y > box1.ur.y) {
SWAP(box1.ul.y, box1.ur.y);
flag |= 1;
}
if (box2.ul.y > box2.ur.y) {
SWAP(box2.ul.y, box2.ur.y);
flag |= 2;
}
if (box1.ul.y > box2.ur.y || box2.ul.y > box1.ur.y ||
(box1.ur.y==box2.ul.y || box2.ur.y==box1.ul.y) &&
box1.ul.y!=box1.ur.y && box2.ul.y!=box2.ur.y) {
if (flag&1)
SWAP(box1.ul.y, box1.ur.y);
if (flag&2)
SWAP(box2.ul.y, box2.ur.y);
} else {
if (box2nr == box3nr) {
int diffX = a->walkdata.destx - a->x;
int diffY = a->walkdata.desty - a->y;
int boxDiffX = box1.ul.x - a->x;
if (diffX!=0) {
int t;
diffY *= boxDiffX;
t = diffY / diffX;
if (t==0 && (diffY<=0 || diffX<=0) && (diffY>=0 || diffX>=0))
t = -1;
pos = a->y + t;
} else {
pos = a->y;
}
} else {
pos = a->y;
}
q = pos;
if (q < box2.ul.y)
q = box2.ul.y;
if (q > box2.ur.y)
q = box2.ur.y;
if (q < box1.ul.y)
q = box1.ul.y;
if (q > box1.ur.y)
q = box1.ur.y;
if (q==pos && box2nr==box3nr)
return 1;
_foundPathY = q;
_foundPathX = box1.ul.x;
return 0;
}
}
if (box1.ul.y==box1.ur.y &&
box1.ul.y==box2.ul.y &&
box1.ul.y==box2.ur.y) {
flag = 0;
if (box1.ul.x > box1.ur.x) {
SWAP(box1.ul.x, box1.ur.x);
flag |= 1;
}
if (box2.ul.x > box2.ur.x) {
SWAP(box2.ul.x, box2.ur.x);
flag |= 2;
}
if (box1.ul.x > box2.ur.x || box2.ul.x > box1.ur.x ||
(box1.ur.x==box2.ul.x || box2.ur.x==box1.ul.x) &&
box1.ul.x!=box1.ur.x && box2.ul.x!=box2.ur.x) {
if (flag&1)
SWAP(box1.ul.x, box1.ur.x);
if (flag&2)
SWAP(box2.ul.x, box2.ur.x);
} else {
if (box2nr == box3nr) {
int diffX = a->walkdata.destx - a->x;
int diffY = a->walkdata.desty - a->y;
int boxDiffY = box1.ul.y - a->y;
pos = a->x;
if (diffY!=0) {
pos += diffX * boxDiffY / diffY;
}
} else {
pos = a->x;
}
q = pos;
if (q < box2.ul.x)
q = box2.ul.x;
if (q > box2.ur.x)
q = box2.ur.x;
if (q < box1.ul.x)
q = box1.ul.x;
if (q > box1.ur.x)
q = box1.ur.x;
if (q==pos && box2nr==box3nr)
return 1;
_foundPathX = q;
_foundPathY = box1.ul.y;
return 0;
}
}
tmp = box1.ul;
box1.ul = box1.ur;
box1.ur = box1.ll;
box1.ll = box1.lr;
box1.lr = tmp;
}
tmp = box2.ul;
box2.ul = box2.ur;
box2.ur = box2.ll;
box2.ll = box2.lr;
box2.lr = tmp;
}
error("findPathTowards: default");
}
void Scumm::setBoxFlags(int box, int val) {
/* FULL_THROTTLE stuff */
if (val & 0xC000) {
assert(box>=0 && box<65);
_extraBoxFlags[box] = val;
} else {
Box *b = getBoxBaseAddr(box);
b->flags = val;
}
}
void Scumm::setBoxScale(int box, int scale) {
Box *b = getBoxBaseAddr(box);
b->scale = scale;
}
#define BOX_MATRIX_SIZE 2000
void Scumm::createBoxMatrix() {
byte *matrix_ptr;
int num,i,j;
byte flags;
int table_1[66],table_2[66];
int counter,val;
int code;
PathVertex *vtx;
PathNode *node, *node2;
_maxBoxVertexHeap = 1000;
createResource(rtMatrix, 4, 1000);
createResource(rtMatrix, 3, 4160); //65 items of something of size 64
createResource(rtMatrix, 1, BOX_MATRIX_SIZE);
matrix_ptr = getResourceAddress(rtMatrix, 1);
_boxMatrixPtr4 = getResourceAddress(rtMatrix, 4);
_boxMatrixPtr1 = getResourceAddress(rtMatrix, 1);
_boxMatrixPtr3 = getResourceAddress(rtMatrix, 3);
_boxPathVertexHeapIndex = _boxMatrixItem = 0;
num = getNumBoxes();
for (i=0; i<num; i++) {
for (j=0; j<num; j++) {
if (i==j) {
_boxMatrixPtr3[i*64+j] = 0;
} else if (areBoxesNeighbours(i, j)) {
_boxMatrixPtr3[i*64+j] = 1;
} else {
_boxMatrixPtr3[i*64+j] = 250;
}
}
}
for (j=0; j<num; j++) {
flags = getBoxFlags(j);
if (flags & 0x80) {
addToBoxMatrix(0xFF);
addToBoxMatrix(j);
addToBoxMatrix(j);
addToBoxMatrix(j);
} else {
vtx = addPathVertex();
for (i=0; i<num; i++) {
flags = getBoxFlags(j);
if (!(flags&0x80)) {
node = unkMatrixProc2(vtx, i);
if (i==j)
node2 = node;
}
}
table_1[j] = 0;
table_2[j] = j;
vtx = unkMatrixProc1(vtx, node2);
node = vtx ? vtx->left : NULL;
counter = 250;
while (node) {
val = _boxMatrixPtr3[j*64 + node->index];
table_1[node->index] = val;
if (val<counter) counter=val;
if (table_1[node->index]!=250)
table_2[node->index] = node->index;
else
table_2[node->index] = -1;
node = node->left;
}
while (vtx) {
counter = 250;
node2 = node = vtx->left;
while (node) {
if ( table_1[node->index] < counter ) {
counter = table_1[node->index];
node2 = node;
}
node = node->left;
}
vtx = unkMatrixProc1(vtx, node2);
node = vtx ? vtx->left : NULL;
while (node) {
code = _boxMatrixPtr3[node2->index * 64 + node->index];
code += table_1[node2->index];
if (code < table_1[node->index]) {
table_1[node->index] = code;
table_2[node->index] = table_2[node2->index];
}
node = node->left;
}
}
addToBoxMatrix(0xFF);
for (i=1; i<num;) {
if (table_2[i-1]!=-1) {
addToBoxMatrix(i-1); /* lo */
if (table_2[i-1] != table_2[i]) {
addToBoxMatrix(i-1); /* hi */
addToBoxMatrix(table_2[i-1]); /* dst */
} else {
while (table_2[i-1] == table_2[i]) {
if (++i==num)
break;
}
addToBoxMatrix(i-1); /* hi */
addToBoxMatrix(table_2[i-1]); /* dst */
}
}
if (++i==num && table_2[i-1]!=-1) {
addToBoxMatrix(i-1); /* lo */
addToBoxMatrix(i-1); /* hi */
addToBoxMatrix(table_2[i-1]); /* dest */
}
}
}
}
addToBoxMatrix(0xFF);
nukeResource(rtMatrix, 4);
nukeResource(rtMatrix, 3);
}
PathVertex *Scumm::unkMatrixProc1(PathVertex *vtx, PathNode *node) {
if (node==NULL || vtx==NULL)
return NULL;
if (!node->right) {
vtx->left = node->left;
} else {
node->right->left = node->left;
}
if (!node->left) {
vtx->right = node->right;
} else {
node->left->right = node->right;
}
if (vtx->left)
return vtx;
return NULL;
}
PathNode *Scumm::unkMatrixProc2(PathVertex *vtx, int i) {
PathNode *node;
if (vtx==NULL)
return NULL;
if (!vtx->right) {
node = (PathNode*)addToBoxVertexHeap(sizeof(PathNode));
vtx->left = vtx->right = node;
node->index = i;
node->left = 0;
node->right = 0;
} else {
node = (PathNode*)addToBoxVertexHeap(sizeof(PathNode));
vtx->right->left = node;
node->right = vtx->right;
node->index = i;
node->left = 0;
vtx->right = node;
}
return vtx->right;
}
/* Check if two boxes are neighbours */
bool Scumm::areBoxesNeighbours(int box1nr, int box2nr) {
int j,k,m,n;
int tmp_x, tmp_y;
bool result;
BoxCoords box;
BoxCoords box2;
if (getBoxFlags(box1nr)&0x80 || getBoxFlags(box2nr)&0x80)
return false;
getBoxCoordinates(box1nr, &box2);
getBoxCoordinates(box2nr, &box);
result = false;
j = 4;
do {
k = 4;
do {
if (box2.ur.x == box2.ul.x &&
box.ul.x == box2.ul.x &&
box.ur.x == box2.ur.x) {
n = m = 0;
if (box2.ur.y < box2.ul.y) {
n = 1;
SWAP(box2.ur.y, box2.ul.y);
}
if (box.ur.y < box.ul.y) {
m = 1;
SWAP(box.ur.y, box.ul.y);
}
if (box.ur.y < box2.ul.y ||
box.ul.y > box2.ur.y ||
(box.ul.y == box2.ur.y ||
box.ur.y==box2.ul.y) &&
box2.ur.y != box2.ul.y &&
box.ul.y!=box.ur.y) {
if (n) {
SWAP(box2.ur.y, box2.ul.y);
}
if (m) {
SWAP(box.ur.y, box.ul.y);
}
} else {
if (n) {
SWAP(box2.ur.y, box2.ul.y);
}
if (m) {
SWAP(box.ur.y, box.ul.y);
}
result = true;
}
}
if (box2.ur.y == box2.ul.y &&
box.ul.y == box2.ul.y &&
box.ur.y == box2.ur.y) {
n = m = 0;
if (box2.ur.x < box2.ul.x) {
n = 1;
SWAP(box2.ur.x, box2.ul.x);
}
if (box.ur.x < box.ul.x) {
m = 1;
SWAP(box.ur.x, box.ul.x);
}
if (box.ur.x < box2.ul.x ||
box.ul.x > box2.ur.x ||
(box.ul.x == box2.ur.x ||
box.ur.x==box2.ul.x) &&
box2.ur.x != box2.ul.x &&
box.ul.x!=box.ur.x) {
if (n) {
SWAP(box2.ur.x, box2.ul.x);
}
if (m) {
SWAP(box.ur.x, box.ul.x);
}
} else {
if (n) {
SWAP(box2.ur.x, box2.ul.x);
}
if (m) {
SWAP(box.ur.x, box.ul.x);
}
result = true;
}
}
tmp_x = box2.ul.x;
tmp_y = box2.ul.y;
box2.ul.x = box2.ur.x;
box2.ul.y = box2.ur.y;
box2.ur.x = box2.ll.x;
box2.ur.y = box2.ll.y;
box2.ll.x = box2.lr.x;
box2.ll.y = box2.lr.y;
box2.lr.x = tmp_x;
box2.lr.y = tmp_y;
} while (--k);
tmp_x = box.ul.x;
tmp_y = box.ul.y;
box.ul.x = box.ur.x;
box.ul.y = box.ur.y;
box.ur.x = box.ll.x;
box.ur.y = box.ll.y;
box.ll.x = box.lr.x;
box.ll.y = box.lr.y;
box.lr.x = tmp_x;
box.lr.y = tmp_y;
} while (--j);
return result;
}
void Scumm::addToBoxMatrix(byte b) {
if (++_boxMatrixItem > BOX_MATRIX_SIZE)
error("Box matrix overflow");
*_boxMatrixPtr1++ = b;
}
void *Scumm::addToBoxVertexHeap(int size) {
byte *ptr = _boxMatrixPtr4;
_boxMatrixPtr4 += size;
_boxPathVertexHeapIndex += size;
if (_boxPathVertexHeapIndex >= _maxBoxVertexHeap)
error("Box path vertex heap overflow");
return ptr;
}
PathVertex *Scumm::addPathVertex() {
_boxMatrixPtr4 = getResourceAddress(rtMatrix, 4);
_boxPathVertexHeapIndex = 0;
return (PathVertex*)addToBoxVertexHeap(sizeof(PathVertex));
}