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65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GROOVIE_GRAPHICS_H
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#define GROOVIE_GRAPHICS_H
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#include "graphics/surface.h"
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namespace Groovie {
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class GroovieEngine;
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class GraphicsMan {
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public:
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GraphicsMan(GroovieEngine *vm);
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~GraphicsMan();
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// Buffers
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void update();
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void change();
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void mergeFgAndBg();
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void updateScreen(Graphics::Surface *source);
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Graphics::Surface _foreground; // The main surface that most things are drawn to
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Graphics::Surface _background; // Used occasionally, mostly (only?) in puzzles
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// Palette fading
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bool isFading();
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void fadeIn(byte *pal);
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void fadeOut();
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private:
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GroovieEngine *_vm;
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bool _changed;
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// Palette fading
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void applyFading(int step);
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int _fading;
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byte _paletteFull[256 * 3];
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uint32 _fadeStartTime;
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};
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} // End of Groovie namespace
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#endif // GROOVIE_GRAPHICS_H
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