scummvm/engines/sword25/sword25.cpp
Paul Gilbert e78b19a650 SWORD25: Converted kernel/kernel.cpp to compile under ScummVM
This commit creates a skeleton detection and engine class, as well as code necessary to call the kernel initiation.
The kernel/kernel.cpp has been converted to compile under ScummVM, along with all dependant header files.

svn-id: r53184
2010-10-12 21:55:38 +00:00

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3.3 KiB
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/config-manager.h"
#include "engines/util.h"
#include "sword25/sword25.h"
#include "kernel/kernel.h"
namespace Sword25 {
#define BS_LOG_PREFIX "MAIN"
void LogToStdout(const char *Message) {
warning(Message);
}
Sword25Engine::Sword25Engine(OSystem *syst, const Sword25GameDescription *gameDesc):
Engine(syst),
_gameDescription(gameDesc) {
}
Sword25Engine::~Sword25Engine() {
}
Common::Error Sword25Engine::run() {
// Engine initialisation
Common::StringArray commandParameters;
if (!AppStart(commandParameters)) {
AppEnd();
error("A fatal error occured during engine startup");
}
// Run the game
bool RunSuccess = AppMain();
// Engine de-initialisation
bool DeinitSuccess = AppEnd();
return (RunSuccess && DeinitSuccess) ? Common::kNoError : Common::kUnknownError;
}
bool Sword25Engine::AppStart(const Common::StringArray &CommandParameters) {
// Alle Lognachrichten werden auch auf die Standardausgabe ausgegeben.
BS_Log::RegisterLogListener(LogToStdout);
// Kernel initialisieren.
if (!BS_Kernel::GetInstance()->GetInitSuccess())
{
BS_LOG_ERRORLN("Kernel initialization failed.");
return false;
}
/*
// Package-Manager starten, damit die Packfiles geladen werden k<>nnen.
BS_PackageManager * PackageManagerPtr = static_cast<BS_PackageManager *>(BS_Kernel::GetInstance()->NewService("package", PACKAGE_MANAGER));
if (!PackageManagerPtr)
{
BS_LOG_ERRORLN("Packagemanager initialization failed.");
return false;
}
// Packages laden oder das aktuelle Verzeichnis mounten, wenn das <20>ber Kommandozeile angefordert wurde.
if (find(CommandLineParameters.begin(), CommandLineParameters.end(), MOUNT_DIR_PARAMETER) != CommandLineParameters.end())
{
if (!PackageManagerPtr->LoadDirectoryAsPackage(".", "/")) return false;
}
else
{
if (!LoadPackages()) return false;
}
// Einen Pointer auf den Skript-Engine holen.
BS_ScriptEngine * ScriptPtr = static_cast<BS_ScriptEngine *>(BS_Kernel::GetInstance()->GetService("script"));
if (!ScriptPtr)
{
BS_LOG_ERRORLN("Skript intialization failed.");
return false;
}
// Die Kommandozeilen-Parameter der Skriptumgebung zug<75>nglich machen.
ScriptPtr->SetCommandLine(CommandLineParameters);
*/
return true;
}
bool Sword25Engine::AppMain() {
return false;
}
bool Sword25Engine::AppEnd() {
// Free the log file if it was used
BS_Log::_CloseLog();
return false;
}
} // End of namespace Sword25