mirror of
https://github.com/libretro/scummvm.git
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e78b19a650
This commit creates a skeleton detection and engine class, as well as code necessary to call the kernel initiation. The kernel/kernel.cpp has been converted to compile under ScummVM, along with all dependant header files. svn-id: r53184
122 lines
3.3 KiB
C++
122 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/config-manager.h"
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#include "engines/util.h"
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#include "sword25/sword25.h"
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#include "kernel/kernel.h"
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namespace Sword25 {
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#define BS_LOG_PREFIX "MAIN"
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void LogToStdout(const char *Message) {
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warning(Message);
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}
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Sword25Engine::Sword25Engine(OSystem *syst, const Sword25GameDescription *gameDesc):
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Engine(syst),
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_gameDescription(gameDesc) {
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}
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Sword25Engine::~Sword25Engine() {
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}
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Common::Error Sword25Engine::run() {
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// Engine initialisation
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Common::StringArray commandParameters;
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if (!AppStart(commandParameters)) {
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AppEnd();
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error("A fatal error occured during engine startup");
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}
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// Run the game
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bool RunSuccess = AppMain();
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// Engine de-initialisation
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bool DeinitSuccess = AppEnd();
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return (RunSuccess && DeinitSuccess) ? Common::kNoError : Common::kUnknownError;
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}
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bool Sword25Engine::AppStart(const Common::StringArray &CommandParameters) {
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// Alle Lognachrichten werden auch auf die Standardausgabe ausgegeben.
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BS_Log::RegisterLogListener(LogToStdout);
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// Kernel initialisieren.
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if (!BS_Kernel::GetInstance()->GetInitSuccess())
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{
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BS_LOG_ERRORLN("Kernel initialization failed.");
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return false;
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}
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/*
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// Package-Manager starten, damit die Packfiles geladen werden k<>nnen.
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BS_PackageManager * PackageManagerPtr = static_cast<BS_PackageManager *>(BS_Kernel::GetInstance()->NewService("package", PACKAGE_MANAGER));
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if (!PackageManagerPtr)
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{
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BS_LOG_ERRORLN("Packagemanager initialization failed.");
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return false;
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}
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// Packages laden oder das aktuelle Verzeichnis mounten, wenn das <20>ber Kommandozeile angefordert wurde.
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if (find(CommandLineParameters.begin(), CommandLineParameters.end(), MOUNT_DIR_PARAMETER) != CommandLineParameters.end())
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{
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if (!PackageManagerPtr->LoadDirectoryAsPackage(".", "/")) return false;
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}
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else
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{
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if (!LoadPackages()) return false;
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}
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// Einen Pointer auf den Skript-Engine holen.
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BS_ScriptEngine * ScriptPtr = static_cast<BS_ScriptEngine *>(BS_Kernel::GetInstance()->GetService("script"));
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if (!ScriptPtr)
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{
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BS_LOG_ERRORLN("Skript intialization failed.");
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return false;
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}
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// Die Kommandozeilen-Parameter der Skriptumgebung zug<75>nglich machen.
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ScriptPtr->SetCommandLine(CommandLineParameters);
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*/
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return true;
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}
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bool Sword25Engine::AppMain() {
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return false;
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}
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bool Sword25Engine::AppEnd() {
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// Free the log file if it was used
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BS_Log::_CloseLog();
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return false;
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}
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} // End of namespace Sword25
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