scummvm/engines/gob/init.cpp
2014-02-18 02:39:34 +01:00

221 lines
5.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/init.h"
#include "gob/global.h"
#include "gob/util.h"
#include "gob/dataio.h"
#include "gob/draw.h"
#include "gob/game.h"
#include "gob/script.h"
#include "gob/palanim.h"
#include "gob/inter.h"
#include "gob/video.h"
#include "gob/videoplayer.h"
#include "gob/sound/sound.h"
#include "gob/demos/scnplayer.h"
#include "gob/demos/batplayer.h"
#include "gob/pregob/pregob.h"
namespace Gob {
const char *const Init::_fontNames[] = { "jeulet1.let", "jeulet2.let", "jeucar1.let", "jeumath.let" };
Init::Init(GobEngine *vm) : _vm(vm) {
_palDesc = 0;
}
Init::~Init() {
}
void Init::cleanup() {
_vm->_global->_primarySurfDesc.reset();
_vm->_sound->speakerOff();
_vm->_sound->blasterStop(0);
_vm->_dataIO->closeArchive(true);
}
void Init::doDemo() {
if (_vm->isSCNDemo()) {
// This is a non-interactive demo with a SCN script and VMD videos
SCNPlayer scnPlayer(_vm);
if (_vm->_demoIndex > 0)
scnPlayer.play(_vm->_demoIndex - 1);
}
if (_vm->isBATDemo()) {
// This is a non-interactive demo with a BAT script and videos
BATPlayer batPlayer(_vm);
if (_vm->_demoIndex > 0)
batPlayer.play(_vm->_demoIndex - 1);
}
}
void Init::initGame() {
initVideo();
updateConfig();
if (!_vm->isDemo()) {
if (_vm->_dataIO->hasFile(_vm->_startStk))
_vm->_dataIO->openArchive(_vm->_startStk, true);
}
_vm->_util->initInput();
_vm->_video->initPrimary(_vm->_global->_videoMode);
_vm->_global->_mouseXShift = 1;
_vm->_global->_mouseYShift = 1;
_palDesc = new Video::PalDesc;
_vm->validateVideoMode(_vm->_global->_videoMode);
_vm->_global->_setAllPalette = true;
_palDesc->vgaPal = _vm->_draw->_vgaPalette;
_palDesc->unused1 = _vm->_draw->_unusedPalette1;
_palDesc->unused2 = _vm->_draw->_unusedPalette2;
_vm->_video->setFullPalette(_palDesc);
for (int i = 0; i < 10; i++)
_vm->_draw->_fascinWin[i].id = -1;
_vm->_draw->_winCount = 0;
for (int i = 0; i < 8; i++)
_vm->_draw->_fonts[i] = 0;
if (_vm->isDemo()) {
doDemo();
delete _palDesc;
_vm->_video->initPrimary(-1);
cleanup();
return;
}
if (_vm->_preGob) {
_vm->_preGob->run();
delete _palDesc;
_vm->_video->initPrimary(-1);
cleanup();
return;
}
Common::SeekableReadStream *infFile = _vm->_dataIO->getFile("intro.inf");
if (!infFile) {
for (int i = 0; i < 4; i++)
_vm->_draw->loadFont(i, _fontNames[i]);
} else {
for (int i = 0; i < 8; i++) {
if (infFile->eos())
break;
Common::String font = infFile->readLine();
if (infFile->eos() && font.empty())
break;
font += ".let";
_vm->_draw->loadFont(i, font.c_str());
}
delete infFile;
}
if (_vm->_dataIO->hasFile(_vm->_startTot)) {
_vm->_inter->allocateVars(Script::getVariablesCount(_vm->_startTot.c_str(), _vm));
_vm->_game->_curTotFile = _vm->_startTot;
_vm->_sound->cdTest(1, "GOB");
_vm->_sound->cdLoadLIC("gob.lic");
// Search for a Coktel logo animation or image to display
if (_vm->_dataIO->hasFile("coktel.imd")) {
_vm->_draw->initScreen();
_vm->_draw->_cursorIndex = -1;
_vm->_util->longDelay(200); // Letting everything settle
VideoPlayer::Properties props;
int slot;
if ((slot = _vm->_vidPlayer->openVideo(true, "coktel.imd", props)) >= 0) {
_vm->_vidPlayer->play(slot, props);
_vm->_vidPlayer->closeVideo(slot);
}
_vm->_draw->closeScreen();
} else if (_vm->_dataIO->hasFile("coktel.clt")) {
Common::SeekableReadStream *stream = _vm->_dataIO->getFile("coktel.clt");
if (stream) {
_vm->_draw->initScreen();
_vm->_util->clearPalette();
stream->read((byte *)_vm->_draw->_vgaPalette, 768);
delete stream;
int32 size;
byte *sprite = _vm->_dataIO->getFile("coktel.ims", size);
if (sprite) {
_vm->_video->drawPackedSprite(sprite, 320, 200, 0, 0, 0,
*_vm->_draw->_frontSurface);
_vm->_palAnim->fade(_palDesc, 0, 0);
_vm->_util->delay(500);
delete[] sprite;
}
_vm->_draw->closeScreen();
}
}
_vm->_game->start();
_vm->_sound->cdStop();
_vm->_sound->cdUnloadLIC();
}
delete _palDesc;
_vm->_dataIO->closeArchive(true);
_vm->_video->initPrimary(-1);
cleanup();
}
void Init::updateConfig() {
}
} // End of namespace Gob