mirror of
https://github.com/libretro/scummvm.git
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569 lines
17 KiB
C++
569 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "xeen/dialogs_char_info.h"
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#include "xeen/dialogs_exchange.h"
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#include "xeen/dialogs_items.h"
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#include "xeen/dialogs_quick_ref.h"
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#include "xeen/resources.h"
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#include "xeen/xeen.h"
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namespace Xeen {
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void CharacterInfo::show(XeenEngine *vm, int charIndex) {
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CharacterInfo *dlg = new CharacterInfo(vm);
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dlg->execute(charIndex);
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delete dlg;
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}
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void CharacterInfo::execute(int charIndex) {
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Combat &combat = *_vm->_combat;
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EventsManager &events = *_vm->_events;
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Interface &intf = *_vm->_interface;
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Party &party = *_vm->_party;
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Screen &screen = *_vm->_screen;
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bool redrawFlag = true;
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Mode oldMode = _vm->_mode;
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_vm->_mode = MODE_CHARACTER_INFO;
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loadDrawStructs();
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addButtons();
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Character *c = (oldMode != MODE_COMBAT) ? &party._activeParty[charIndex] : combat._combatParty[charIndex];
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intf.highlightChar(charIndex);
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Window &w = screen._windows[24];
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w.open();
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do {
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if (redrawFlag) {
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Common::String charDetails = loadCharacterDetails(*c);
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w.writeString(Common::String::format(Res.CHARACTER_TEMPLATE, charDetails.c_str()));
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w.drawList(_drawList, 24);
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w.update();
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redrawFlag = false;
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}
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// Wait for keypress, showing a blinking cursor
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events.updateGameCounter();
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bool cursorFlag = false;
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_buttonValue = 0;
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while (!_vm->shouldQuit() && !_buttonValue) {
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events.pollEventsAndWait();
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if (events.timeElapsed() > 4) {
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cursorFlag = !cursorFlag;
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events.updateGameCounter();
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}
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showCursor(cursorFlag);
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w.update();
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checkEvents(_vm);
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}
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events.clearEvents();
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switch (_buttonValue) {
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case Common::KEYCODE_F1:
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case Common::KEYCODE_F2:
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case Common::KEYCODE_F3:
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case Common::KEYCODE_F4:
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case Common::KEYCODE_F5:
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case Common::KEYCODE_F6:
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_buttonValue -= Common::KEYCODE_F1;
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if (_buttonValue < (int)(oldMode == MODE_COMBAT ? combat._combatParty.size() : party._activeParty.size())) {
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charIndex = _buttonValue;
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c = (oldMode != MODE_COMBAT) ? &party._activeParty[charIndex] : combat._combatParty[charIndex];
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} else {
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_vm->_mode = MODE_CHARACTER_INFO;
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}
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redrawFlag = true;
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break;
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case Common::KEYCODE_UP:
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case Common::KEYCODE_KP8:
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if (_cursorCell > 0) {
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showCursor(false);
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--_cursorCell;
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showCursor(true);
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}
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w.update();
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break;
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case Common::KEYCODE_DOWN:
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case Common::KEYCODE_KP2:
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if (_cursorCell < 20) {
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showCursor(false);
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++_cursorCell;
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showCursor(true);
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}
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w.update();
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break;
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case Common::KEYCODE_LEFT:
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case Common::KEYCODE_KP4:
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if (_cursorCell >= 5) {
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showCursor(false);
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_cursorCell -= 5;
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showCursor(true);
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}
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w.update();
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break;
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case Common::KEYCODE_RIGHT:
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case Common::KEYCODE_KP6:
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if (_cursorCell <= 15) {
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showCursor(false);
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_cursorCell += 5;
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showCursor(true);
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}
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w.update();
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break;
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case Common::KEYCODE_RETURN:
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case Common::KEYCODE_KP_ENTER:
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_buttonValue = _cursorCell + Common::KEYCODE_a;
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// Deliberate fall-through
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case 1001:
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case 1002:
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case 1003:
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case 1004:
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case 1005:
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case 1006:
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case 1007:
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case 1008:
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case 1009:
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case 1010:
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case 1011:
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case 1012:
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case 1013:
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case 1014:
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case 1015:
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case 1016:
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case 1017:
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case 1018:
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case 1019:
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case 1020: {
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showCursor(false);
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_cursorCell = _buttonValue - 1001;
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showCursor(true);
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w.update();
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bool result = expandStat(_cursorCell, *c);
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_vm->_mode = MODE_COMBAT;
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if (result)
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redrawFlag = true;
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break;
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}
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case Common::KEYCODE_e:
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if (oldMode == MODE_COMBAT) {
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ErrorScroll::show(_vm, Res.EXCHANGING_IN_COMBAT, WT_FREEZE_WAIT);
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} else {
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_vm->_mode = oldMode;
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ExchangeDialog::show(_vm, c, charIndex);
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_vm->_mode = MODE_CHARACTER_INFO;
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redrawFlag = true;
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}
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break;
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case Common::KEYCODE_i:
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_vm->_mode = oldMode;
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_vm->_combat->_itemFlag = _vm->_mode == MODE_COMBAT;
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c = ItemsDialog::show(_vm, c, ITEMMODE_CHAR_INFO);
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if (!c) {
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party._stepped = true;
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goto exit;
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}
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_vm->_mode = MODE_CHARACTER_INFO;
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break;
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case Common::KEYCODE_q:
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QuickReferenceDialog::show(_vm);
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redrawFlag = true;
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break;
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case Common::KEYCODE_ESCAPE:
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goto exit;
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}
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} while (!_vm->shouldQuit());
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exit:
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w.close();
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intf.unhighlightChar();
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_vm->_mode = oldMode;
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_vm->_combat->_itemFlag = false;
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}
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void CharacterInfo::loadDrawStructs() {
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_drawList[0] = DrawStruct(0, 2, 16);
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_drawList[1] = DrawStruct(2, 2, 39);
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_drawList[2] = DrawStruct(4, 2, 62);
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_drawList[3] = DrawStruct(6, 2, 85);
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_drawList[4] = DrawStruct(8, 2, 108);
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_drawList[5] = DrawStruct(10, 53, 16);
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_drawList[6] = DrawStruct(12, 53, 39);
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_drawList[7] = DrawStruct(14, 53, 62);
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_drawList[8] = DrawStruct(16, 53, 85);
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_drawList[9] = DrawStruct(18, 53, 108);
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_drawList[10] = DrawStruct(20, 104, 16);
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_drawList[11] = DrawStruct(22, 104, 39);
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_drawList[12] = DrawStruct(24, 104, 62);
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_drawList[13] = DrawStruct(26, 104, 85);
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_drawList[14] = DrawStruct(28, 104, 108);
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_drawList[15] = DrawStruct(30, 169, 16);
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_drawList[16] = DrawStruct(32, 169, 39);
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_drawList[17] = DrawStruct(34, 169, 62);
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_drawList[18] = DrawStruct(36, 169, 85);
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_drawList[19] = DrawStruct(38, 169, 108);
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_drawList[20] = DrawStruct(40, 277, 3);
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_drawList[21] = DrawStruct(42, 277, 35);
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_drawList[22] = DrawStruct(44, 277, 67);
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_drawList[23] = DrawStruct(46, 277, 99);
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_iconSprites.load("view.icn");
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for (int idx = 0; idx < 24; ++idx)
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_drawList[idx]._sprites = &_iconSprites;
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}
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void CharacterInfo::addButtons() {
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addButton(Common::Rect(10, 24, 34, 44), 1001, &_iconSprites);
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addButton(Common::Rect(10, 47, 34, 67), 1002, &_iconSprites);
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addButton(Common::Rect(10, 70, 34, 90), 1003, &_iconSprites);
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addButton(Common::Rect(10, 93, 34, 113), 1004, &_iconSprites);
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addButton(Common::Rect(10, 116, 34, 136), 1005, &_iconSprites);
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addButton(Common::Rect(61, 24, 85, 44), 1006, &_iconSprites);
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addButton(Common::Rect(61, 47, 85, 67), 1007, &_iconSprites);
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addButton(Common::Rect(61, 70, 85, 90), 1008, &_iconSprites);
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addButton(Common::Rect(61, 93, 85, 113), 1009, &_iconSprites);
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addButton(Common::Rect(61, 116, 85, 136), 1010, &_iconSprites);
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addButton(Common::Rect(112, 24, 136, 44), 1011, &_iconSprites);
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addButton(Common::Rect(112, 47, 136, 67), 1012, &_iconSprites);
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addButton(Common::Rect(112, 70, 136, 90), 1013, &_iconSprites);
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addButton(Common::Rect(112, 93, 136, 113), 1014, &_iconSprites);
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addButton(Common::Rect(112, 116, 136, 136), 1015, &_iconSprites);
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addButton(Common::Rect(177, 24, 201, 44), 1016, &_iconSprites);
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addButton(Common::Rect(177, 47, 201, 67), 1017, &_iconSprites);
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addButton(Common::Rect(177, 70, 201, 90), 1018, &_iconSprites);
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addButton(Common::Rect(177, 93, 201, 113), 1019, &_iconSprites);
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addButton(Common::Rect(177, 116, 201, 136), 1020, &_iconSprites);
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addButton(Common::Rect(285, 11, 309, 31), Common::KEYCODE_i, &_iconSprites);
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addButton(Common::Rect(285, 43, 309, 63), Common::KEYCODE_q, &_iconSprites);
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addButton(Common::Rect(285, 75, 309, 95), Common::KEYCODE_e, &_iconSprites);
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addButton(Common::Rect(285, 107, 309, 127), Common::KEYCODE_ESCAPE, &_iconSprites);
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addPartyButtons(_vm);
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}
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Common::String CharacterInfo::loadCharacterDetails(const Character &c) {
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Condition condition = c.worstCondition();
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Party &party = *_vm->_party;
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int foodVal = party._food / party._activeParty.size() / 3;
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int totalResist =
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c._fireResistence._permanent + c.itemScan(11) + c._fireResistence._temporary +
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c._coldResistence._permanent + c.itemScan(13) + c._coldResistence._temporary +
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c._electricityResistence._permanent + c.itemScan(12) + c._electricityResistence._temporary +
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c._poisonResistence._permanent + c.itemScan(14) + c._poisonResistence._temporary +
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c._energyResistence._permanent + c.itemScan(15) + c._energyResistence._temporary +
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c._magicResistence._permanent + c.itemScan(16) + c._magicResistence._temporary;
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return Common::String::format(Res.CHARACTER_DETAILS,
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Res.PARTY_GOLD, c._name.c_str(), Res.SEX_NAMES[c._sex],
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Res.RACE_NAMES[c._race], Res.CLASS_NAMES[c._class],
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c.statColor(c.getStat(MIGHT), c.getStat(MIGHT, true)), c.getStat(MIGHT),
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c.statColor(c.getStat(ACCURACY), c.getStat(ACCURACY, true)), c.getStat(ACCURACY),
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c.statColor(c._currentHp, c.getMaxHP()), c._currentHp,
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c.getCurrentExperience(),
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c.statColor(c.getStat(INTELLECT), c.getStat(INTELLECT, true)), c.getStat(INTELLECT),
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c.statColor(c.getStat(LUCK), c.getStat(LUCK, true)), c.getStat(LUCK),
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c.statColor(c._currentSp, c.getMaxSP()), c._currentSp,
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party._gold,
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c.statColor(c.getStat(PERSONALITY), c.getStat(PERSONALITY, true)), c.getStat(PERSONALITY),
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c.statColor(c.getAge(), c.getAge(true)), c.getAge(),
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totalResist,
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party._gems,
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c.statColor(c.getStat(ENDURANCE), c.getStat(ENDURANCE, true)), c.getStat(ENDURANCE),
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c.statColor(c.getCurrentLevel(), c._level._permanent), c.getCurrentLevel(),
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c.getNumSkills(),
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foodVal, (foodVal == 1) ? ' ' : 's',
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c.statColor(c.getStat(SPEED), c.getStat(SPEED, true)), c.getStat(SPEED),
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c.statColor(c.getArmorClass(), c.getArmorClass(true)), c.getArmorClass(),
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c.getNumAwards(),
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Res.CONDITION_COLORS[condition], Res.CONDITION_NAMES[condition],
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condition == NO_CONDITION && party._blessed ? Res.PLUS_14 : "",
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condition == NO_CONDITION && party._powerShield ? Res.PLUS_14 : "",
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condition == NO_CONDITION && party._holyBonus ? Res.PLUS_14 : "",
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condition == NO_CONDITION && party._heroism ? Res.PLUS_14 : ""
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);
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}
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void CharacterInfo::showCursor(bool flag) {
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Screen &screen = *_vm->_screen;
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const int CURSOR_X[5] = { 9, 60, 111, 176, 0 };
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const int CURSOR_Y[5] = { 23, 46, 69, 92, 115 };
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if (_cursorCell < 20) {
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_iconSprites.draw(screen, flag ? 49 : 48,
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Common::Point(CURSOR_X[_cursorCell / 5], CURSOR_Y[_cursorCell % 5]));
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}
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}
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bool CharacterInfo::expandStat(int attrib, const Character &c) {
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const int STAT_POS[2][20] = {
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{
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61, 61, 61, 61, 61, 112, 112, 112, 112, 112,
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177, 177, 177, 177, 177, 34, 34, 34, 34, 34
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}, {
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24, 47, 70, 93, 116, 24, 47, 70, 93, 116,
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24, 47, 70, 93, 116, 24, 47, 70, 93, 116
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}
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};
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assert(attrib < 20);
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Common::Rect bounds(STAT_POS[0][attrib], STAT_POS[1][attrib],
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STAT_POS[0][attrib] + 143, STAT_POS[1][attrib] + 52);
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Party &party = *_vm->_party;
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uint stat1, stat2;
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uint idx;
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Common::String msg;
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switch (attrib) {
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case 0:
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case 1:
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case 2:
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case 3:
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case 4:
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case 5:
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case 6:
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// Basic attributes
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stat1 = c.getStat((Attribute)attrib, false);
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stat2 = c.getStat((Attribute)attrib, true);
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idx = 0;
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while (Res.STAT_VALUES[idx] <= stat1)
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++idx;
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msg = Common::String::format(Res.CURRENT_MAXIMUM_RATING_TEXT, Res.STAT_NAMES[attrib],
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stat1, stat2, Res.RATING_TEXT[idx]);
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break;
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case 7:
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// Age
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stat1 = c.getAge(false);
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stat2 = c.getAge(true);
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msg = Common::String::format(Res.AGE_TEXT, Res.STAT_NAMES[attrib],
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stat1, stat2, c._birthDay, c._birthYear);
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break;
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case 8: {
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// Level
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const int CLASS_ATTACK_GAINS[10] = { 5, 6, 6, 7, 8, 6, 5, 4, 7, 6 };
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idx = c.getCurrentLevel() / CLASS_ATTACK_GAINS[c._class] + 1;
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msg = Common::String::format(Res.LEVEL_TEXT, Res.STAT_NAMES[attrib],
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c.getCurrentLevel(), c._level._permanent,
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idx, idx > 1 ? "s" : "",
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c._level._permanent);
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break;
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}
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case 9:
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// Armor Class
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stat1 = c.getArmorClass(false);
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stat2 = c.getArmorClass(true);
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msg = Common::String::format(Res.CURRENT_MAXIMUM_TEXT, Res.STAT_NAMES[attrib],
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stat1, stat2);
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bounds.setHeight(42);
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break;
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case 10:
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// Hit Points
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stat1 = c._currentHp;
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stat2 = c.getMaxHP();
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msg = Common::String::format(Res.CURRENT_MAXIMUM_TEXT, Res.STAT_NAMES[attrib],
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stat1, stat2);
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bounds.setHeight(42);
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break;
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case 11:
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// Spell Points
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stat1 = c._currentSp;
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stat2 = c.getMaxSP();
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msg = Common::String::format(Res.CURRENT_MAXIMUM_TEXT, Res.STAT_NAMES[attrib],
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stat1, stat2);
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bounds.setHeight(42);
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break;
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case 12:
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// Resistences
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msg = Common::String::format(Res.RESISTENCES_TEXT, Res.STAT_NAMES[attrib],
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c._fireResistence._permanent + c.itemScan(11) + c._fireResistence._temporary,
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c._coldResistence._permanent + c.itemScan(13) + c._coldResistence._temporary,
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c._electricityResistence._permanent + c.itemScan(12) + c._electricityResistence._temporary,
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c._poisonResistence._permanent + c.itemScan(14) + c._poisonResistence._temporary,
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c._energyResistence._permanent + c.itemScan(15) + c._energyResistence._temporary,
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c._magicResistence._permanent + c.itemScan(16) + c._magicResistence._temporary);
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bounds.setHeight(80);
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break;
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case 13: {
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// Skills
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Common::String lines[20];
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int numLines = c.getNumSkills();
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if (numLines > 0) {
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for (int skill = THIEVERY; skill <= DANGER_SENSE; ++skill) {
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if (c._skills[skill]) {
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if (skill == THIEVERY) {
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lines[0] = Common::String::format("\n\t020%s%u",
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Res.SKILL_NAMES[THIEVERY], c.getThievery());
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} else {
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lines[skill] = Common::String::format("\n\t020%s", Res.SKILL_NAMES[skill]);
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}
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}
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}
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} else {
|
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lines[0] = Res.NONE;
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numLines = 1;
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}
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|
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msg = Common::String::format("\x2\x3""c%s\x3l%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s",
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Res.STAT_NAMES[attrib], lines[0].c_str(), lines[1].c_str(),
|
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lines[2].c_str(), lines[3].c_str(), lines[4].c_str(), lines[5].c_str(),
|
|
lines[17].c_str(), lines[6].c_str(), lines[7].c_str(), lines[8].c_str(),
|
|
lines[9].c_str(), lines[10].c_str(), lines[11].c_str(), lines[12].c_str(),
|
|
lines[13].c_str(), lines[16].c_str(), lines[14].c_str(), lines[15].c_str());
|
|
|
|
bounds.top -= (numLines / 2) * 8;
|
|
bounds.setHeight(numLines * 9 + 26);
|
|
if (bounds.bottom >= SCREEN_HEIGHT)
|
|
bounds.moveTo(bounds.left, SCREEN_HEIGHT - bounds.height() - 1);
|
|
break;
|
|
}
|
|
|
|
case 14:
|
|
// Awards
|
|
error("AwardsDialog::show");
|
|
return false;
|
|
|
|
case 15:
|
|
// Experience
|
|
stat1 = c.getCurrentExperience();
|
|
stat2 = c.experienceToNextLevel();
|
|
msg = Common::String::format(Res.EXPERIENCE_TEXT,
|
|
Res.STAT_NAMES[attrib], stat1,
|
|
stat2 == 0 ? Res.ELIGIBLE : Common::String::format("%d", stat2).c_str()
|
|
);
|
|
bounds.setHeight(43);
|
|
break;
|
|
|
|
case 16:
|
|
// Gold
|
|
msg = Common::String::format(Res.IN_PARTY_IN_BANK, Res.CONSUMABLE_NAMES[0],
|
|
party._gold, party._bankGold);
|
|
bounds.setHeight(43);
|
|
break;
|
|
|
|
case 17:
|
|
// Gems
|
|
msg = Common::String::format(Res.IN_PARTY_IN_BANK, Res.CONSUMABLE_NAMES[1],
|
|
party._gems, party._bankGems);
|
|
bounds.setHeight(43);
|
|
break;
|
|
|
|
case 18: {
|
|
// Food
|
|
int food = (party._food / party._activeParty.size()) / 3;
|
|
msg = Common::String::format(Res.FOOD_TEXT, Res.CONSUMABLE_NAMES[2],
|
|
party._food, food, food != 1 ? "s" : "");
|
|
break;
|
|
}
|
|
|
|
case 19: {
|
|
// Conditions
|
|
Common::String lines[20];
|
|
int total = 0;
|
|
for (int condition = CURSED; condition <= ERADICATED; ++condition) {
|
|
if (c._conditions[condition]) {
|
|
if (condition >= UNCONSCIOUS) {
|
|
lines[condition] = Common::String::format("\n\t020%s",
|
|
Res.CONDITION_NAMES[condition]);
|
|
} else {
|
|
lines[condition] = Common::String::format("\n\t020%s\t095-%d",
|
|
Res.CONDITION_NAMES[condition], c._conditions[condition]);
|
|
}
|
|
|
|
++total;
|
|
}
|
|
}
|
|
|
|
Condition condition = c.worstCondition();
|
|
if (condition == NO_CONDITION) {
|
|
lines[0] = Common::String::format("\n\t020%s", Res.GOOD);
|
|
++total;
|
|
}
|
|
|
|
if (party._blessed)
|
|
lines[16] = Common::String::format(Res.BLESSED, party._blessed);
|
|
if (party._powerShield)
|
|
lines[17] = Common::String::format(Res.POWER_SHIELD, party._powerShield);
|
|
if (party._holyBonus)
|
|
lines[18] = Common::String::format(Res.HOLY_BONUS, party._holyBonus);
|
|
if (party._heroism)
|
|
lines[19] = Common::String::format(Res.HEROISM, party._heroism);
|
|
|
|
msg = Common::String::format("\x2\x3""c%s\x3l%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\x1",
|
|
Res.CONSUMABLE_NAMES[3], lines[0].c_str(), lines[1].c_str(),
|
|
lines[2].c_str(), lines[3].c_str(), lines[4].c_str(),
|
|
lines[5].c_str(), lines[6].c_str(), lines[7].c_str(),
|
|
lines[8].c_str(), lines[9].c_str(), lines[10].c_str(),
|
|
lines[11].c_str(), lines[12].c_str(), lines[13].c_str(),
|
|
lines[14].c_str(), lines[15].c_str(), lines[16].c_str(),
|
|
lines[17].c_str(), lines[18].c_str(), lines[19].c_str()
|
|
);
|
|
|
|
bounds.top -= ((total - 1) / 2) * 8;
|
|
bounds.setHeight(total * 9 + 26);
|
|
if (bounds.bottom >= SCREEN_HEIGHT)
|
|
bounds.moveTo(bounds.left, SCREEN_HEIGHT - bounds.height() - 1);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Write the data for the stat display
|
|
Window &w = _vm->_screen->_windows[28];
|
|
w.setBounds(bounds);
|
|
w.open();
|
|
w.writeString(msg);
|
|
w.update();
|
|
|
|
// Wait for a user key/click
|
|
EventsManager &events = *_vm->_events;
|
|
while (!_vm->shouldQuit() && !events.isKeyMousePressed())
|
|
events.pollEventsAndWait();
|
|
events.clearEvents();
|
|
|
|
w.close();
|
|
return false;
|
|
}
|
|
|
|
} // End of namespace Xeen
|