mirror of
https://github.com/libretro/scummvm.git
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97 lines
2.4 KiB
C++
97 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef XEEN_SAVES_H
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#define XEEN_SAVES_H
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#include "common/scummsys.h"
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#include "common/memstream.h"
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#include "common/savefile.h"
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#include "graphics/surface.h"
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#include "xeen/party.h"
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#include "xeen/files.h"
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namespace Xeen {
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struct XeenSavegameHeader {
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uint8 _version;
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Common::String _saveName;
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Graphics::Surface *_thumbnail;
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int _year, _month, _day;
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int _hour, _minute;
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int _totalFrames;
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};
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class XeenEngine;
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class SavesManager;
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class OutFile : public Common::MemoryWriteStreamDynamic {
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private:
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XeenEngine *_vm;
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Common::String _filename;
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public:
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OutFile(XeenEngine *vm, const Common::String filename);
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void finalize();
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};
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class SavesManager: public BaseCCArchive {
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friend class OutFile;
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private:
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XeenEngine *_vm;
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Party &_party;
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byte *_data;
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Common::HashMap<uint16, Common::MemoryWriteStreamDynamic > _newData;
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void load(Common::SeekableReadStream *stream);
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public:
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/**
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* Synchronizes a boolean array as a bitfield set
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*/
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static void syncBitFlags(Common::Serializer &s, bool *startP, bool *endP);
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public:
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bool _wonWorld;
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bool _wonDarkSide;
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public:
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SavesManager(XeenEngine *vm, Party &party);
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~SavesManager();
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/**
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* Sets up the dynamic data for the game for a new game
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*/
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void reset();
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void readCharFile();
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void writeCharFile();
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void saveChars();
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// Archive implementation
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virtual Common::SeekableReadStream *createReadStreamForMember(const Common::String &name) const;
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};
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} // End of namespace Xeen
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#endif /* XEEN_SAVES_H */
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