scummvm/engines/xeen/saves.h

97 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_SAVES_H
#define XEEN_SAVES_H
#include "common/scummsys.h"
#include "common/memstream.h"
#include "common/savefile.h"
#include "graphics/surface.h"
#include "xeen/party.h"
#include "xeen/files.h"
namespace Xeen {
struct XeenSavegameHeader {
uint8 _version;
Common::String _saveName;
Graphics::Surface *_thumbnail;
int _year, _month, _day;
int _hour, _minute;
int _totalFrames;
};
class XeenEngine;
class SavesManager;
class OutFile : public Common::MemoryWriteStreamDynamic {
private:
XeenEngine *_vm;
Common::String _filename;
public:
OutFile(XeenEngine *vm, const Common::String filename);
void finalize();
};
class SavesManager: public BaseCCArchive {
friend class OutFile;
private:
XeenEngine *_vm;
Party &_party;
byte *_data;
Common::HashMap<uint16, Common::MemoryWriteStreamDynamic > _newData;
void load(Common::SeekableReadStream *stream);
public:
/**
* Synchronizes a boolean array as a bitfield set
*/
static void syncBitFlags(Common::Serializer &s, bool *startP, bool *endP);
public:
bool _wonWorld;
bool _wonDarkSide;
public:
SavesManager(XeenEngine *vm, Party &party);
~SavesManager();
/**
* Sets up the dynamic data for the game for a new game
*/
void reset();
void readCharFile();
void writeCharFile();
void saveChars();
// Archive implementation
virtual Common::SeekableReadStream *createReadStreamForMember(const Common::String &name) const;
};
} // End of namespace Xeen
#endif /* XEEN_SAVES_H */